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Posts Tagged ‘Dishonored’

Dishonored Shots Are… Mixed In Quality

By John Walker on August 24th, 2011.

Farr farr far farrrr farr farrrrr. Hoff hoff.

Some new shots of Dishonored have appeared. Now that I’ve finished Deus Ex, and thus can no longer anticipate it, I’ve officially decided that Dishonored is going to replace it. Officially. It just looks like it’s going to be everything I want from a PC game. So if it’s not, Arkane are going to find a disproportionate amount of poo in their sock drawers. Meanwhile, five new screenshots have been released. Of which two are good, one is okay, and two are so terrible that if I’d had the cheek to submit them to any editor for a magazine I’d have been hanged in public.

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Arkane’s Harvey & Raf Unravel Dishonored

By Alec Meer on August 22nd, 2011.

This is exactly how in the interview looked. Just replaced the knife with a dictaphone

Following a demo showing of Arkane’s remarkable retro-future, supernatural stealth/action immersive sim Dishonored (as described here), I roped co-creative directors Harvey Smith (one of the minds behind Deus Ex and System Shock) and Raphael Colantonio (co-creator of Arx Fatalis and Dark Messiah) into a chat.

A chat about what? About choice, about avoiding compromise, about making rats believable, about possessing fish, about how they’re “hell bent” on creating first-person games with depth, about building a developer supergroup to make this, about arguing with art directors about chairs, about why publishers are getting behind immersive sims again, about how to make sure mainstream audiences play them, about Deus Ex, and why this is the most liberating project Harvey’s worked on since that game…
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Year Of The Rat: Dishonored Preview

By Alec Meer on August 22nd, 2011.

Needs more rat.

Arkane co-founder Raf Colantonio is playing his new game all wrong. This is the first time I’ve had a first-hand look at Dishonored, the immersive sim from folk who’ve worked on the likes of Deus Ex, Half-Life 2 and Dark Messiah: Might & Magic, but I can tell you, right now, that one of its creators is playing it wrong. At least, that’s what my brain’s screaming at me. And I, too, am wrong.
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Dishonored Reveals Stilt Police, Streets

By Jim Rossignol on August 17th, 2011.


A few more (frankly fairly weak) shots of Arkane’s immersiony stealth-assassin game Dishonored (which straddles genre somewhere in a place that is definitely NOT steampunk, but might be regencypunk, or something) have emerged from the honking info-pipes of Gamescom. Head below to check them out, and click for full size.
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Dishonored Honours Us With Screenshots

By John Walker on August 8th, 2011.

Don't worry, he's singing.

Also spilling from Bethesda’s bosom this new week are a few shots of Dishonored. If you didn’t catch up on what that one’s all about, check out the video here. But key points: Made by Arkane (Arx Fatalis, Dark Messiah), who now boast Deus Ex’s Harvey Smith, working on a game that is aiming to reproduce the style of Looking Glass. YES PLEASE. You can see the five new shots below.

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Dishonored Dev Explains Game Concepts

By Jim Rossignol on August 5th, 2011.

This is how I start my day.
Ooh, I don’t know how I missed this yesterday, but CVG have a video dev diary (posted below) from Arkane’s Raphael Colantonio who explains a whole bunch about this alternate-world assassination game. He talks about some of the open-ended approach that they are going for, the sandbox concepts, the ideas of morality in a game world powered by whale oil… You are going to want to watch this, I think, even though there’s no game footage at all. It sounds incredible.
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Dishonored Honours Us With Details

By Alec Meer on July 11th, 2011.

He looks like Napoleon in rags

Dishonored being, you might recall, the next game from Arkane (now augmented with Deus Ex mega-brain Harvey Smith), and one with a very pleasant whiff of the immersive sim about it. Meaty facts are reserved for the latest dead tree edition of Game Informer, but a new overview gives us the first screenshot and a better sense of what’s going on in this world of optional assassination and rodent-bothering.
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Dark’n'Ion Stormy: Arkane’s Dishonored

By Alec Meer on July 7th, 2011.

Strider!

New IPs? Nah, we don’t do that anymore, sunshine. Too risky, see. People only want to buy things they’ve already heard of. Or is it that publishers are only prepared to invest enormous marketing budgets in what they consider surefire hits already, thereby damning their less-established names to relative obscurity even before they make it out the starting gate? I forget. Bethesda’s one of few big publishers still prepared to take a risk. Granted, Hunted was a bit of a misfire and Brink didn’t quite scale the heights we were hoping, but that makes it doubly pleasing that Beth are continuing to push new names.

Just as excitingly, this is the highly mysterious new game from Arkane -they of Arx Fatalis and Dark Messiah of Might and Magic. Bonus – they recruited Deus Ex veteran Harvey Smith as co-creative director. Bonus bonus: they also recruited the visual architect of Half-Life 2′s City 17, Viktor Antonov. It’s called Dishonored. We barely know anything at all about it. We’re really very excited.
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