Posts Tagged ‘Doom’

Mein Gott: Wolfenstein Preorders Secure DOOM Beta Access

By Adam Smith on February 19th, 2014.

DOOM is coming but it might well not be called DOOM 4 anymore. I think DOOM 3 was a reboot but perhaps it’s not too early for another. Bethesda send word that preordering the new and spectacularly ridiculous Wolfenstein game will secure access to the beta for the next game in id’s aged series. Presumably that’s DOOM 4, or the artist formerly known as Doom 4. It’s a game that has been far more clandestine than its title suggests would be possible. But, yes, this means that DOOM is happening and presumably happening at some point in the near(ish) future. There’s no word on when the beta will open up but Wolfenstein: The New Order comes out on May 20th/23rd, depending on which side of the Pond you live on. There’s a new trailer below. It made me feel a bit queasy.

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Toast To The Monsters: 20 Years Of Doom

By RPS on December 10th, 2013.

20 years since the course of videogaming was set forever. 20 years since id created what may very well still be the most notorious game in history. 20 years since deathmatch became a thing. 20 years of guns, 20 years of keycards, 20 years of happy hell. 20 years of Doom, not the first first-person shooter but surely the foremost breeding stock of the genre. Happy birthday, old stick.

If only you could talk to the monsters on their birthday – now that would be something. Instead, Team RPS will have to reminisce about the big, brash first-person shooter that changed everything.
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If Girl Talk Made Games: DoomRL And GMDoom

By Craig Pearson on March 20th, 2013.

Together at last!
I have two, TWO, things about Doom to show you. This is like being an archaeologist in the jungle and discovering a skellington, but the skellington’s heart is still beating and then, oh noes, there’s a ball chasing me and I’ve dropped my hat and give me back my whip Alfred Molina! This Doom reporting is tough work. No wonder all the journalists from that period are scarred and flinch whenever they hear the game’s name. For the brave, there are two Doom mashups that you should be excited about.
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A People’s History Of The FPS, Part 2: The Mod

By Robert Yang on September 20th, 2012.

“A People’s History” is a three part essay series that argues for a long-standing but suppressed tradition of amateur involvement in the first person genre. This is part two. Here’s part one.

“Amateur” may mean unprofessional or of lower quality, but it’s also French for “lover.” Even if it’s difficult and time-consuming, even if you’re 15 years old and you have to figure out this complex physics engine to try out a cool idea you have — it’s because you love it.

I was 15 when I joined Nightwatch, an epic Half-Life 1 mod made by a dream team of veteran modders, replete with new weapons, voice acting, monsters, scripted sequences, and a 10 hour single player campaign with 99% custom art. We were the Black Mesa Source of the Half-Life 1 community, except we never released anything.

Maybe that’s because we didn’t really love modding. In fact, we hated modding.
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A People’s History Of The FPS, Part 1: The WAD

By Robert Yang on September 19th, 2012.


“A People’s History” is a three part essay series by Robert Yang. He told us that he wanted to write an alternate view of the traditionally accepted history of the FPS genre as entirely dominated and driven by the mainstream, commercial industry, and to “argue for a long-standing but suppressed tradition of non-industry involvement in the first-person genre”. This is part one.

In 1994, the New York Times filed a review of a first-person game under its “Arts” section, proclaiming it to be “a game that weaves together image, sound and narrative into a new form of experience.” It sold millions of copies and inspired dozens of imitators. It seemed poised to define an era.

That game was Myst and it failed to define an era. Instead, a game called Doom came out three months after Myst — and then it shot Myst in the face.
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Wrack Doesn’t Ruin Doom (Hopefully)

By Alec Meer on April 30th, 2012.

I'm wracking my brains for a funny caption, but failing

Wrack is an indie, super-retro FPS very much in the high-speed vein of the original Doom, but pinning proper, and attractively cel-shaded, 3D graphics to those old bones. It even boasts the musical involvement of Bobby Prince, the composer of Doom, so it’s not exactly making any bones about its inspirations. In a bold breaking from the nu-tradition of crowdsourced pre-funding, it’ll soon be selling a 3-level early version to anyone who cares to pick it up, with promises of the finished version once it’s, er, finished.

