Posts Tagged ‘Distant Worlds’

Matrix Games’ Seasonal Strategy Sale

By Adam Smith on December 15th, 2011.

People either find things like this very exciting indeed or think that people who do are mad in the head

‘Tis the season to report that many a thing is on sale. The latest discounts to come to my attention are over at Matrix Games, eminently serious-minded purveyors of complex strategic delicacies It’s not often that these grizzled veterans emerge into the wilds – they hate breaking cover – so the only hope for a discount is usually when Matrix have their own sales and this year, the holiday sale includes everything released before 2011, as well as a few from this year. Head over and take a look.

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Further Expansion: Distant Worlds – Legends

By Adam Smith on November 23rd, 2011.

Maybe they're just very small worlds

I conceal my love for Distant Worlds quite well by never actually mentioning the game but I do love it, very much. If I actually owned a physical copy rather than a digital download, I’d probably give it a hug occasionally. Now, the gigantically scaled but manageable space strategy behemoth has received a second expansion pack, following last year’s Return of the Shakturi. The core appeal of the game is its representation of a living universe, with the masses of information made vibrant by effective visuals and customisable automation levels. It’s easy to build an empire and then sit back and watch it function in meticulous detail. The Legends expansion should add to that appeal. Details below.

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Not Giving a 4X (Demo): Distant Worlds

By Kieron Gillen on March 31st, 2010.

It's not that distant. It's over there.

The forums have been all over this. While I’ve yet to play it – it doesn’t have a demo – Distant Worlds seems definitely worth a plug. It’s from Code Force and is a real-time 4X game, basically. Bar all the scope of the genre, its defining feature is how much can be automated beneath you. As in, the empire’s civilians will go about and create their living little empire while you control the high-scale strategy. Reading around threads and AARs – try this ship design one – make me suspect this could be well worth digging into. Footage follows. Anyone played it?
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