Posts Tagged ‘DLC’

Going Out With A Wang: Shadow Warrior Survival Mode

By Adam Smith on December 19th, 2013.

The unexpectedly excellent Shadow Warrior reboot from Devolver Digital was at its best when limbs and heads were soaring through the air and painting the town/dojo/village/infernal dominion/forest/dockyard red. The designers were wise to that fact and the demon hordes were as persistent as Penelope’s suitors. If the lulls in action were too much for you to take though, Devolver have the answer. A survival mode has been added to the game – three maps, one Wang, all of the enemies. It’s free, as is the Excalibat weapon, a crossover from the similarly resurrected Rise of the Triad.

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Payday 2 Makes Like Santa, With A Free DLC Present

By John Walker on December 16th, 2013.

The term “DLC” is always most welcome when preceded by the word “free”. It was always the point, really. Rewards for investing in the game in the first place. Remembering this is Overkill, with Payday 2, as it receives an appropriately gruesome Christmassy update today. Set in the bank from Counter-Strike: GO.

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Space Hulk Dusts Itself Off And Tries An Expansion Or Two

By Alec Meer on November 22nd, 2013.

I am faintly aware that a few people have been waiting for me to say something about Full Control’s Space Hulk, which I had been highly impressed by very brief encounters with but then unable to review the thing due to being on paternity leave. Rab, stepping into the breach (possibly the wrong choice of words for that context) was most distressed by what he found. But what of me? Did I love the finished game as much as I’d hoped, or had I sold my soul to the Chaos god of preview hype, and tricked you all?

I’ll reveal all below, along with sharing details of expansion pack stuff.
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Open-Ended Zombies: State Of Decay – Breakdown

By Adam Smith on November 19th, 2013.

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

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Unity of Command Black Turn DLC Out December 10th

By Graham Smith on November 14th, 2013.

World War 2 was famously fought by angry heads.

Unity of Command is a historical, turn-based strategy game set on the Eastern Front of World War 2. Wait! Come back. It’s also accessible, setting your tank-commanding tactics and supply line-supporting strategies upon a clean, communicative map and making the hows and whys of your decisions as obvious as possible. Kieron liked it. Jim liked it. Adam liked it. John probably still hated it.

So that’s about a thousand reasons to be excited that it’s getting a second piece of DLC, called Black Turn, which lets you command your armies through Operation Barbarossa.
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Everybody’s Going To Rapture (The Bioshock One) In Nov

By Alec Meer on October 25th, 2013.

Now sea here

Oh look, here’s a release date for the first BioShock Infinite story DLC, Burial At Sea. This, you may recall, recasts Infinite’s protagonists Booker and Elizabeth in the undersea social experiment that is Rapture, and thus entails both a brand new story beneath the waves and a chance to catch up with old chums such as Big Daddy and his syringe-loving chums. Irrational have been coy about exactly when it’s due out, until about five minutes ago when they brazenly proclaimed it would be on November 12. That’s around one Earth fortnight, or 17 Venusian aafgf-ghhhrnights.
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The Nomad Sorry: Rome II’s Temporarily Free DLC

By Alec Meer on October 22nd, 2013.

No Mads here, please

Look, I don’t know what happened with Total War: Rome II: Total War II Rome. People are upset cos it was apparently a bit all over the place? It’s the first CA game that won’t be showing up on many GOTY lists? I didn’t even play it, I’m rubbish at TW games, so don’t look at me. It does seem like the Creative Assembly are trying to make amends at least – there’s been a steady stream of big fat patches, and now they’re giving out what was apparently (and later will be again) paid DLC for free.
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Science Invades The Incredible Adventures Of Van Helsing

By John Walker on October 17th, 2013.

I was surprised by The Incredible Adventures Of Van Helsing. Yet another action RPG, but one that actually did something original – it worked in some tower defence elements. Now, I’m the first person to roll my eyes out of my head, over the desk, and out of the window on seeing the words “tower defence elements”, but impressively they made sense here, felt like a natural part of the game. It wasn’t brilliant, but it was a decent budget ARPG well worth picking up on an inclement day. Since then, three chunks of DLC have appeared, the latest adding a new class, the Arcane Mechanic.

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Bioshock Noir: Burial At Sea’s Opening Scenes

By Adam Smith on October 8th, 2013.

Bioshock has that one part, the stunning moment that locks the game in the memory forever. I’m talking, of course, about the opening plane crash and the first view of the lighthouse. The descent into Rapture, like the ascent into Columbia, employed tidy, efficient techniques to build a world that was eerie, allusive and oddly attractive. Alec wrote an entire post about that first sight of Rapture. The opening five minutes of Burial At Sea, Bioshock Infinite’s narrative DLC, contain a different side of Rapture, as Booker and Elizabeth walk the corridors before the Fall. Spoilers abound, obviously, with the plot’s initial direction outlined as the two take in some familiar sights.

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New Metro: Last Light DLC Crawls Rapidly Toward You

By John Walker on September 4th, 2013.

The Tower Pack for Metro: Last Light should have arrived in your Steam window by now. It’s a tower climb, a series of increasingly tough floors, setting the task of seeing how high you can climb.

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BioShock: Infinite DLC Out Today, Rapture Campaign Soon

By John Walker on July 30th, 2013.

So, as guessed by people paying attention to Ken Levine last night, there’s to be BioShock: Infinite DLC. What a surprise. What’s more of a surprise is that one bit is out today. That is Clash In The Clouds, and is a bunch of challenges. Below you’ve got a trailer for that, and a teaser for something called Burial At Sea, which will be a new campaign set in Rapture!

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Ranger In A Strange Land: Metro LL Factions

By Adam Smith on July 19th, 2013.

Want to know all about Metro: Last Light’s Factions DLC? Sure you do. Three short stories featuring new player characters from different groups. Nathan’s already written quite a lot of words about the chaps in question and the kind of things that can be expected but he made a schoolboy error. Why write words when there’s probably a trailer just around the corner that will show such weapons as the Hellbreath in action? Words can not do justice to the Hellbreath. Actually, hang on, the words are better than the reality could ever be. Hellbreath. It’s just a bloody flamethrower, isn’t it?

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Not Gonna Reich You A Love Song: Metro’s Story DLC

By Nathan Grayson on July 11th, 2013.

Well, unless I can compose love songs on this extremely frightening minigun.

Hmmmm. I was really hoping that Metro: Last Light‘s story-based, world-expanding “Faction Pack” DLC might at least put us behind the gas mask of one non-combat character just trying to live in the game’s diseased, decaying cesspit of a civilization, but alas. Still, it sounds like it’ll be an interesting opportunity to understand where more militantly proficient folks who aren’t Artyom come from, and that’s definitely an intriguing prospect. Details after the break.

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