Posts Tagged ‘Doom 3’

Phobos Throwback: Doom Reborn Total Conversion

By Adam Smith on September 17th, 2014.

Doom Reborn is a mega-mod, with the sole aim of proving that the shotgun sound effect in Doom is more exciting than the entirety of Doom 3*. To achieve this goal, a team of modders (currently consisting of the contrarily named duo, GameHacKeR and Brent) are reconstructing Doom and Doom 2 in the idTech4 engine. I think they might be on to something. During the hour of footage below, edit: the shotgun can be heard punctuating the action with its signature ‘BOOM CH-CHCK’ the shotgun sound hasn’t been replaced at all**. Some would argue that the shotgun sound was outdone by its own sequel, Doom 2′s super shotgun, which went ‘BOOOM CA-KLUNK-CA’. If memory serves, the Doom 3 shotgun went ‘PFFFFFFFFT’ and the pistol simply uttered quiet apologies whenever the trigger was pulled.

Doom Reborn is pre-beta is available now.

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Dying Of The Light: Doom 4 & Rage 2′s Alleged Woes

By Alec Meer on April 3rd, 2013.

The now Zenimax/Bethesda-owned id have been eerily quiet since Rage met a mixed reception and underwhelming sales. I quite liked it, non-ending aside – it might have nothing on BioShock Infinite’s visual majesty, but the people-filled non-combat hubs between its more tunnelish combat were more convincingly alive than Columbia’s Auton population. In any case, Rage wasn’t the combeback Carmack and co needed, leaving us hoping that the in theory forthcoming Doom 4 would be. Half a decade on, there’s neither hide nor hair of it to be seen, and alleged sources close to the project have told Kotaku why that could be. Clearly there’s something in it, as it prompted Bethesda’s Pete Hines to acknowledge that id had indeed switched to making “a new version” of Doom 4 after an earlier one “did not exhibit the quality and excitement that Id and Bethesda intend to deliver.”
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Mars Retracts: Original Doom 3 On Sale Again

By Alec Meer on November 12th, 2012.

Hi!

OH GOD IT’S MONDAY KILL ME

In happier news, Bethesda’s vexing, mod-screwing decision to remove the original Doom 3 and its expansion from Steam following the release of the confusingly pointless BFG Edition has been reversed. So, you can now lay hands on id’s divisive (putting it mildly) 2004 shooter once again, which must be great news for projects such as Thief recreation The Dark Mod.
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Mod-ern Warfare: Non-BFG Doom 3 Yanked From Steam

By Nathan Grayson on October 24th, 2012.

Mod won't save you now.

Yesterday, we brought you word of a really neat Thief total conversion mod for Doom 3. You probably gazed upon it, felt your excitement glands emit a mucus concoction of pure glee, and downloaded it as quickly as your lovestruck heart could handle. But then you remembered something: Doom 3 was released back when games still came in boxes. Your copy, unfortunately, has probably been devoured by this cluttered meatspace we call reality. Now normally, this would be the part where Steam comes to the rescue. There is, however, one teensy-weensy little problem: vanilla Doom 3′s been abruptly pulled from Steam. You can grab the BFG Edition, but it takes to mods like a Cyberdemon face to, well, a BFG. So I got in touch with id/Bethesda about the issue, and here’s what they said.

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Outta Dunwall: Thief Remake The Dark Mod Updates

By Alec Meer on October 22nd, 2012.

Must have been rats?

With Dishonored reactivating long-dormant stealth glands the world over, now seems a fine time to revisit perhaps its primary ancestor, the Thief games. Doom 3 total conversion The Dark Mod is a mightily ambitious attempt to recreate Thief – its mechanics if not its actual missions – in a more modern, and very much darkness-orientated, engine. It’s just had a major update and a promising new mission added too.

I’m going to insert a ‘Read the rest of this entry’ link now, if that’s okay.
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Doom 3 BFG Throws Its Launch Trailer Into The Ocean

By John Walker on October 18th, 2012.

