Posts Tagged ‘disney’

Interview: Spector On Cartoons, Cyberpunk And Failure

By Adam Smith on November 20th, 2013.

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Castle of Illusion Remade, Released, Readallaboutit

By Craig Pearson on September 4th, 2013.


I’m doing day one, week one of the Couch To 5k down memory lane on this story, so please excuse any wheezing and sweaty patches. It was, ooh, 23 years since the original Mickey Mouse: Castle of Illusion was released. Games were a different beast back then: we found about them mostly from papery things with bright colours, staples and in-jokes. If you wanted to see them moving before you bought them, you had to ask your dad to take you to a shop so you could stare at a TV on a counter. That’s how I first saw the original Mickey Mouse: Castle of Illusion, and the next time I saw it was on my little TV in my house. Now I’m trying to figure out if it was any good, because the remake of it is out this very day. Trailer below.
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Disney Infinity Reveals “Toy Box Mode Combat”

By Jim Rossignol on August 2nd, 2013.


Disney’s frankly bizarre attempt to make a game that encompasses a large chunk of their major CG franchises (and Pirates Of The Caribbean) in a single package arrives later this month and actually, well, this trailer makes it look pretty fun. Disney Infinity is essentially two games, the Play Set Mode, in which you can play games from specific franchises, and Toy Box Mode, which is a sandbox in which the game becomes less coherent, and markedly more interesting, as the trailer showing the Monsters Inc cast fighting in the same space as The Incredibles aptly demonstrates. Below. I mean.
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What The Duck: More Unnecessary 8-Bit Retromancy

By Alec Meer on June 6th, 2013.

Might solve a mystery?

Look here, I liked Duck Tales – cartoon and game alike – well enough when I were a lad, but do we really need to pillage every last dusty coin from the tomb of ancient videogaming? Disney’s already having the Castle of Illusion remade in spangle-vision, and now another anthropomorphic animal platformer is getting tarted up and resold to people who can remember when all this were fields. Previously only announced for the toyboxes, we now hear that Capcom will also be releasing Duck Tales: Higher Resolution Version on PC, which I guess is good news if you’re one of those who can’t stop fiddling with your nostalgia glans. Have a look, and a singalong, below.
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Some Epic Mickey News: Castle of Illusion Remade

By Alec Meer on April 16th, 2013.

Wot, no Oswald?

I played Castle of Illusion on the GameGear! Yes, I am that guy. It was on a school French exchange trip, and some friend who’d taken pity on my parent’s ongoing refusal to get me a console had lent me his brick-sized Sega handheld for the duration of the endless ferry and bus journey. I played as much of the Mario-aping Mickey platformer as the couple of dozen AA batteries I’d filled my suitcase with enabled me to, which is to say about 45 minutes. Apart from that, I remember nothing about the game. I think it had a lot of jumping? Apparently it (more specifically its Megadrive edition) retains a certain standing in the minds of console nostalgics, and as such many gentlemen and gentlewoman of a certain age seem entirely delighted that Sega are remaking it.
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Vader “Noooo”, Etc: Disney Closing LucasArts

By Jim Rossignol on April 3rd, 2013.


Oh dear. Disney have told Game Informer that LucasArts studios are shutting down, although the name will remain to hold the licenses. They explained: “we’ve decided to shift LucasArts from an internal development to a licensing model.” This means Star Wars 1313 is a goner.

There’s clearly quite the story to be told here, but for such a once-mighty studio to have fallen unto complete abandonment must be one of the most catastrophic failures of management in gaming history. That or some kind of Lovecraftian curse. Yeah, maybe that’s it. Our thoughts are with those developers who are now out of work.

[Alternative headline: "LucasAren'ts"? Yeah? Big bucks, right here.]

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New Republic: Obsidian Actively Pitching More Star Wars

By Nathan Grayson on February 8th, 2013.

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

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Warren Spector’s Junction Point Closes

By Adam Smith on January 29th, 2013.

the parting of the ways

Sad news travels fast and although it’s taken a while for Disney to confirm, we’d already heard convincing rumours suggesting that Epic Mickey developers Junction Point had closed earlier today. Polygon have now received a statement from the House of Mouse, which reads in part: “These changes are part of our ongoing effort to address the fast-evolving gaming platforms and marketplace and to align resources against our key priorities.” No mention of the poor sales and reception of Epic Mickey 2, which was initially due on PC, then delayed, and now perhaps cancelled. The staff numbered 160 early last year and hopefully those who find themselves without work today will find new projects and/or studios soon.

Edit: Eurogamer have confirmation that Spector will not be staying with Disney.

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Of Monsters And Meatbags: SWTOR’s HK-51 Update

By Nathan Grayson on November 8th, 2012.

Don't worry, ma'am. We're only here to help.

Disney owns Star Wars now, so what better way to celebrate than with the most un-Disney character in the entire Star Wars universe? In fairness, Hk-51 isn’t HK-47 (who has already appeared elsewhere in Star Wars: The Old Republic), but they’re quite obviously cut from the same organic-life-loathing cloth. They probably also both loathe cloth, for that matter. Point is, don’t go into a frothy mouthed state of paralytic shock if your new companion combines the words “meat” and “bag” to form a phrase of a far more sinister nature. But the galaxy-spanning quest to secure an adorable HK-51 of your very own is only a small part of SWTOR’s upcoming update 1.5. The rest appears in a hyper-advanced eyeball stimulating holocron after the break.

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The Rabbit Alliance: Epic Mickey 2

By Adam Smith on November 5th, 2012.

There short videos have been attempting to promote Epic Mickey 2 since we last looked at the game and here they are gathered in one place. I can’t believe Warren Spector has managed to incorporate quite so many Star Wars characters and settings into the game in such a short time since the acquisition. The AT-AT boss fight looks absolutely stunning. That’s all in my head, of course, but crossovers are surely inevitable. Kingdom Hearts is the obvious bet, but will Spector develop a Star Wars game? Alec says ‘Tatooine Underworld’. I’ll go with Deus X-Wing.

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Disney Acquires All Of Lucasfilm – Including LucasArts

By Nathan Grayson on October 30th, 2012.

Star Wars: Episode VII - in which it turns out the first two Death Stars were only distractions to hide a THIRD DEATH STAR. Starring Harrison Ford as a reluctantly out-of-retirement Han Solo and Shia Labeouf as everyone else.

Star Wars‘ universe is ruled by an all-powerful elderly man who’s known for controlling the masses with unspeakable technological horrors and shooting lightning out of his fingertips. I’m talking, of course, about George Lucas. However, in the most exciting twist the franchise has seen since “I am your father,” he’s now mostly out of the picture. Disney has officially purchased Lucasfilm – all technologies, IPs, and rights to every property – for $4.05 billion. We now live in a world where Pixar or Joss Whedon heading up a new Star Wars film is a very real possibility. But what does this mean for videogames? Could we finally get that Ewok tractor-driving simulator everyone’s been clamoring for? Or Grim Fandango 2 developed by the team that made Disney Princess: My Fairytale Adventure? We can only hope. So far, though, here’s what we know for sure.

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