When I first discovered Dojo of Death, I played it once and deemed it a nice distraction but ultimately not worth writing about. But then I made a mistake: I left its tab open in my browser. The arcade-y slasher, incredibly simplistic though it might be, provides just the right amount of deliciously squishy slicing and dicing in small doses. So I’d do some work, finish a task, and then click over to that browser tab. There it was waiting for me, each of its mechanics tuned to make my id giggle with glee. Dashing forward cutting down multiple enemies in the blink of an eye, charging so hard that arrows flying right at me split in two on impact. There is very, very little to Dojo of Death, but that is enough.