Posts Tagged ‘disney’

Imperial: Revisiting X-Wing And TIE Fighter

To commemorate the digital release of classic Lucasarts games X-Wing and TIE Fighter [Steam or GOG for the best versions here and here], we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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Disney Offers Up IP For Healthy Living Projects

Disney Infinity

Disney is opening up its entire IP catalogue for game developers and tech companies who want to create healthy living projects.

The initiative – the Disney Healthy Living Digital Project – is a collaboration with not-for-profit organisation, Creative England, and is looking to commission a project “aimed at encouraging families to be more actively engaged with their own wellbeing”. That means you can submit games, apps, tools, video – basically it just needs to be digital – and can take advantage of smart tech and wearables (so virtual and augmented reality are possibilities as is stuff like fitness monitoring bands). You can use stories and characters from the Disney, Marvel and Star Wars universes to fulfil the brief.

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Excelsior! Disney Infinity 2.0 Now On PC

Heavy boots of lead.

Disney Infinity 2.0 would’ve been the stuff of dreams when I was a young’un: a game about Marvel superheroes where toys you buy actually become characters in the game. I’d point it out whenever I saw it in a shop window, try to get invited over by friends who had it, circle it in the Argos catalogue before Christmas, then receive something thoughtful but practical because the only video games we could afford were mid-’80s 10-in-1 consoles from car boot sales. Oh boo hoo, you big baby.

2.0 is out on PC now, following its console release in September, is what I’m trying to say.

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Grim Fandango Gets New-Fangled At Last, But…

Also in ‘hey, PS4, get orf moi land‘ news, it seems Sony’s latest under-telly monolith has managed to hoover up a surprise remastered version of beautifully bittersweet, death-themed adventure game Grim Fandango. No fair – so many of us PC types have been desperately wailing for these last ten years or so. The last great LucasArts game would enormously benefit from some modern spit’n’polish, especially to see its wonderful, weird scenes looking sharp and clear on our big, high res screens. To think that we may be denied it on our PCs is heartbreaking.

Fortunately, I spotted an update from Tim Schafer on the matter, clarifying that PS4 won’t be the only platform, when I was only halfway through necking that bottle of bleach, so perhaps I’ll be out of hospital in time to play the strongly-implied PC version.
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Win-Toy Soldiers: Disney Infinity – Marvel Super Heroes

Whenever I’m reminded that Disney Infinity exists, I’m amazed that it doesn’t have a terrifying claim on parental wallets worldwide. The $75 starter pack that is the gateway into the console toybox has racked up more than three million sales and while the PC version has an initial free download and doesn’t support the physical figures that plug into the game, Skylanders-style, it is otherwise almost equivalent to the console versions. Purchasing the characters online as digital downloads does detract from the urge to collect ‘em all but also means additional PC content is a little cheaper.

In Autumn, Infinity is expanding and the 2.0 release will contain twenty new characters plucked from the Marvel universe. Millions of wallets suddenly cried out in terror and were suddenly silenced. Perhaps that quote will actually be relevant when Disney unleash Infinity 3.0 to coincide with the cinematic release of Star Wars VII: The Generation Gap.

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Interview: Spector On Cartoons, Cyberpunk And Failure

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Castle of Illusion Remade, Released, Readallaboutit

I’m doing day one, week one of the Couch To 5k down memory lane on this story, so please excuse any wheezing and sweaty patches. It was, ooh, 23 years since the original Mickey Mouse: Castle of Illusion was released. Games were a different beast back then: we found about them mostly from papery things with bright colours, staples and in-jokes. If you wanted to see them moving before you bought them, you had to ask your dad to take you to a shop so you could stare at a TV on a counter. That’s how I first saw the original Mickey Mouse: Castle of Illusion, and the next time I saw it was on my little TV in my house. Now I’m trying to figure out if it was any good, because the remake of it is out this very day. Trailer below.
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Disney Infinity Reveals “Toy Box Mode Combat”

Disney’s frankly bizarre attempt to make a game that encompasses a large chunk of their major CG franchises (and Pirates Of The Caribbean) in a single package arrives later this month and actually, well, this trailer makes it look pretty fun. Disney Infinity is essentially two games, the Play Set Mode, in which you can play games from specific franchises, and Toy Box Mode, which is a sandbox in which the game becomes less coherent, and markedly more interesting, as the trailer showing the Monsters Inc cast fighting in the same space as The Incredibles aptly demonstrates. Below. I mean.
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What The Duck: More Unnecessary 8-Bit Retromancy

Might solve a mystery?

Look here, I liked Duck Tales – cartoon and game alike – well enough when I were a lad, but do we really need to pillage every last dusty coin from the tomb of ancient videogaming? Disney’s already having the Castle of Illusion remade in spangle-vision, and now another anthropomorphic animal platformer is getting tarted up and resold to people who can remember when all this were fields. Previously only announced for the toyboxes, we now hear that Capcom will also be releasing Duck Tales: Higher Resolution Version on PC, which I guess is good news if you’re one of those who can’t stop fiddling with your nostalgia glans. Have a look, and a singalong, below.
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Some Epic Mickey News: Castle of Illusion Remade

Wot, no Oswald?

I played Castle of Illusion on the GameGear! Yes, I am that guy. It was on a school French exchange trip, and some friend who’d taken pity on my parent’s ongoing refusal to get me a console had lent me his brick-sized Sega handheld for the duration of the endless ferry and bus journey. I played as much of the Mario-aping Mickey platformer as the couple of dozen AA batteries I’d filled my suitcase with enabled me to, which is to say about 45 minutes. Apart from that, I remember nothing about the game. I think it had a lot of jumping? Apparently it (more specifically its Megadrive edition) retains a certain standing in the minds of console nostalgics, and as such many gentlemen and gentlewoman of a certain age seem entirely delighted that Sega are remaking it.
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