Posts Tagged ‘Divinity: Original Sin’

Larian On Near-Closure, Divinity’s Future, Gender Parity

By Nathan Grayson on March 5th, 2014.

Divinity: Original Sin is looking positively divine. Honestly, in the sheer heat of the moment, I might be more excited about it than Pillars of Eternity or Wasteland 2. I already spoke at length with Larian head Swen Vincke during a massive video play session, but that wasn’t enough. Afterward, we chatted about everything from the studio’s rocky, too-close-to-closure-for-comfort history to the possibility of using Divinity’s engine on a non-fantasy RPG to the chances that Larian goes back to Kickstarter. On top of all that, Vincke told me why having gender parity (one male, one female) on his writing team turned out to be the “best decision ever.”

Vincke’s admirably frank answers to roughly a million questions are below. 

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A Game And A Chat – Divinity: Original Sin’s Divine Depth

By Nathan Grayson on February 28th, 2014.

In a year potentially chock full of amazing classic-style RPGs (Wasteland 2, Pillars of Eternity, the beginnings of Torment, etc), it’s easy to overlook Divinity: Original Sin. That, however, would be a tremendous mistake given that the Ultima-VII-inspired Kickstarter darling looks to have depth and personality in spades.

I corralled Larian in my very own (adoptive) hometown of San Francisco, and we played the opus-in-the-making’s latest build. I had to pre-record this one sans a camera, unfortunately, but Larian head Swen Vincke showed me nearly two hours of late-game (read: not in the alpha) gameplay and discussed how players can kill every NPC and still progress, non-violent approaches, how Larian *wants* us to break its systems, how it plans to avoid another disastrous Divinity II: Ego Draconis-style launch (despite some rather pressing bugs in the current version), comedy in a normally self-serious genre, talking to animals, and gobs more. This one is now near the top of my most-anticipated list. Tune in below.

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Springing Into Spring: Divinity – Original Sin

By Adam Smith on February 24th, 2014.

It’s taken an enormous amount of willpower to resist the charms of Divinity: Original Sin since the Early Access version arrived on Steam. It’s not that I’m worried about playing parts of the game before it’s complete – I’ve already spent two days in its company – it’s that I’m in need of an RPG partner. Far too many of my friends are either unnerved by the idea of traipsing through a fantasy world with me while I talk to dogs, cats and cows, or they’re digging their heels in and waiting for the full game to be released. A new video shows some of the environments due when that happy event occurs, sometime in Spring. There are also weather effects. Around thirty seconds in, a big ol’ monster slips on some ice and falls on its arse.

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Uproariously Glorious: Divinity Now On Early Access

By Nathan Grayson on January 18th, 2014.

We’ve been eagerly watching (and, on some occasions, playing) Divinity: Original Sin ever since it launched a turn-based assault on Kickstarter, growing its already grandiose vision of a classic RPG world into one worthy of having its praises sung. Now it’s finally available to everyone, whether old and grizzled or so young that they think Baldur’s Gate was a middling action-RPG on the PlayStation 2. That said, this one traces its roots more to Ultima VII than anything else what with all its systemic complexity and obsessively detailed interactivity. There is, in other words, much to dig into here, even in Early Access form. But should you? Well, that depends on a few factors.

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Alphamania – Divinity: Original Sin Backer Alpha Kicks Off

By Nathan Grayson on December 18th, 2013.

There are so many early access alphas emerging from gaming’s underbrush right now – bugs exposed for all to see, freely worming around in the loam – that my pointing it out is even becoming tiresome. So let’s skip all the run-up. Divinity: Original Sin, Larian’s heavenly-looking fantasy role-player, is now available to backers in alpha form. If you didn’t back it, no dice for now. A more open beta might take place at some point down the line, but for the moment the early wallet gets the worm, or 10-15 hour chunk of an extremely promising adventure, as it were. Video and details below.

