Posts Tagged ‘Don’t Starve’

The Blunder Games: Don’t Starve Diary, Part Two

By Adam Smith on January 24th, 2013.

The continuing adventures of hungry gent, Jeremy J Happenstance. For part one of this Don’t Starve beta diary, point your browser in this direction.

How many days had Happenstance been trapped in this nightmare? As he picked the husks of roasted seeds from between his teeth, shivering by the dwindling fire that was greedily consuming the last of his charcoal, he pondered the bizarre, violent and grotesque events that had led him to this terrible ending. It started, as so many unfortunate events do, with a distinctly un-neighbourly dispute with a distinctly noisome neighbour.

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The Blunder Games: Don’t Starve Diary, Part One

By Adam Smith on January 18th, 2013.

That is not my house. It is the house of my enemy, Jonathan Shanks. My house is basically a pile of leaves next to that fire.

Being the first part of a journal of adventures in the Don’t Starve beta.

Good day to you and allow me to introduce myself. I am Jeremy J. Happenstance, a gentleman scientist trapped in a barren and sometimes monstrous land. Regrettably, there is insufficient time to set up an embassy/laboratory from whither to study the inhabitants because, when night falls, the dark has teeth. And, besides, my stomach is rumbling. How much simpler could the instructions be? Don’t Starve. Better find some food then.

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The Hunger Game: Don’t Starve

By Adam Smith on November 19th, 2012.

Macabre survival nightmare, Don’t Starve, is available to play in beta form via Steam, in addition to the Chrome variant. Updates appear to be scheduled regularly, with the next due in a week, and I’ve been dabbling in preparation for a closer look at some point in the near future. There are no instructions provided, which is fitting because when lost in a weird world, a gentleman scientist does not receive an instruction manual. Instead, he must craft tools to exploit his environment and build fires to ward off the inky sea of night, and the horrors that scratch and squeal within the darkness.

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Food For Thought: Don’t Starve

By Adam Smith on September 4th, 2012.

This is essentially me as soon as I step outside the city limits

From Eets and Shank developers Klei Entertainment, Don’t Starve is the survival sim that Edward Gorey never quite managed to make. He was always plugging away at it, coding well into the night, but instead he sold out and made millions by selling macabre, morally-correcting pictures of dismembered children. I suppose whatever keeps the Dollars flowing was top priority for a man like Gorey, but Klei are following the path of art by releasing a demo and providing early access to the beta of their game for those who preorder. You can see why that might be a thing you’d like to do below.

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