Posts Tagged ‘Doom’

Doom Isn’t About Chainsaws, Guns And Gore, It’s About Moving Sideways

By Nathan Ditum on June 16th, 2015.

Doom [official site] came to the Dolby Theatre as E3 began. Bethesda’s showcase event included an in-depth look at a game we already knew about, the announcement of a game that we already knew about and the blood-spattered reveal of a game we’ve been playing (in various forms) for most of our adult lives. Doom is back. Nathan Ditum was on-site for the live demonstration, and squinted through the gore and melee animations to find the rhythm of the past.

It’s a strange and difficult thing, to bring back a classic game. During the in-game demonstration of id’s new Doom at Bethesda’s E3 showcase, crowd reaction suggests that this particular reboot is on the right track. There are cheers when our hero punches a demon’s head clean off with an outrageous melee attack. There is a round of appreciative applause when an arm is wrenched off at the elbow and the palm used as a key (clever!). And there are delighted gasps as a demon is torn in the manner of a strongman phonebook trick, a wet fleshy tear from the jaw down.

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Dragged To Your Doom: New Doom’s Snapmap Editor

By Alice O'Connor on June 15th, 2015.

After twenty years, the original Doom still has a vibrant, gory, and jolly cheeky modding community. id Software’s mod support has flagged in recent years (heck, so has enthusiasm for their games) but the new Doom [official site] will launch with easy-to-use in-engine tools.

Doom Snapmap is a built-in editor with snap-together preset level pieces which also lets people write their own game logic to create new modes and whatnot. It’s grand that it’s so accessible, but I wonder quite how deep it’ll be.

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DOOM Has A New Trailer, Screenshots, Footage, Gibbage, Double-Jump, Snapmap, Brownness

By John Walker on June 15th, 2015.

Bethesda’s E3splosion not only saw Fallout 4 getting a 2015 release date, Dishonored 2 announced, and something something Elder Scrolls Online something, but a pile of new goodies for DOOM. There’s a new trailer below, along with a puddle of new screenshots, and – OMG – double-jumping. Oh, and SO much gore.

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Rip And Tear: Brutal Doom V20 Released

By Alice O'Connor on June 8th, 2015.

Ripped and torn.

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

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It’s A Good Thing Id Restarted Development On Doom 4

By Jem Alexander on May 19th, 2015.

The Doom 4 trailer-that-wasn’t, like a necromantic summoning ritual, appears to have opened a portal to a hell dimension of leaked artwork and footage. Supposedly leaked video and artwork posted on the Doomworld forums and All Games Beta show what the game once looked like prior to 2013, when development was scrapped and restarted. Now we know why.

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Here Isn’t Two Seconds Of DOOM Footage

By John Walker on May 18th, 2015.

Bethesda has just sent us a link to a video showing literally two seconds of footage from the forthcoming DOOM, in which nothing happens. Two seconds. That’s not an exaggeration. So confident are Bethesda in the frothing excitement for a fifth instalment in the series that they’re putting this out as an “E3 teaser”, with the expectation that we’ll all dance for them. We’d suggest this confidence is somewhat misplaced, and so below you’ll find some videos for some trailers for other cool stuff instead.

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Wot I & My 2 Year Old Think: DOOM Cacodemon Plush Toy

By Alec Meer on May 14th, 2015.

I’m amazed it took them two decades, to be honest, but there is now an official soft toy based on DOOM’s floaty, cyclopic head o’death the Cacodemon. What was once meant to be a chilling avatar of demonic terror is now furry, squeezable and cute as big red button. Because I am an entirely-self interested father, I bought one for my daughter Connie’s second birthday instead of getting her a sparkly Frozen dress, a Peppa Pig playset, a cordless hammer drill or whatever it is young girls are into these days. This means a) I can get her to review it for me here and b) I can claim it as a tax expense. I totally win at toddlers’ birthdays.
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The 50 Best FPS Ever Made

By Alec Meer on May 13th, 2015.

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

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Raised By Screens, Chapter 14: Doom

By Alec Meer on May 13th, 2015.

Raised By Screens is probably the closest I’ll ever get to a memoir – glancing back at the games I played as a child in the order in which I remember playing them, and focusing on how I remember them rather than what they truly were. There will be errors and there will be interpretations that are simply wrong, because that’s how memory works.

Note – due to a silly error on my part, this chapter is out of chronological order. If I ever compile the series, this would become chapter 12 and the UFO Enemy Unknown essays 13 and 14.

As much as PC gaming was my escape, just about my only psychic refuge during the unhappiest years of my life, it didn’t do me any social favours. Despite the great longevity and multiple resurgences of the PC as a gaming platform, there’s a fundamental aesthetic difference which persists even to this day – the solitary, bespectacled man sat at an ugly desk, leaning into a small screen versus a pack of sociable fellows lounging on a sofa, gamepads in hand, hooting at a large television set. I’ll defend the superiority of choice and inventiveness on PC with my dying breath, but it’s just not cool, is it? I’ve long since ceased to care about such things, but as a schoolboy in the early 1990s, having a PC rather than a console was at least as much a curse as a blessing. The spod with his beige box. The fascination with specs and speeds, the absence of big, characterful mascots, the keyboard. It’s as though I actively wanted to be an outcast.

And then Doom.
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Brutal Doom V20 Ripping And Tearing Into June

By Alice O'Connor on April 27th, 2015.

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

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Beautiful Nightmare: Doomdream Recreates FPS Dreams

By Alice O'Connor on April 7th, 2015.

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ‘em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

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Video(game) Nasties Saved My Life

By Adam Smith on March 13th, 2015.

Being a teenager is difficult. Games were very important to me during the most difficult parts of those difficult times and when the going got tough, they helped me to survive.

This is an occasionally grim story, told with the consent of those involved. It involves self-harm, suicide and mental illness.

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InstaDoom Mod Adds Selfie Stick And Filters

By Alice O'Connor on February 16th, 2015.

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

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