Posts Tagged ‘Doom’

It’s A Good Thing Id Restarted Development On Doom 4

By Jem Alexander on May 19th, 2015.

The Doom 4 trailer-that-wasn’t, like a necromantic summoning ritual, appears to have opened a portal to a hell dimension of leaked artwork and footage. Supposedly leaked video and artwork posted on the Doomworld forums and All Games Beta show what the game once looked like prior to 2013, when development was scrapped and restarted. Now we know why.

Read the rest of this entry »

, , , , .

66 Comments »

Here Isn’t Two Seconds Of DOOM Footage

By John Walker on May 18th, 2015.

Bethesda has just sent us a link to a video showing literally two seconds of footage from the forthcoming DOOM, in which nothing happens. Two seconds. That’s not an exaggeration. So confident are Bethesda in the frothing excitement for a fifth instalment in the series that they’re putting this out as an “E3 teaser”, with the expectation that we’ll all dance for them. We’d suggest this confidence is somewhat misplaced, and so below you’ll find some videos for some trailers for other cool stuff instead.

Read the rest of this entry »

, .

71 Comments »

Wot I & My 2 Year Old Think: DOOM Cacodemon Plush Toy

By Alec Meer on May 14th, 2015.

I’m amazed it took them two decades, to be honest, but there is now an official soft toy based on DOOM’s floaty, cyclopic head o’death the Cacodemon. What was once meant to be a chilling avatar of demonic terror is now furry, squeezable and cute as big red button. Because I am an entirely-self interested father, I bought one for my daughter Connie’s second birthday instead of getting her a sparkly Frozen dress, a Peppa Pig playset, a cordless hammer drill or whatever it is young girls are into these days. This means a) I can get her to review it for me here and b) I can claim it as a tax expense. I totally win at toddlers’ birthdays.
Read the rest of this entry »

, , , , .

71 Comments »

The 50 Best FPS Ever Made

By Alec Meer on May 13th, 2015.

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

Read the rest of this entry »

, , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , .

330 Comments »

Raised By Screens, Chapter 14: Doom

By Alec Meer on May 13th, 2015.

Raised By Screens is probably the closest I’ll ever get to a memoir – glancing back at the games I played as a child in the order in which I remember playing them, and focusing on how I remember them rather than what they truly were. There will be errors and there will be interpretations that are simply wrong, because that’s how memory works.

Note – due to a silly error on my part, this chapter is out of chronological order. If I ever compile the series, this would become chapter 12 and the UFO Enemy Unknown essays 13 and 14.

As much as PC gaming was my escape, just about my only psychic refuge during the unhappiest years of my life, it didn’t do me any social favours. Despite the great longevity and multiple resurgences of the PC as a gaming platform, there’s a fundamental aesthetic difference which persists even to this day – the solitary, bespectacled man sat at an ugly desk, leaning into a small screen versus a pack of sociable fellows lounging on a sofa, gamepads in hand, hooting at a large television set. I’ll defend the superiority of choice and inventiveness on PC with my dying breath, but it’s just not cool, is it? I’ve long since ceased to care about such things, but as a schoolboy in the early 1990s, having a PC rather than a console was at least as much a curse as a blessing. The spod with his beige box. The fascination with specs and speeds, the absence of big, characterful mascots, the keyboard. It’s as though I actively wanted to be an outcast.

And then Doom.
Read the rest of this entry »

, , , .

22 Comments »

Brutal Doom V20 Ripping And Tearing Into June

By Alice O'Connor on April 27th, 2015.

Well then.

I’ve been trying to change my use of ‘awesome’ from the ’90s exclamation of bodaciousness to the more reverent and terrified connotations it once had. But no, the mod Brutal Doom [Mod DB page] is totally awesome, not to mention tubular, radical, excellent, gnarly, wikkid, sikk, righteous, and wikkid sikk. It’s the gory fever dreams of a child of ’90s excess after a hard day’s fragging.

