
On a recent visit to Codemasters I had a chance to play DIRT2, and to talk to the lead design team. They explained to me how the game is intended to appeal to a wider, US-dominated audience, and how the core of rally-game realism remains in this rather more excitable racer for the extreme-sports generation. There’s also a lovely picture of me sat in one of the most expensive gaming peripherals I have ever been strapped to.
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DIRT2: Hands On, Devs Speak, Expensive Chair
By Jim Rossignol on May 26th, 2009.
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