Posts Tagged ‘Divinity: Original Sin’

How Divine! Divinity: Original Sin Gets New Companions

By Ben Barrett on September 16th, 2014.

Divinity: Original Sin is at the very top of my “ooo, RPGs” teetering stack, making it actually significantly more difficult to reach than if it were in the middle somewhere. It’s nice, then, that while waiting for me personally to get around to it, Larian Studios keep updating their Kickstarter-funded hit. The latest update comes along with some free DLC that adds two new companions. They are Bairdotr (pronounced “Bear Daughter,” awesomely), a ranger who is seeking the druid that raised her, and Wolgraff, a mute rogue who’s been stealing from a wishing well. Also updated are the systems for listening to the conversations being had by your co-op partner and a number of minor fixes, which are listed over on Steam. Update video below.

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Ooh You Rascal! Divinity: Original Sin Adds AI Personalities

By Alice O'Connor on July 16th, 2014.

Yes, but how does this make you feel?

A nice bit of conflict always livens up a party–an argument here, a thrown punch there, an explosive cloud of poison out in the garden. As promised, Larian have added more AI personality profiles to Divinity: Original Sin so you can stoke friendships and flare-ups if you fancy. This was planned for launch but, er, they ran out of time while it was in Early Access. The first patch arrived yesterday, bringing AI personalities along with oodles of bug fixes and balance tweaks and other patchy stuff.

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Wot I Think: Divinity – Original Sin

By Adam Smith on July 11th, 2014.

Some RPGs are built around systems and some are built around scripts. Divinity: Original Sin is an example of the former and its one of the finest I’ve ever seen. Oops. Gave away the ending. Larian’s lates is a single or two-player cooperative RPG with turn-based combat, crafting and an enormous world full of objects to interact with and NPCs to converse with or kill. No knowledge of previous Divinity games is required but an appreciation of the older school of roleplaying may help you to acquire this particular taste.

It’s a sprawling game, responsible for some of the most interesting experiences I’ve had in all my years of gaming. I could write about it for weeks but I’ve limited myself to a single feature. For now. It’s broken up into three parts, all of which are below.

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Nude Skins Ahoy! Divinity Original Sin Editor Due This Week

By Alice O'Connor on June 23rd, 2014.

This screenshot was named 'FANTASTIC WORLD TO EXPLORE.png' in the press kit.

Divinity: Original Sin may not be officially launching until next Monday but, as it’s been on Steam Early Access since January, fans will already have a fair idea of what they’d like more of in the RPG and what they’d like changed. They’ll get to make a start on that this week, as developers Larian today announced they’ll release the turn-based RPG’s editor this Thursday.

What do we think fans get their hands dirty with first? Nude skins? Rebalancing? Jokes we still enjoy but feel nervous cracking because they might be wearing thin? Larian have beat everyone to the punch with that last one, as the sample mod they’re including with the editor is Cow Simulator 2014.

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Adam In Greaves – Divinity: Original Sin Gets Release Date

By Nathan Grayson on April 28th, 2014.

Pretty sure there's a Led Zeppelin song about this

Divinity: Original Sin may not have the big name backing of, say, Pillars of Eternity or Wasteland 2, but the gorgeous-looking chip off Ultima VII’s block has impressed us time and time again. Rare is the role-player that offers this degree of choice and reactivity, not to mention a world of spontaneous, non-scripted orc wars and clairvoyant cattle. Larian’s spent years (and nearly $1 million in Kickstarter money) putting all the pieces in place, and now it wants you to knock them all down like a particularly careless Godzilla. Divinity will be out in June, but you can try the Early Access version – which just received a lumbering ogre spider of an update – right now.

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Larian On Near-Closure, Divinity’s Future, Gender Parity

By Nathan Grayson on March 5th, 2014.

Divinity: Original Sin is looking positively divine. Honestly, in the sheer heat of the moment, I might be more excited about it than Pillars of Eternity or Wasteland 2. I already spoke at length with Larian head Swen Vincke during a massive video play session, but that wasn’t enough. Afterward, we chatted about everything from the studio’s rocky, too-close-to-closure-for-comfort history to the possibility of using Divinity’s engine on a non-fantasy RPG to the chances that Larian goes back to Kickstarter. On top of all that, Vincke told me why having gender parity (one male, one female) on his writing team turned out to be the “best decision ever.”

