Posts Tagged ‘Divinity: Original Sin’

Divinity: Original Sin Casts First Trailer

By Nathan Grayson on May 30th, 2012.

Man, that's always what happens when I go camping too. I can so identify.

It is the year 2012. We have magic rectangles that contain our entire lives and an invisible web that connects all of humankind. And while I can’t claim to own a hoverboard, I’m still pretty OK with a future in which Divinity: Original Sin defies both Father Time and the shareholder mothership to exist. I mean, it’s an Ultima-inspired, turn-based RPG that’s doing its damndest to conjure fond memories of Cheeto-stained tabletop role-playing campaigns, and it looks damn impressive. I’m afraid that I’ll wake up any moment now, and it’ll actually be a modern FPS reboot set in a future where magic was given a swirly by Totally Rad Soldier Men – a swirly that killed it forever. Somehow, though, it is a thing with its very own trailer, and the elemental magic system paired with turn-based combat looks like it could actually make for some tantalizingly tactical co-op. Marvel at its implausibility after the break.

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Divinerest: Divinity – Original Sin Announced

By Adam Smith on May 29th, 2012.

Following Divinity II: Ego Draconis, Larian Studios are returning Divinity to its Divine roots with Original Sin, which may well be the Divinest Divinitude of all. PC Gamer have seen the return to isometric RPGing in action and Larian head honcho Swen Vincke tell them the game is being created to “address frustrations with Divine Divinity”. Turn-based combat is in, as is a story tailor made for co-op play. Sounds good to me.

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