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Hands-On: Divinity – Original Sin

By Adam Smith on December 9th, 2013.

Preview events often involve around half an hour with a game, while carefully chaperoned through its corridors. I spent sixteen hours playing Divinity: Original Sin over two days in Belgium last week and nobody told me what I should or shouldn’t do. I spent two hours looking for a potato because I wanted to make some chips and Larian’s founder actively encouraged me in that mighty quest.

If I hadn’t had a flight to catch, I would have played for another sixteen hours over the next couple of days as well. There are more technically impressive fantasy RPGs coming out next year and there’s a great deal of work still to be done, but Larian’s latest is living up the early promise and is right near the top of my most wanted list.

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Divinity: Original Sin Condemned To 2014

By Nathan Grayson on September 27th, 2013.

Let he who is without sin cast the first stone. The Bible said that, and – now that we will all be without Divinity: Original Sin until early 2014 – I’m pretty sure we’re technically allowed to throw rocks at each other for a few months. You know what that means, don’t you? STOOOOOOOONE FIIIIIIIIIIGHT! Hahaha, nearly got me Adam, hahaha there go three of my teeth, hohoho good one Lucy – you always did have the best throwing arm of any of us. Whew, what a riot. Also, I think we may have started an actual riot. While I tend to that, you go below to a) avoid losing an eye and b) watch a video explaining why stretch goals are to blame for Divinity’s definitively human error.

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Divinity’s Original Win

By Alec Meer on April 10th, 2013.

Why is he surrounded by lips and dildos?

Another RPG sequel (spiritual or otherwise), another big Kickstarter victory. So it goes. And so Larian Studios go home with $429,508 of their desired $400,000 for Divinity: Original Sin, and that’s with 16 days left on the clock. Across its 9,472 backers, that’s an average of $45 per person. I don’t why I mention that, I just had the calculator program open anyway and thought I’d use it. For fun.

Larian’s Divinity series might have never quite set the world on fire, but it has a passionate following who’ll be clapping their hands with glee about this. As are Larian themselves.
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Hands On: Divinity – Original Sin

By Adam Smith on March 28th, 2013.

“Can I steal from these market stalls?”
“Of course, but there are guards…”
“Can I lead monsters into the market and if I do will the guards attack them?”
“Of course, but…”
“Can I kill that chicken? Will the guards mind if I kill that chicken?”
I’m playing Original Sin with one of the people who is responsible for making Original Sin and I am trying to cause trouble.

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Divinity: Original Sin Casts First Trailer

By Nathan Grayson on May 30th, 2012.

Man, that's always what happens when I go camping too. I can so identify.

It is the year 2012. We have magic rectangles that contain our entire lives and an invisible web that connects all of humankind. And while I can’t claim to own a hoverboard, I’m still pretty OK with a future in which Divinity: Original Sin defies both Father Time and the shareholder mothership to exist. I mean, it’s an Ultima-inspired, turn-based RPG that’s doing its damndest to conjure fond memories of Cheeto-stained tabletop role-playing campaigns, and it looks damn impressive. I’m afraid that I’ll wake up any moment now, and it’ll actually be a modern FPS reboot set in a future where magic was given a swirly by Totally Rad Soldier Men – a swirly that killed it forever. Somehow, though, it is a thing with its very own trailer, and the elemental magic system paired with turn-based combat looks like it could actually make for some tantalizingly tactical co-op. Marvel at its implausibility after the break.

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Divinerest: Divinity – Original Sin Announced

By Adam Smith on May 29th, 2012.

Following Divinity II: Ego Draconis, Larian Studios are returning Divinity to its Divine roots with Original Sin, which may well be the Divinest Divinitude of all. PC Gamer have seen the return to isometric RPGing in action and Larian head honcho Swen Vincke tell them the game is being created to “address frustrations with Divine Divinity”. Turn-based combat is in, as is a story tailor made for co-op play. Sounds good to me.

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