Posts Tagged ‘disney interactive’

Warren Spector Explains Why Epic Mickey’s A Musical

By Nathan Grayson on September 5th, 2012.

Now it's time for a song about pointing!

I must admit to an odd fascination with Epic Mickey 2. I mean, it’s a videogame musical. Who does that? And now, Me Of 12 Years Ago will feel an ominous tingling slither down his spine as Present Me says, “the creator of Deus Ex, that’s who.” But then, Warren Spector’s kind of a legend, so I’m willing to give him the benefit of the doubt on this one. Plus, it is – if nothing else – a fascinating idea. And, according to Spector, our in-game choices will even shape Epic Mickey’s soundtrack. The real question, though, is how much?

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Epic Mickey 2 Coming To PC, Via 800 Devs

By Jim Rossignol on March 30th, 2012.


Eight hundred? Well, sort of. They’re not all working on it all of the time, but as Warren Spector explained to Eurogamer: “You can either build a studio that has 700 people, which I desperately don’t want to do, and didn’t and don’t and won’t, okay? Or you can find partners around the world… So we have people working in Leamington in the UK, in Bulgaria, China, Canada, California, Utah. We have an enormous virtual team.” That’s a bit like how RPS works, too, except we have five people. And some cats. They’re useless.

The Epic Mickey sequel – dubbed “The Power Of Two” because of its co-op shenanigans – will be out on PC in September, and we’ll be scanning the horizon for other details as they emerge. Trailer below.
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The TRON-a-tron: TRON Evolution

By Jim Rossignol on November 12th, 2010.

Tron, tron tron. I can't get enough. TRON!
Tron! Tron. It’s a word that you mustn’t say too many times, lest it become absurd. Avoid this danger by watching other people say the word in the most recent look at Tron Evolution, which I have posted below. In this informative video capsule the developers say stuff about Tron, and they do this because they know more about the game than we do, and wish to impart some of that knowledge. At least I hope they know more than we do, because otherwise the game is in big trouble. I also note that there’s a chap over on GameTrailers calling for a boycott on this game because it isn’t coming out on PC. His mistake is that it is coming out on PC, which makes that seem like a bad reason to boycott it. He does make a good point about Tron 2.0, though. I made some good points about it here, too. I’m not going to be boycotting anything, either, because I like the glowy colours.

Below: Tron.
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Actually, That’s Quite Clever: Split/Second

By Jim Rossignol on March 12th, 2009.


For some reason I’d been ignoring Disney and Black Rock’s racing game announcement, Split/Second. Turns out the idea is quite clever: “Competitors in Split/Second don’t just collide with other vehicles to knock them from the track – they can also trigger explosive events that drastically alter the dynamics of the race. Players must use strategy and pinpoint timing to derail opponents, tactically alter the track or create entirely new routes.” This concept is illustrated spectacularly in the trailer, which sits beyond the click. It’s also oddly familiar, as if I’ve seen the idea somewhere before, but I can’t pinpoint it. Anyway, the game is due some time in 2010, and the official website which Disney announced doesn’t seem to live yet, but there is some additional fluff here.

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