Vincke’s admirably frank answers to roughly a million questions are below. 

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A Game And A Chat – Divinity: Original Sin’s Divine Depth

By Nathan Grayson on February 28th, 2014.

In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.

I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.

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Springing Into Spring: Divinity – Original Sin

By Adam Smith on February 24th, 2014.

It’s taken an enormous amount of willpower to resist the charms of Divinity: Original Sin since the Early Access version arrived on Steam. It’s not that I’m worried about playing parts of the game before it’s complete – I’ve already spent two days in its company – it’s that I’m in need of an RPG partner. Far too many of my friends are either unnerved by the idea of traipsing through a fantasy world with me while I talk to dogs, cats and cows, or they’re digging their heels in and waiting for the full game to be released. A new video shows some of the environments due when that happy event occurs, sometime in Spring. There are also weather effects. Around thirty seconds in, a big ol’ monster slips on some ice and falls on its arse.

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Uproariously Glorious: Divinity Now On Early Access

By Nathan Grayson on January 18th, 2014.

We’ve been eagerly watching (and, on some occasions, playing) Divinity: Original Sin ever since it launched a turn-based assault on Kickstarter, growing its already grandiose vision of a classic RPG world into one worthy of having its praises sung. Now it’s finally available to everyone, whether old and grizzled or so young that they think Baldur’s Gate was a middling action-RPG on the PlayStation 2. That said, this one traces its roots more to Ultima VII than anything else what with all its systemic complexity and obsessively detailed interactivity. There is, in other words, much to dig into here, even in Early Access form. But should you? Well, that depends on a few factors.

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Alphamania – Divinity: Original Sin Backer Alpha Kicks Off

By Nathan Grayson on December 18th, 2013.

There are so many early access alphas emerging from gaming’s underbrush right now – bugs exposed for all to see, freely worming around in the loam – that my pointing it out is even becoming tiresome. So let’s skip all the run-up. Divinity: Original Sin, Larian’s heavenly-looking fantasy role-player, is now available to backers in alpha form. If you didn’t back it, no dice for now. A more open beta might take place at some point down the line, but for the moment the early wallet gets the worm, or 10-15 hour chunk of an extremely promising adventure, as it were. Video and details below.

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Hands-On: Divinity – Original Sin

By Adam Smith on December 9th, 2013.

Preview events often involve around half an hour with a game, while carefully chaperoned through its corridors. I spent sixteen hours playing Divinity: Original Sin over two days in Belgium last week and nobody told me what I should or shouldn’t do. I spent two hours looking for a potato because I wanted to make some chips and Larian’s founder actively encouraged me in that mighty quest.

If I hadn’t had a flight to catch, I would have played for another sixteen hours over the next couple of days as well. There are more technically impressive fantasy RPGs coming out next year and there’s a great deal of work still to be done, but Larian’s latest is living up the early promise and is right near the top of my most wanted list.

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Divinity: Original Sin Condemned To 2014

By Nathan Grayson on September 27th, 2013.

Let he who is without sin cast the first stone. The Bible said that, and – now that we will all be without Divinity: Original Sin until early 2014 – I’m pretty sure we’re technically allowed to throw rocks at each other for a few months. You know what that means, don’t you? STOOOOOOOONE FIIIIIIIIIIGHT! Hahaha, nearly got me Adam, hahaha there go three of my teeth, hohoho good one Lucy – you always did have the best throwing arm of any of us. Whew, what a riot. Also, I think we may have started an actual riot. While I tend to that, you go below to a) avoid losing an eye and b) watch a video explaining why stretch goals are to blame for Divinity’s definitively human error.

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Divinity’s Original Win

By Alec Meer on April 10th, 2013.

Why is he surrounded by lips and dildos?

Another RPG sequel (spiritual or otherwise), another big Kickstarter victory. So it goes. And so Larian Studios go home with $429,508 of their desired $400,000 for Divinity: Original Sin, and that’s with 16 days left on the clock. Across its 9,472 backers, that’s an average of $45 per person. I don’t why I mention that, I just had the calculator program open anyway and thought I’d use it. For fun.

Larian’s Divinity series might have never quite set the world on fire, but it has a passionate following who’ll be clapping their hands with glee about this. As are Larian themselves.
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