Posts Tagged ‘Distance’

Stamina: Distance Out On Early Access

By Cara Ellison on December 13th, 2014.

Derezzed in the crematorium..... UPDATE

That cyberpunk stunt-racing game with all like, flashy fluorescent neons and that is out on Steam Early Access. VROOM THAT DAFT PUNKESQUE NIGHTMARE INTO THE NIGHT SKIES MY FRIENDS. Now you can try out Distance.

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Off The Grid: Distance Available 9th Dec

By Cara Ellison on November 30th, 2014.

derezzed in the crematorium

French electronic music duo Guy-Manuel de Homem-Christo and Thomas Bangalter often wear large shiny helmets to make up the sound of Daft Punk, headgear that often remind me of French firefighter Gallet F1-SF helmets. I like to think that they are not in fact firefighters in the future, but CYBERRACING CAR drivers just taking a break to chill in the club and create some sweet beats for assorted dancingpeople.

Distance is the sort of arcade racing game you imagine Daft Punk procured their snazzy helmets from – the developers claim it’s Trials Evolution + Rush 2049 + Halo + Tron: Legacy, and it’s out on Steam Early Access on the 9th of December on Windows, Mac and Linux.

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Distance Learning: A Mini Documentary For Future Racer

By Graham Smith on November 13th, 2014.

I eye all videogame documentaries with suspicion, because most of them are made by the developers themselves, or at least with their necessary involvement, which means that the likes of Free to Play, Looking For Group and the Football Manager Documentary all have marketing intent. That doesn’t meant that they can’t also be entertaining of course, which is what this Distance mini-documentary manages. It’s the first part of a video series looking at the creation of the futuristic racing game and its free predecessor Nitronic Rush, and it offers enough detail and footage from early prototypes to offers some insight into the game creation process.

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On The Horizon: Distance

By Ben Barrett on October 18th, 2014.

Today in ‘games that desperately need to be out I mean come on already you kickstarted it in 2012 for goodness’ sake': Distance. I’m not quite sure how this one slipped under my “rad neon games” radar (I have a lot of radars) but it’s probably for the best I wasn’t waiting for it all this time. From Refract Studios, formed by the team behind the ostensibly similarĀ Nitronic Rush, it’s a flashy, fast and fantastic-looking arcade racer. You’re only sometimes trackbound, taking to the air at opportune moments to jump over obstacles or even reach full flight. It’s pretty much the game we all thought up as kids, only with slightly less plasma cannons. New trailer below.

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Distance Within Touching Distance, Public Beta In Autumn

By Graham Smith on September 12th, 2014.

As forlorn lovers of future racers know, there’s not nearly enough opportunity in videogames to speed coolly down neon streets to a propulsive, electronic soundtrack. That’s why Distance was such an enticing proposition when it launched on Kickstarter back in 2012, swiftly securing more than it asked for. That’s also why Distance is such an enticing proposition now, two years later, as it sits on the verge of launching on Steam Early Access. Let the trailer below try to convince you.

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Within Striking: Distance Alpha Trailer Cuts To The Chase

By Graham Smith on February 5th, 2014.

My most tortured headline ever?

It seems a very long time ago – back in 2012 – that scifi racer Distance hit its Kickstarter target. The game promises to expand on the concept laid forth in the original student project – still free, still worth playing – in which you could race cars, fly cars, drive cars up walls, and otherwise try to stay alive amidst a world of giant, neon buzzsaws.

A new trailer from the game’s (private) alpha shows the game’s progress so far towards its (public to those who buy it) beta.

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Aeronautomobiles: Distance Has Flying Cars

By Adam Smith on April 8th, 2013.

I already knew that the cars in Distance could fly but it’s a fact worth repeating. Keep in mind that the cars’ doors flip into position and become wings when aerial navigation is required and the situation becomes even more appealing. Following a successful Kickstarter campaign, the sequel-of-sorts to free techno racer Nitronic Rush is due in August of this year and the pre-alpha video below, shown at GDC, is exceedingly easy on the eyes. It’s an all expenses paid holiday to a thumping great futuristic city. For the eyes.

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Distance Goes The Distance: Kickstarter Funded

By John Walker on November 14th, 2012.

Coo, another close one. According to Kickstarter, most games that succeed tend to receive around 150% of their target (while those that fail tend to be around 20%) – a fact that might be reassuring for some, but little comfort for the few who only just squeak past the line. Feelings must have been tense for Refract Studios, they behind Nitronic Rush follow-up, Distance. They’ve crept over their $125,000 goal with a couple of days on the clock.

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Parkour Racing In Final Stretch – Will It Go The: Distance?

By John Walker on November 12th, 2012.

When it comes to driving games, “parkour action” isn’t a phrase I’d immediately associate with the genre. But that’s what the Distance team – Refract Studios – are showing in their latest trailer. The Nitronic Rush devs have only a few days left on their Kickstarter, with a fifth of the money left to go, the latest video is part of their final push. And it’s one worth watching, by my eyes.

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From A Nitronic Rush: Distance. Wait. That Didn’t Work.

By John Walker on October 25th, 2012.

A car, farting.

Arcade racer Distance comes from a few of the folk who brought us Nitronic Rush, the Digipen driveygame that impressed so much. While some of the team have slunk off to AAA developers, a core understand the true value of purity, and are staying defiantly indie. (No, seriously, congrats to all who got jobs off the back of their stellar university efforts.) Under the name Refract Studios, Distance is inevitably being Kickstarted, and now we’ve an announcement trailer too. It’s looking pretty fine.

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