Posts Tagged ‘Distant Worlds’

The Cost Of War(gaming): Matrix Games Sale

By Adam Smith on November 27th, 2014.

In a world where it’s increasingly likely that game bundles will soon be given away with Happy Meals, people are often flabbered right down to the gasts when they see the prices over on planet Matrix. The wargaming/strategy publisher doesn’t discount its back catalogue as often as some companies discount their front catalogue, so when the annual holiday sale rolls around, it’s worth paying attention to. Lots of titles are discounted by 50%, including the excellent Unity of Command and its expansions. The Gary Grigsby titles are also on sale, as are many others, listed here.

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Mod Of The Century: Distant Worlds Star Trek

By Adam Smith on August 21st, 2014.

Distant Worlds is the best space strategy game ever made, although I’ll permit some leeway for the Master of Orion 2 lovers and have a real soft spot for Ascendancy. Hell, if you want to argue a case for Master of Orion 3, I’d love to read it but I’d need a heavy dose of sedatives on hand in case things became a little too weird. If you haven’t already acquainted yourself with Distant Worlds, my conversation with Edward James Olmos about its charms and intricacies may be just what you’re looking for. If you’re already a convert, news of a Star Trek complete conversion mod should be very exciting indeed. It’s here.

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Wot I Think: Distant Worlds – Universe

By Adam Smith on May 30th, 2014.

No tease before the jump here, let’s get straight to it. Distant Worlds: Universe is my favourite space strategy game. Not my favourite space strategy game released this week and not my favourite space strategy game released this year. It’s the definitive version of the best space strategy game I’ve ever played and I want to share the excitement with everyone, starting with an old friend. The transcript below explains all.

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Dan Dare The Automator: Distant Worlds – Universe

By Adam Smith on May 23rd, 2014.

An exciting day. Even more exciting than an ordinary Friday. Even more exciting than an extraordinary Friday that marks the beginning of a long weekend (lot of those recently in this part of the world). Today is exciting because Distant Worlds: Universe has arrived, a standalone sequel/collection containing every previous release in the series as well as various improvements, new modding tools and a brand new storyline. If that’s not enough, take note of the fact that you can also build planet destroyers. Distant Worlds is one of my favourite space strategy games, mainly because it convincingly simulates conflict and empire on such an enormous scale while allowing for minimal micromanagement thanks to smart automation. Lovely.

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Matrix Games’ Seasonal Strategy Sale

By Adam Smith on December 15th, 2011.

People either find things like this very exciting indeed or think that people who do are mad in the head

‘Tis the season to report that many a thing is on sale. The latest discounts to come to my attention are over at Matrix Games, eminently serious-minded purveyors of complex strategic delicacies It’s not often that these grizzled veterans emerge into the wilds – they hate breaking cover – so the only hope for a discount is usually when Matrix have their own sales and this year, the holiday sale includes everything released before 2011, as well as a few from this year. Head over and take a look.

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Further Expansion: Distant Worlds – Legends

By Adam Smith on November 23rd, 2011.

Maybe they're just very small worlds

I conceal my love for Distant Worlds quite well by never actually mentioning the game but I do love it, very much. If I actually owned a physical copy rather than a digital download, I’d probably give it a hug occasionally. Now, the gigantically scaled but manageable space strategy behemoth has received a second expansion pack, following last year’s Return of the Shakturi. The core appeal of the game is its representation of a living universe, with the masses of information made vibrant by effective visuals and customisable automation levels. It’s easy to build an empire and then sit back and watch it function in meticulous detail. The Legends expansion should add to that appeal. Details below.

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Not Giving a 4X (Demo): Distant Worlds

By Kieron Gillen on March 31st, 2010.

It's not that distant. It's over there.

The forums have been all over this. While I’ve yet to play it – it doesn’t have a demo – Distant Worlds seems definitely worth a plug. It’s from Code Force and is a real-time 4X game, basically. Bar all the scope of the genre, its defining feature is how much can be automated beneath you. As in, the empire’s civilians will go about and create their living little empire while you control the high-scale strategy. Reading around threads and AARs – try this ship design one – make me suspect this could be well worth digging into. Footage follows. Anyone played it?
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