Posts Tagged ‘Doom II’

Beautiful Nightmare: Doomdream Recreates FPS Dreams

By Alice O'Connor on April 7th, 2015.

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ‘em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

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InstaDoom Mod Adds Selfie Stick And Filters

By Alice O'Connor on February 16th, 2015.

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

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Cacowards Celebrate 2014’s Best Doom Mods And Levels

By Alice O'Connor on December 16th, 2014.

THAT DEMON SNATCHED MY TROPHY

John Romero celebrated Doom’s 21st birthday last week by sharing a load of neat-o unseen art and photographs from his personal archive, but in my gushing I missed a big Doom birthday tradition. For 11 years now, the Doomworld community have marked the day with the Cacowards, a celebration of the Doom mapping and modding community’s best from the past year. They’re still going strong! If you’re out of touch with recent Doom developments but fancy playing something new, the 2014 Cacowards winners are a fine place to start.

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Doomdump: Unseen Treats From Romero’s Archives

By Alice O'Connor on December 11th, 2014.

Shoot me from my good side.

“HAPPY 21ST BIRTHDAY, DOOM!” John Romero tweeted yesterday. “In honor of this legal drinking age birthday, I’m about to release some never-before-seen DOOM game art!”

I know what you’re thinking – “21 years old! The US drinking age is barbaric.” Then you pause and realise “Wait, never-before-seen Doom art? Ooh!” And yes, it is splendid. Since then, the id co-founder has shared treasures including scans of the clay models id turned into monster sprites, and all sorts of abilities, textures, and gore that never made it into Doom. It’s a joyous Doomdump.

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Sounds Familiar: Doom 2 In Name Only

By Alice O'Connor on July 24th, 2014.

What would you expect from a level named Courtyard?

“Imagine a world where Doom II was never released, and the levels never saw the light of day. The only bit of information that ever saw the light of day were the titles of the 32 maps, cryptic as can be. What kind of map would ‘The Crusher’ be, or ‘O of Destruction,’ who knows?”

That beautiful thought from Liz Ryerson (who Cara recently embedded with) sparked Doom 2 In Name Only, a community project where members of the Doomworld forums reimagined Doom II’s campaign based purely on its level names. D2INO was released in June, 666 days after starting. It’s worth waiting for a number like that to roll around when dabbling in Doom (‘cos Satans etc).

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Avast, Me Hell Knights: Pirate Doom Adds More Peg Legs

By Alice O'Connor on June 16th, 2014.

Yo ho ho!

I like to think myself a discerning games player. I explore the far reaches of video games in search of fascinating systems, profound experiences, and deep truths. Also, I cannot stop beaming at Doom II imps dressed up as pirates whose hats drift lazily down to the ground after you blow them away with a flintlock. That’s Pirate Doom, a mod giving everything a piratical makeover with twenty-odd new levels, pirate hats, rum, beer, beards, peg legs, cannons, and ripped Monkey Island music.

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