Posts Tagged ‘Divinity II: Ego Draconis’

Larry’s Mod: Divinity II – Developer’s Cut

By Nathan Grayson on October 31st, 2012.

The troll has quite an impressively sized belly, yet he does not appear jolly in the slightest. Poor troll.

Here’s a neat and fairly unexpected thing. While I wouldn’t call Divinity II: Ego Draconis my favorite fantasy RPG ever (the writing was witty, but the rest of the game was super uneven), Larian’s supported it quite well over time, and a new Developer’s Cut edition sounds like the cherry atop that dragon-flavored sundae. Most enticingly, it includes a very user-friendly Developer Mode that gives you access to a dev console capable of spawning hundreds of enemies, turning you into any character or monster model in the game, letting you be a dragon anywhere, etc. Oh, and if you already own a previous edition of Divinity II, it’s totally free.

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Divinerest: Divinity – Original Sin Announced

By Adam Smith on May 29th, 2012.

Following Divinity II: Ego Draconis, Larian Studios are returning Divinity to its Divine roots with Original Sin, which may well be the Divinest Divinitude of all. PC Gamer have seen the return to isometric RPGing in action and Larian head honcho Swen Vincke tell them the game is being created to “address frustrations with Divine Divinity”. Turn-based combat is in, as is a story tailor made for co-op play. Sounds good to me.

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Interview: Dragon Commander Commander

By Jim Rossignol on January 26th, 2012.


Swen Vincke is the bossman at Larian, they of the Divinity games and now ambitious Dragon Commander, and he’s taking his studio in a bold new direction: free of the publisher contract, they are going to develop and publish the game themselves. Vincke talks about this strategy – and few other issues like the real reason people said the PC was “dead” – in this wide-ranging and fascinating interview.
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Necromantic: Some Thoughts On Divinity 2

By Jim Rossignol on January 20th, 2010.


I’ve been playing through the early parts of Larian Studios’ recent RPG Divinity II in my spare time, with a view to writing up a detailed piece on it for RPS when I beat the full game. It’s been an uneven experience, because while it’s an inferior experience to both Risen and Dragon Age, it has kept me coming back to it. I’ve been coming back not so much for reasons of enjoyment, but because of stubbornness. I don’t want this fucker to beat me… But maybe it has.
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