I’ve been playing said early build, and while I’d argue there’s still work to be done (it feels a tad sparse and the enemies are brazenly robotic in their behaviour) it’s definitely recaptured something substantial of the Doomsome spirit – fast-paced wild abandon in wide-open yet maze-like levels against hordes of foes.
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Hair Apparent: John Romero Details “MMO-ish” FPS

By Nathan Grayson on April 6th, 2012.

Ahem.
After a number of ventures that took him from an ill-fated N-Gage Red Faction spin-off to an ill-fated Gauntlet sequel, Doom co-creator (with locks that flow like choruses from the mouths of angels) John Romero is eyeing his old-school bread-and-butter. Speaking with Eurogamer, he described his previously hinted at shooter as a “MMO-ish” and “PC first.” I like both of those things. Let us hope his new game is fated to be ill in the colloquial, “that was totally ill” sense and not the one that’s, er, more commonly come to be associated with John Romero.

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Idle Musing: Watching The AI Fight

By Jim Rossignol on March 2nd, 2012.

Dead!
Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I’ve been adding to it over the past couple of weeks, and I’ll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you’ll find them to be food for thought. Today’s is about the odd joy in seeing AI entities getting into a fight.
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German Censors Approve New Action Game

By Alec Meer on September 1st, 2011.

Freeeeeeeeeedommmmmmmmmmmmm! (If you're sixteen or older)

Are you a German teenager? Then do we have some good news for you! After a short seventeen year-long wait, you are now legally allowed to buy a copy of Doom. And, indeed, Doom can now be stocked in normal shops, not just ones ominously deemed ‘adults-only’ – which was basically putting the game right up there with porn.

As of yesterday, Germany’s Federal Department for Media Harmful to Young Persons (Bundesprufstelle) has removed Doom – and Doom II – from its list of ‘controlled’ games, following an appeal by id’s owners Bethesda. Their reasoning? Because the Bundesprufstelle thinks Doom is ‘now only of artistic and scientific interest and will not appeal to youngsters’, according to the BBC.

WHAT.
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Make Room For Doom! (Clever, I Know.)

By Jim Rossignol on April 1st, 2010.

I know I’m always banging on about some obscure piece of Russian software, but mark my words: the next big thing in PC gaming will come out of the United States. Sounds like I am saying lies? Well screw you. I mean it.

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Doom With A Thirty-Two: Skulltag 0.98a

By Kieron Gillen on October 27th, 2009.

Chainguns are just beautiful things. I'm sorry. They are.

Mr Mayfield mentioned mod-magnificence in a mail this morning and… that’s enough alliteration for today. Anyway – the latest version of Skulltag has gone live. The mod basically updates the old Doom bits and bobs to allow you to play 32 player multiplayer, multiple game-modes, including co-op waves. The invasion maps sound particularly amusing. You can get it here. To make it run, you’ll need some Doom files with the whole process explained herein. Easiest way is if you own the game – which is, of course, cheap now – though there are free options which aren’t-quite-right. And here’s the trailer for an earlier version…
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Doom: The Classic vs Modern Debate

By Alec Meer on May 29th, 2009.

Behind the scenes, in the gelatinous chamber where the RPS Hivemind’s life-sustaining anti-plankton is grown, Jim and I had a brief debate. “We should have a weekly iPhone post”, quoth he. “But so many people will be angered by such a thing”, quoth I. We both then stared at our own iPhones with a mixture of pride and shame, and we wondered. How would the goodly, but sometimes distressingly irate, readers of the Rock, the Paper and the Shotgun feel about such a thing? While we continue to wonder, we can at least justify this: John Carmack, the Great Brain of id Software, talking about the trials and tribulations behind the upcoming iPhone port of Doom, and the issues inherent in visually tweaking (or not) a true-blue PC classic.
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Fun Times: Browser Doom, Heretic & Hexen

By Alec Meer on May 21st, 2009.

While adult-me might have baulked at Killing Floor’s testosteronal presentation, I still revert gladly back to dumb little teenage-me whenever I play the original Doom. To this end, I am diligently ensuring I’m able to play the thing anywhere and anywhen. There is nowhere in my house from which I cannot reach Doom within a matter of seconds, be it on my PC, my 360, my hacked iPhone. In case of grumpy, old-man-y emergency: fire up the game. This has become even easier now there’s a proper-shiny, free in-browser version of id’s medium-defining dumbass shooter. Bonus: it includes Heretic and Hexen too.
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