Doom 3 BFG is out in Europe tomorrow. Pulling something of a Dishonored, Bethesda have once again chosen to put out its “launch trailer” in the gap between the US and EU release of the game. So, can you find the love for a game that lacked it all those eight years ago?

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A People’s History Of The FPS, Part 3: The Postmod

By Robert Yang on September 21st, 2012.


“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of non-industry involvement in the first person genre. This is part three. [Part one. Part two.]
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Giger Encounter: Prometheus Built In Doom 3

By Craig Pearson on August 16th, 2012.


So the idea of building a mod all on your lonesome seems like folly, right? We all know mods are basically games that don’t have money or offices or rooms full of snacks. Please just agree with my blanket statement so we can move on to my real point. Anyway, if the very act of making mod is folly, what about making a mod based on Prometheus, when Prometheus is the folliest of follies? It was folly in 3D. It should have been called “Follytheus”. I’d say the act of a single person making Doom 3 Prometheus total conversion is folly squared, which is the right amount to get me interested.
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Doom 3 BFG Edition Reveals “The Lost Mission”

By Jim Rossignol on August 3rd, 2012.

BFG! That was almost funny once.
Lost? Or did this level just forget to get out of bed on the day Doom 3 was released? Either way it’s turned up eight years on for the re-release of Doom 3 dubbed “BFG Edition.” The Lost Mission apparently consists in eight new levels of the full game, although I’ve no idea how long one Doom 3 level actually lasted, so I’m hard pressed to say how much game time that actually adds. I believe there were 26 levels in the original game.

BFG Edition is arriving on October 19th for £20. There’s a trailer for the Lost Missions stuff below.
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Resurrection of Resurrection of Evil: Doom 3 BFG Date

By Alec Meer on June 19th, 2012.

Mancubus! Like a succubus, but *a man*

Aha, I was a bit worried this might not see a PC release. Weird on both counts, given PC was originally its lead platform and, well,
it’s a pretty boring game so it’s strange that I’d care. Absent makes the heart grow less exasperated, I suppose. Yes, Doom 3 BFG, complete with new sections, improved levels, tuned controls, added checkpoints and sweet mother of God a mounted-flashlight, will be out on PC. When? MAYBE I’M NOT GOING TO TELL YOU.
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Pinky: Doom 3 Gets “BFG Edition”, Mounted Flashlight

By Jim Rossignol on May 30th, 2012.


Bethesda send word that they’re re-releasing Doom 3, with a few changes. It’ll release with Doom 3 itself and expansion Resurrection of Evil, but there will be seven new levels – constituting “The Lost Mission” – and the feature we were all crying out for the first time around: the “armour-mounted flashlight.” Now you’ll be able to illuminate stuff and shoot at the same time!

BFG Edition will arrive in the Autumn. Trailer below.
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The Dark Mod Update, Aiming For Standalone

By Jim Rossignol on December 9th, 2011.


Thief-inspired Doom 3 mod The Dark Mod has received an extensive new update over here. What’s most interesting about this appears at the end of the announcement, saying that the build does not utilize the recently-freed Doom 3 source code (and as such requires Doom 3 multiplayer to be installed), but that the team are going to try and start integrating the mod using it, so that they can create a standalone game. The team have asked for help in making this happen: “The Dark Mod can not be a standalone release until all the Doom 3 art assets and animations have been fully replaced. If you wish to help with that effort, please visit The Dark Mod forums and post in the “I Want to Help” sub-forum.”

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Free* Doom 3 Source Code Available

By John Walker on November 23rd, 2011.

You too could craft this face.

Do you know, it was probably to me that John Carmack first revealed he was intending to release the Doom 3 source code. I’m pretty sure. During an interview for PC Gamer in late 2008, I asked him if he’d be continuing his practice of making previous code available once the next big engine was out, and he explained that with Bethesda now owning id he didn’t know if it would be more difficult, but he was “almost certain we will wind up releasing the entire Doom 3 code base once Rage ships.”

So, with Rage safely released, it’s finally happened, and published under the GPL. Not before an emergency recoding of the shadow tech, after BethSoft lawyers got the squits over a possible patent issue.

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