Posts Tagged ‘Doom’

InstaDoom Mod Adds Selfie Stick And Filters

I feel a bit guilty for mostly posting Doom mods that are a bit wacky when so many fab mods and levels are still coming out. Well. Here, I’ll tell you to play the excellent Demonsteele and then I’ll feel less guilty posting about a Doom mod which adds a selfie stick and Instagram colour filters.

The first version of InstaDoom launched over the weekend, and I’m sure you’ll be rushing into hell to start snapping away, so here, I have a video with a few tips for you:

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Bang Pow Growl: Mouthy Doom Replacement Sounds Mod


Do you remember that impressive Half-Life 2 mod where a chap replaced all the sounds with new versions he’d made himself with his mouth, lips, tongue, saliva, and perhaps other parts of his gastrointestinal tract? What a silly sausage! Now someone has done the same for Doom. Shotguns, rockets, growls, elevators: you name it, they’ve recreated it with their mouth. What could be more Doom-y than an offering of flesh and spittle?

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Raised By Screens, Chapter 13: Doom

Raised By Screens is probably the closest I’ll ever get to a memoir – glancing back at the games I played as a child in the order in which I remember playing them, and focusing on how I remember them rather than what they truly were. There will be errors and there will be interpretations that are simply wrong, because that’s how memory works.

Note – due to a silly error on my part, this chapter is out of chronological order. If I ever compile the series, this would become chapter 12 and the UFO Enemy Unknown essays 13 and 14.

As much as PC gaming was my escape, just about my only psychic refuge during the unhappiest years of my life, it didn’t do me any social favours. Despite the great longevity and multiple resurgences of the PC as a gaming platform, there’s a fundamental aesthetic difference which persists even to this day – the solitary, bespectacled man sat at an ugly desk, leaning into a small screen versus a pack of sociable fellows lounging on a sofa, gamepads in hand, hooting at a large television set. I’ll defend the superiority of choice and inventiveness on PC with my dying breath, but it’s just not cool, is it? I’ve long since ceased to care about such things, but as a schoolboy in the early 1990s, having a PC rather than a console was at least as much a curse as a blessing. The spod with his beige box. The fascination with specs and speeds, the absence of big, characterful mascots, the keyboard. It’s as though I actively wanted to be an outcast.

And then Doom.
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Let’s Watch: John Romero Plays Doom

Then, shooting.

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.

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Cacowards Celebrate 2014’s Best Doom Mods And Levels


John Romero celebrated Doom’s 21st birthday last week by sharing a load of neat-o unseen art and photographs from his personal archive, but in my gushing I missed a big Doom birthday tradition. For 11 years now, the Doomworld community have marked the day with the Cacowards, a celebration of the Doom mapping and modding community’s best from the past year. They’re still going strong! If you’re out of touch with recent Doom developments but fancy playing something new, the 2014 Cacowards winners are a fine place to start.

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Doomdump: Unseen Treats From Romero’s Archives

Shoot me from my good side.

“HAPPY 21ST BIRTHDAY, DOOM!” John Romero tweeted yesterday. “In honor of this legal drinking age birthday, I’m about to release some never-before-seen DOOM game art!”

I know what you’re thinking – “21 years old! The US drinking age is barbaric.” Then you pause and realise “Wait, never-before-seen Doom art? Ooh!” And yes, it is splendid. Since then, the id co-founder has shared treasures including scans of the clay models id turned into monster sprites, and all sorts of abilities, textures, and gore that never made it into Doom. It’s a joyous Doomdump.

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How Doom Got Me Suspended

Doom was, of course, originally released in 1993. It wasn’t until 1995 that it saw me get in trouble at school. We had fewer games then, and especially fewer games that could run on the crappy 486s that lined the edges of my sixth form (year 12, younglings) form room.

In the mid-90s, schools decided they needed computers. No one was quite sure what for, but they were needed. The Conservative government of the time encouraged it, and local councils would provide special funding for schools to invest in hundreds of beige boxes, so that there could be computers in every classroom. For which there was absolutely no purpose. The entire curriculum was written around text books and library resources, and the only software that was of any limited use was Encarta 95. Meanwhile, a History & Politics A Level class of twelve students was sharing textbooks one between three, because the school had no budget to buy more. Computers were being used as doorstops. It was very silly.

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Phobos Throwback: Doom Reborn Total Conversion

Doom Reborn is a mega-mod, with the sole aim of proving that the shotgun sound effect in Doom is more exciting than the entirety of Doom 3*. To achieve this goal, a team of modders (currently consisting of the contrarily named duo, GameHacKeR and Brent) are reconstructing Doom and Doom 2 in the idTech4 engine. I think they might be on to something. During the hour of footage below, edit: the shotgun can be heard punctuating the action with its signature ‘BOOM CH-CHCK’ the shotgun sound hasn’t been replaced at all**. Some would argue that the shotgun sound was outdone by its own sequel, Doom 2’s super shotgun, which went ‘BOOOM CA-KLUNK-CA’. If memory serves, the Doom 3 shotgun went ‘PFFFFFFFFT’ and the pistol simply uttered quiet apologies whenever the trigger was pulled.

Doom Reborn is pre-beta is available now.

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Update: It’s over. You can read all about it below, though. The short version: it’s Doom, but with ludicrously violent, ultra-fast melee finishers. Not even sure if Bulletstorm was on this level in that respect. Otherwise? It looks ok. Fast combat, linear levels, emphasis on madcap action over scares.

Original: It’s QuakeCon O’ Year again, and you know what that means: Doooooooooom. No, seriously. Despite a Carmack-shaped hole in its heart, developer id Software has promised a big reveal. Apparently it’s for attendees’ eyes only, but I will do my best to convey the big moment with the mightiest BFG of them all: language. Join me below as I semi-liveblog the event from my phone, because there’s no WiFi here and QuakeCon is really weird this year, you guys.

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Doom 4 Reveal Will Not Leave QuakeCon, Apparently


So the new Doom game will emerge from its eons-long hellsleep at QuakeCon later this month. That much is known. I don’t think it was unreasonable for people to assume that any and all footage would make its way onto the Internet in short order, given that this is the year 2014. That, however, apparently isn’t the plan. Bethesda and id want to make this reveal special for QuakeCon attendees, so it’s for their eyes only. I guess that means press folks like me will just have to settle for writing about it. Yuck, writing about videogames? It’ll never catch on.

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DOOM 4 Definitely Actually Really Revealed At QuakeCon

DOOM over the world.

You know how id Software always used to say they’d tell us more about Doom 4 at QuakeCon? And that they really meant it this time? Then they stopped doing that because they never had anything to say about Doom 4? Well, you guys, they really mean it this time. They mean it so much, they’ve even whipped together a cinematic teaser trailer saying that at QuakeCon this July, they’ll really, definitely, for real have something to say about Doom 4. Or DOOM, as they’re simply calling it now. It’s got a Cyberdemon and everything so they must really mean it.

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John Carmack Speaks Out In Support Of Oculus/Facebook

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

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