Posts Tagged ‘Doom 3’

Doom 3: The Sourcening Approaches

By Alec Meer on November 1st, 2011.

Don't make me, er, shine my flashlight on you

So on the ball is RPS that the first post even slightly related to spooky goings-on we’ve run this week comes a full day after Hallowe’en. That’s just our shtick – spurning pagan festivals is what we do, as is being too lazy/non-cynical to compile ‘TOP TEN SCARIEST NOSES IN VIDEOGAMES’ posts to farm traffic.

Spooky this really isn’t, but it does concern aged, ultra-darkened, infamous manshoot Doom 3, the long-awaited source code release for which is finally near. “DOOM 3 source is packaged and tested, we are waiting on final lawyer clearance for release,” claimed id tech guru and lover of non-existent drivers John Carmack on the Twitters yesterday. So, in theory, an enormous amount of unfettered access to the still-power id Tech 4 could arrive in modders’ and developers’ hands any day now. I reckon some quite amazing indie/amateur stuff could be created off the back of it.

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Mods And Ends: Lashings Of Doom

By Adam Smith on October 3rd, 2011.

I have no vocal cords but I shall be narrating this post in velvet tones, sayeth the flaming skull

I do believe I promised something a bit more action-packed this week, although now that I think about it Mount And Blade has plenty of action. But I meant monsters jumping out of shadows and guns firing a staccato of panicked percussion. There are almost a million games that could scratch that particular itch, the one on your trigger fingers, but with the age of Rage almost upon us, I’ve decided to take a look at some mods for Doom. Or should that be Dooms? To the past, gentlemen and ladies, to the past.

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Doom It Yourself: Doom 3 Source Code Due

By Alec Meer on August 5th, 2011.

Eventually, I've become strangely fond of Doom 3

Quakecon 2011 kicked off yesterday, and included another of John Carmack’s traditional incredibly long and bewilderingly technical talks, delivered at an audience primarily there to repeatedly frag each other but prepared to sit through all this talk of doohickeys and megawotsits due to their sheer love and respect for the godfather of FPS. If they were also primarily there in the hope of Doom 4 being unveiled at last, they were disappointed. Carmack made it clear that 2011 is all about Rage – which, all of a sudden, is due for release in two months.

Soon after that, he revealed, id will release Doom 3’s source code to the world.
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The Right Dark Stuff: The Dark Mod 1.0

By Kieron Gillen on October 19th, 2009.

I disliked his girl-like hair-cut.

Hurrah! Over the weekend, the previously discussed The Dark Mod released. It’s called 1.0 but they’re also calling it Beta, so what’s a guy to think? Well, a guy’s to think this is splendid. It’s basically for playing Thief-esque levels entirely in the Doom 3 engine (As created with DarkRadiant). You can download the full thing from the site -which includes a training mission, and get any of the three already completed missions from here. And I’ve been playing them all, so some thoughts on the Dark Project and the levels are hidden in the shadows nearby…
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Checking For A Pulse: Doom 3 Mods

By Alec Meer on May 18th, 2009.

Everyone loves an underdog – but Doom 3 is in the curious position of being an underdog whilst simultaneously being big enough to be widely loathed. Arguably, only Bioshock has stolen its crown as king of the PC FPS whipping boys – both being heavily-trumpeted games that didn’t live up to their own enormous hype, and suffered a disproportionately vicious backlash as a result.

Doom 3 -which I found bland and repetitive but often fun and certainly atmospheric, its major crime being stretching its few ideas over too many hours – however, has managed to enjoy a huge and enthusiastic modding scene nonetheless. There’s everything from extensive co-op versions to an infinite array of flashlight tweaks and assorted mini-campaigns, maps and graphical upgrades. It may not enjoy the profile of the big Half-Life 2 mods, but its scene remains alive. Hoping to throw this underdog a bone (I have no idea why – these cursed whims of mine), I’ve spent today wading through a few of them.
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DoomBreedGrounds: Z-Hunter

By Alec Meer on July 2nd, 2008.

Whatever you want to say about Doom 3 (and usually it’s either “boooooooring” or “oh c’mon, it wasn’t that bad”), it’s fairly safe to say that it didn’t really capture that classic Doom feel. That classic Doom feel being “aaaargh shoot everywhere all the time wheeeee boomboomboom”, of course.

There’re a few mods around that try to pull D3 back into the good ol’ dark ages, but top-down singleplayer shooter Z-Hunter’s an entertaining new kid on the block. A very stupid new kid for sure, but stupid often = fun.

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