Posts Tagged ‘Dishonored’

The Stealth Letters, Part One

By RPS on October 18th, 2012.


Stealth game fans pay heed. Over the next two days RPS hosts a conversation between Nels Anderson, Lead Design of Mark Of The Ninja, and a number of other stealth-game luminaries, as they discuss matters of of sneaking and hiding in videogame form. Anderson talks to Patrick Redding, Game Director on Splinter Cell: Blacklist, Andy Schatz, creator of Monaco, and Raphael Colantonio, co-creative director of Dishonored.

This is part one, part two will appear tomorrow. Onwards! (But stay out of sight…)
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Interview: Unmasking Dishonored’s Harvey Smith

By Nathan Grayson on October 17th, 2012.

Dishonored is pretty great. Incredible, even – at least, in places. We’ve had many wordthinks about it, and odds are, the future will bring many more. Those, however, are for another time. Today, we’re giving the angular, Viktor-Antonov-designed spotlight over to one of the main minds behind the whale-powered wonder, Harvey Smith. From System Shock to the original Deus Ex to an ill-fated Area 51 reboot to a canceled RTS and even a brief stint in mobile gaming, he’s seen all corners of the gaming industry. But – dare I suggest it – there’s far more to life than videogames. So I sat down with Smith to discuss how and why he does what he does, and as it turns out, he may well be just as incredible as the game he played a crucial role in creating – if not more so.

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UK Charts: Dishonored 2, XCOM 7, Scunthorpe United 0

By Alec Meer on October 15th, 2012.

a queue to buy a turn-based strategy game, yesterday

The UK game retail charts are about as relevant to PC gaming – and indeed gaming as a whole – as Mars Bars are to the red planet, knickers are to a fish or kindness is to the Murdoch dynasty. Nonethless, I feel compelled to mention this week’s, purely because they suggest that even the most mainstream field of games isn’t as resistent to new ideas and thoughtfulness as the moneymen who think Call of Honor is the only profitable game in town might believe.

While the deathless Fédération Internationale de Foot-to-ball Association retained the number one spot, Dishonored snuck straight in to 2 and XCOM to 7. Hurrah for new things doing well!
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No Oceans: Dishonored UK “Launch” Trailer Is Cruel

By John Walker on October 10th, 2012.

But Samuel would prefer that we keep rivers.

As RPS has long pointed out, staggered international release dates for games may well please high street stores, but they piss off just about everyone else in the world. The archaic, anachronistic notion that a game should come out on Tuesday in the US, and Friday in Europe, was pretty daft when a trip to the shops was the only way to get a game. To still do it when everything is online is aching stupidity. And it’s a real shame to see games as great as XCOM and Dishonored being sullied by this utter nonsense. You want an extra kick in the teeth? On Wednesday 10th October, a day after the game was released in the US, Bethesda have seen fit to release the “UK Launch Trailer”, two full days before it’s actually out over here.

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Trendspotting: How Gaming’s Changing In 2012 (Sez I)

By Alec Meer on October 9th, 2012.

No doubt there are big things yet to come from the last quarter of 2012, but even by October it feels like it’s been an uncommonly important, even vital, year for games. The hit rate of great things, expected and unexpected, has been pretty steady, but on top of that there have been major emerging trends as gaming starts to move out of the awkward transitional phase between olde worlde boxed sales and anything-goes online existence.

I’m really just ruminating on a truly fascinating 10-ish months to myself here, but see if you agree with – or better still can add to – any of these arguably defining aspects of the year nearly gone.
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The RPS Verdict: Dishonored

By RPS on October 9th, 2012.


Earlier today four RPS writers – each of them deep into their second runs through Dishonored – sat down to have a chat about Arkane’s revenge-filled game of assassination and invisibility. Here’s what they said. [We've avoided any major plot spoilers, keeping mostly to mechanics and a bit of world/setting discussion. We will have a spoilery discussion coming up later in the week.]

Jim: Gentlemen, we have entered the era where Dishonored is a game that people can play. Would any care to describe what they think Dishonored is?
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Dishonored: The Onion

By Alec Meer on October 8th, 2012.

I want Samuel the boatman to be my uncle

There’s going to be a backlash against Dishonored. It can’t be helped: when a game makes big promises, a justice squad will quickly arise to loudly demand that it accounts for not meeting them to the very letter, and in this case I suspect there’s an additional flock of people who have been led by marketing to expect an all-out action game. I can predict, even sympathise with, some of the complaints, others I suspect will be absolutely mystifying to me. It’s the finest hour in what we might loosely but innacurately term ‘blockbuster shooters’ in years – I’d feel petulant were I to demand it give me even more. But there is one complaint that may reach a crescendo in short order, and that is the issue of length. For me, Dishonored was a deliciously long game, clocking in at about 25 hours even without the total replay I intend on having very soon. For someone else – someone who has a lot of numbers in the name they use when playing Halo 4, say – it will be insultingly short. It may not even make a double figures quantity of hours. That’s not the game’s fault, it’s theirs (or, perhaps, the fault of the marketeers who sold the game as an action opus). They gobbled the onion up whole, too greedy or too lazy or too accustomed to inflexible fare to peel apart its layers.

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Wot I Think: Dishonored

By Adam Smith on October 8th, 2012.

Expectations are high. A stealth game that utilises the brains of Deus Ex veteran Harvey Smith and Viktor Antonov, architect of the imaginary, would always be an intriguing proposition and Dishonored’s industrial plague-ridden city is a curiosity that would stand out in any crowd, but in the particular crowd it finds itself in – early twenty first century first-person games – this is a game that stands out like a whale in a sardine tin. I’ve been sneaking my way through this brave new world, and now I feel obliged to tell you wot I think.

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Choose Your Own Stabventure In Dishonored’s New Trailer

By Nathan Grayson on October 5th, 2012.

[comedic banana peel slip sound effect]

Interactivity sure is neat, huh? Why, I bet one day we’ll even be able to control the characters directly – like, with a mouse and keyboard. I know, I know: silly old Nathan and his craaaaaaazy ideas. Ah well, let’s jump back to reality, where we abandoned our pursuit of true “video games” in favor of smellovision back in 1983. Today, I have for you an interactive trailer of Dishonored. It lets you choose between many enticing options – sometimes up to four! A word of warning, though: it’ll knock you unconscious, throw you into Jello, and then drag you straight into spoiler territory if you’re not careful.

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Dishonored: The Animated Movie, Part Three

By Adam Smith on September 27th, 2012.

The final part of the Dishonored: Tales From Dunwall animated series is here. Sterling work, these, which put me in mind of Thief’s cutscenes. The style isn’t anything like the same, but there is style and lots of it. Part one and two are also available for your viewing.

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Dishonored: The Animated Movie, Part Two

By Jim Rossignol on September 26th, 2012.


The second part of the Dishonored animated short “The Tales from Dunwall” is out, and you can see it below. The first part is here.
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