The long-delayed version 20.0 finally has a release date – June 5th – and a new trailer shows off so many ridiculous things that I had to laugh. A Baron of Hell picks up and tosses an explosive barrel, monsters lose limbs and keep on coming, you dual-wield big guns, and Doom Guy punches and kicks and rips and tears, and everyone explodes into bloody little bits. Awesome!

Read the rest of this entry »

, , , , , .

26 Comments »

Beautiful Nightmare: Doomdream Recreates FPS Dreams

By Alice O'Connor on April 7th, 2015.

I think of the ultra-bloody mod Brutal Doom as how Doom is to the imagination of an ten-year-old, with all the guts and the gore and the ripping and the tearing. Ian MacLarty’s Doomdream [official site] is a very different imagined take on Doom.

Doomdream’s a curious free little game that MacLarty calls “An impression of my dreams after I’ve been playing Doom all day.” It’s an abstract explore ‘em up that doesn’t look like Doom, yet still feels a lot like it. Have a look.

Read the rest of this entry »

, , , , .

5 Comments »

Video(game) Nasties Saved My Life

By Adam Smith on March 13th, 2015.

Being a teenager is difficult. Games were very important to me during the most difficult parts of those difficult times and when the going got tough, they helped me to survive.

This is an occasionally grim story, told with the consent of those involved. It involves self-harm, suicide and mental illness.

Read the rest of this entry »

, , .

44 Comments »

InstaDoom Mod Adds Selfie Stick And Filters

By Alice O'Connor on February 16th, 2015.

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

Read the rest of this entry »

, , , , .

20 Comments »

Bang Pow Growl: Mouthy Doom Replacement Sounds Mod

By Alice O'Connor on February 10th, 2015.

GRUNT POW BANG BOOM GRRRRKKK!

Do you remember that impressive Half-Life 2 mod where a chap replaced all the sounds with new versions he’d made himself with his mouth, lips, tongue, saliva, and perhaps other parts of his gastrointestinal tract? What a silly sausage! Now someone has done the same for Doom. Shotguns, rockets, growls, elevators: you name it, they’ve recreated it with their mouth. What could be more Doom-y than an offering of flesh and spittle?

Read the rest of this entry »

, , , , , .

17 Comments »

Let’s Watch: John Romero Plays Doom

By Alice O'Connor on January 22nd, 2015.

Then, shooting.

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.

Read the rest of this entry »

, , , , .

19 Comments »

Cacowards Celebrate 2014’s Best Doom Mods And Levels

By Alice O'Connor on December 16th, 2014.

THAT DEMON SNATCHED MY TROPHY

John Romero celebrated Doom’s 21st birthday last week by sharing a load of neat-o unseen art and photographs from his personal archive, but in my gushing I missed a big Doom birthday tradition. For 11 years now, the Doomworld community have marked the day with the Cacowards, a celebration of the Doom mapping and modding community’s best from the past year. They’re still going strong! If you’re out of touch with recent Doom developments but fancy playing something new, the 2014 Cacowards winners are a fine place to start.

Read the rest of this entry »

, , , .

18 Comments »

Doomdump: Unseen Treats From Romero’s Archives

By Alice O'Connor on December 11th, 2014.

Shoot me from my good side.

“HAPPY 21ST BIRTHDAY, DOOM!” John Romero tweeted yesterday. “In honor of this legal drinking age birthday, I’m about to release some never-before-seen DOOM game art!”

I know what you’re thinking – “21 years old! The US drinking age is barbaric.” Then you pause and realise “Wait, never-before-seen Doom art? Ooh!” And yes, it is splendid. Since then, the id co-founder has shared treasures including scans of the clay models id turned into monster sprites, and all sorts of abilities, textures, and gore that never made it into Doom. It’s a joyous Doomdump.

Read the rest of this entry »

, , , , , .

23 Comments »