Posts Tagged ‘Doom 4’

DOOOOOOOOOOOOOOM

By Nathan Grayson on July 18th, 2014.

Update: It’s over. You can read all about it below, though. The short version: it’s Doom, but with ludicrously violent, ultra-fast melee finishers. Not even sure if Bulletstorm was on this level in that respect. Otherwise? It looks ok. Fast combat, linear levels, emphasis on madcap action over scares.

Original: It’s QuakeCon O’ Year again, and you know what that means: Doooooooooom. No, seriously. Despite a Carmack-shaped hole in its heart, developer id Software has promised a big reveal. Apparently it’s for attendees’ eyes only, but I will do my best to convey the big moment with the mightiest BFG of them all: language. Join me below as I semi-liveblog the event from my phone, because there’s no WiFi here and QuakeCon is really weird this year, you guys.

Read the rest of this entry »

, , , .

112 Comments »

Doom 4 Reveal Will Not Leave QuakeCon, Apparently

By Nathan Grayson on July 2nd, 2014.

NO DON'T LOOK AT MEEEEEEEEEEEE, I'M NOT READY YETTTTT

So the new Doom game will emerge from its eons-long hellsleep at QuakeCon later this month. That much is known. I don’t think it was unreasonable for people to assume that any and all footage would make its way onto the Internet in short order, given that this is the year 2014. That, however, apparently isn’t the plan. Bethesda and id want to make this reveal special for QuakeCon attendees, so it’s for their eyes only. I guess that means press folks like me will just have to settle for writing about it. Yuck, writing about videogames? It’ll never catch on.

Read the rest of this entry »

, , , , , , .

67 Comments »

DOOM 4 Definitely Actually Really Revealed At QuakeCon

By Alice O'Connor on June 10th, 2014.

DOOM over the world.

You know how id Software always used to say they’d tell us more about Doom 4 at QuakeCon? And that they really meant it this time? Then they stopped doing that because they never had anything to say about Doom 4? Well, you guys, they really mean it this time. They mean it so much, they’ve even whipped together a cinematic teaser trailer saying that at QuakeCon this July, they’ll really, definitely, for real have something to say about Doom 4. Or DOOM, as they’re simply calling it now. It’s got a Cyberdemon and everything so they must really mean it.

Read the rest of this entry »

, , , , , , , .

107 Comments »

Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

By Adam Smith on February 19th, 2014.

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

Read the rest of this entry »

, , , , .

115 Comments »

Insanity: Carmack Takes Full-Time Position At Oculus

By Nathan Grayson on August 7th, 2013.

Holodeck confirmed for 2016

Well, this came out of nowhere. Actually, no, wait. I suppose I should say that all the evidence was there, but I refused to let it add up in my brain because come on: this is John Carmack we’re talking about. He’s id’s divine ego, the pulsating mutant hyperbrain that looks upon desolate worlds and says, “Let there be graphics.” Now then, it must be noted that Carmack is apparently not leaving id, despite his new gig as Chief Technology Officer at Oculus Rift. But the eyeball gateway to other worlds is now Carmack’s number one priority, with id and, er, outer space taking a backseat.

Read the rest of this entry »

, , , .

104 Comments »

The Obligatory QuakeCon 2013 ‘Where’s Doom 4′ Chat

By Nathan Grayson on August 6th, 2013.

It’s time for another grand QuakeCon tradition! Ever since the paleo cretacean era of 2008, I’ve asked id Software the same question once a year: “So, where’s Doom 4?” Then we have a quick, largely insubstantial discussion about something else entirely. Eventually, however, my dogged determination to mention Doom 4 at least three times per sentence and occasionally roll my eyes back and just start screaming its name prevails, and my reward is a few tasty, tasty tidbits. Here’s this year’s conversation, preserved in that most immortal of fossilized tree saps: language.

Read the rest of this entry »

, , , .

73 Comments »

Next For id: Maybe Quake, Probably Not RAGE Or New IP

By Nathan Grayson on August 6th, 2013.

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place – one in which id has pried the bolts from its lips and… wait, no, it’s never done that. Always “when it’s done.” Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I know, for I have seen it. Briefly, ever so briefly, id creative director Tim Willits took me there. Here’s what he said.

Read the rest of this entry »

, , , , .

99 Comments »

Gather, Mortals: Carmack Speaks (And id Streams It)

By Nathan Grayson on August 1st, 2013.

CARMACK PUT DOWN THE IPAD WE CAN TALK ABOUT THIS

The day foretold in The Prophecy is finally upon us. Every year, for just a few/ten/fourteen hundred shining hours, the planets are drawn into potentially cataclysmic alignment by the gravitational field surrounding John Carmack’s brain. During this time, all eyes turn to QuakeCon‘s majestically orange-hued stage, where id Software unveils a new Doom 4 logo (NEXT YEAR WE PROMISE) and then Carmack erupts into a Mount Krakatoa of consciousness that cakes the audience in molten genius globules. It is seriously unlike anything you’ll see anywhere else – all at once fascinating and beguiling. Unless you’re incredibly tech savvy in very specific ways, most of it will be entirely over your head. And yet, Carmack makes it downright fascinating, even for my sad, shriveled rain cloud of a brain. The stream starts SOOOOOOOON. 4:30 PM Central/2:30 PM Pacific/10:30 PM London.

Read the rest of this entry »

, , , , .

76 Comments »

Dying Of The Light: Doom 4 & Rage 2′s Alleged Woes

By Alec Meer on April 3rd, 2013.

The now Zenimax/Bethesda-owned id have been eerily quiet since Rage met a mixed reception and underwhelming sales. I quite liked it, non-ending aside – it might have nothing on BioShock Infinite’s visual majesty, but the people-filled non-combat hubs between its more tunnelish combat were more convincingly alive than Columbia’s Auton population. In any case, Rage wasn’t the combeback Carmack and co needed, leaving us hoping that the in theory forthcoming Doom 4 would be. Half a decade on, there’s neither hide nor hair of it to be seen, and alleged sources close to the project have told Kotaku why that could be. Clearly there’s something in it, as it prompted Bethesda’s Pete Hines to acknowledge that id had indeed switched to making “a new version” of Doom 4 after an earlier one “did not exhibit the quality and excitement that Id and Bethesda intend to deliver.”
Read the rest of this entry »

, , , .

116 Comments »

210 Minutes of Direct Access To Carmack’s Brain

By Alec Meer on August 4th, 2012.

There are more brain cells in that fingertip than in my skull :(

It says something about John Carmack’s status in the gaming industry that he can hold a talk that lasts for three and a half hours and the majority of watchers are simply delighted. So, if you’ve got nothing else on for the next 210 minutes, here is said relaxed, cheerful, full-throttle, ad-libbed and fascinating QuakeCon speech in full. id’s brain o’brains chats about the problems with Rage and its messy PC launch, his love-hate relationship with the PC as a platform, those Oculus Rift VR goggles that are getting Kickstarted hearts all aflutter, Doom 3 BFG, 3D displays, just the tiniest smidgen on Doom 4 and, of course, a sustained stream of characteristically uncensored techspeak about the past, present and future of computing. Such as viewing images by firing laser beams directly into people’s retinas. Er…

Impressively, as well as talking for so damned long, he doesn’t sit down until the 90-minute point.
Read the rest of this entry »

, , , , , .

168 Comments »

So Then, Where’s Doom 4?

By Nathan Grayson on August 3rd, 2012.

QuakeCon is basically a safari. People stalk through the halls of the Hilton Anatole in Dallas, Texas, tracing steps and leading packs of highly trained dogs in search of one mythical creature: Doom 4. Legends tell of a time many moons ago when its logo briefly appeared on a big screen, and in the moment, the hunt was on. So now I tip-toe through the case mod jungles of the BYOC, glancing every which way and– STOP. What’s that rustling around behind that row of NASA-grade supercomputers shaped like characters from My Little Pony? Could it be…? Oh, never mind. It’s just Big Foot. Nothing to see here. I have, however, picked up a few clues.

Read the rest of this entry »

, , , , .

97 Comments »

On Other Id Things: Bethesda Have Plans For Rage

By Jim Rossignol on June 8th, 2012.


While we’re talking Id, there’s something else that came out of E3 that you might find interesting. Bethesda frontman Pete Hines told Eurogamer that despite the lukewarm reception for Rage, they have big plans for it: “We’re looking at doing some things with Rage. But obviously the first thing out of anybody’s lips now when we talk about id is not, hey, what else is up with Rage? They’re asking the question they’ve been asking for five years, six years, seven years, which is, where’s Doom 4? What about Doom 4? As far as where we are with Rage, the future for that is still TBD.”

Which is interesting, because whatever the do with Doom, I felt like Rage was a move in the right direction, but didn’t quite go all out on any of the things that it was hinting at. The half-formed racing, half-formed exploration, half-formed crafting, all pointed to a deeper game which, if they concentrate on just one of those elements next time, might yet yield something beyond the usual adventure with shotguns. Id are also working on another shooter, which has yet to be revealed.

, , , .

94 Comments »

RPS Asks: What Do you Want From Doom 4?

By Jim Rossignol on October 21st, 2011.

Some doom, yesterday.
So, if the (reportedly false) rumours are to be believed (update: and apparently they’re not. Hooray!), the future of Doom 4 might be in doubt. Which raises a question: what do we want from a fourth Doom game anyway? Should the next Doom game keep it old skool with a key-collecting run-and-gun? Or should it up updated to compete with the contemporary manshoots? Do we still want demons on Mars? And should it showcase the next generation of graphics, or do something new with the way shooters work? If you were in charge, what would you do?

Personally I quite like the idea of re-releasing a blow-by-blow remake the original game in an astonishing modern engine, with the only gameplay concessions to modern design being mouse-look and so on. Failing that, a single-button iPhone game, like Canabalt with cacodemons. (Not really. Likely.)

, .

160 Comments »