Posts Tagged ‘Door Kickers’

SWAT I Think: Door Kickers

By Tim Stone on October 21st, 2014.

During the making of this Wot I Think, 379 doors were unceremoniously breached, 546 flashbangs were artfully lobbed, 19 timebombs were hurriedly disarmed, 61 suspects were roughly handcuffed, 501 hostages were ingeniously liberated, 6362 hostiles were liberally ventilated, and 1 player was royally entertained.

That player is 97.24% certain you’ll enjoy Door Kickers. A top-down tactics diversion with Rainbow Six and Frozen Synapse echoes, KillHouse’s début project delivers its high risk, high bodycount combat action in brief bewitching bursts. Though successful raids can be over in less than sixty in-game seconds, they usually come at the end of long strings of SNAFUs… Read the rest of this entry »

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The Flare Path: And The Judgement Of Solomon

By Tim Stone on October 17th, 2014.

Are you ‘feature complete’ yet? Have you written that novel, made that parachute jump, found that special someone? By my calculations my own personal beta test still has about 250 years left to run. Circa 2264 the handful of people that backed my 1970 Kickstarter campaign will get an email thanking them for their patience. The email will include the following changelog.

New in Version 1.0

  • Focus
  • Patience
  • Charm
  • Gravitas
  • Wisdom…

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The Flare Path: Golden Ladder, Silver Rope

By Tim Stone on February 14th, 2014.

“Lance corporal Ivor Pettibone was the most gifted ‘skylark’ I’ve ever met. Given a quiet place to sit (inside or out, it made no difference) and a few minutes to himself, he could tell you, with photographic clarity, what lurked in the next village or lay beyond the next ridge. It was like having an invisible Auster on call all day every day. One damp evening in the Spring of ’45 he tried to teach me the trick. In a fragrant hayloft near Münster I learnt all about The Golden Ladder and The Silver Rope. At first neither seemed strong enough to bear my weight, but later, long after the war was over, I did manage a couple of brief but unforgettable ascents.”

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Impressions: Door Kickers

By Craig Pearson on September 6th, 2013.

Tactics!
Screenshots are such liars. I loaded up Door Kickers with the assumption that I was about to play Frozen Synapse in riot gear. It is not that. It’s more mobile and (currently) not quite as tactical than the obvious touchstone, but closer to a fuzzy, top-down reinterpretation of SWAT 4. Somewhere in between those two tactical titan’s crossfire is where Door Kickers cowers. It’s just popped up on Steam’s Early Access and I’ve spent a few hours with it.
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The Flare Path: And The Warbird Wager

By Tim Stone on August 9th, 2013.

My pal Warwick threw down the gauntlet last night. After a few pints of Spitfire in the White Hart in Henley, he bet me twenty quid I couldn’t sneak the names of twenty RAF aircraft into a single Flare Path intro. Being a hawkish fellow I was tempted to take his money, but, in the end, resisted his hectoring and declined the challenge. Flare Path takes its role of wargaming/simulation sentinel far too seriously to indulge in juvenile word stunts.

Beyond the break, I take a swift look at The Few (a valiant attempt at a two-layer Battle of Britain RTS) cause havoc with Automation’s just-unveiled car designer tool, and nervously scout Door Kickers’ latest batch of maps (many of which remind me of places I know in Lancaster, Halifax, Stirling, Sunderland, Stranraer, Bombay and Hyderabad).

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Door Kickers Quietly Posts A Demo To Your Letterbox

By Jim Rossignol on June 3rd, 2013.


Hey, are you interested a 2D real-time tactics game? I thought you might be, because you’ve got that tacticular look about you. You might therefore be interested to know that Killhouse’s top-down SWAT game, Door Kickers*, now has a free tier on their founders program. This basically amounts to a demo of the full game on Mac, Windows, and Linux. Fancy, eh?

Illustrative trailer embed below.
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There Is No Barrier To The Door Kickers Trailer

By Craig Pearson on May 20th, 2013.

Death from above.
There’s a small part of every ex-PCGer that wants to be Tim Stone. His life must be wonderful: there’s a bounty of games made just for him, and his writing toolbox is packed with punnage. He was, and still is, a secret weapon: perfect pages delivered on time. If you want to be a games writer, study his work. He’s makes me want to play the games he writes about, even though I rattle off most of them and sprint back to the comfort of my less-complicated shooty things. There are a few crossovers in our tastes, though: I once got hooked on a bus driving sim (and I was half pretending to be a bus driver, and half pretending to be Tim), and top-down tactical SWAT game Door Kickers looks rather splendid, too.
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The Flare Path: KillHouse Rules

By Tim Stone on March 22nd, 2013.

The Flare Path kill house is not like other kill houses. Footwear must be removed at the front door. All offers of tea or coffee politely accepted. No-one is allowed to exit the hall without yelling “C-o-m-i-n-g, ready or not!”. Those that pass the cat without a) stroking him or b) complimenting him on his “wuvly fluffiness” can expect to be taken to one side by an instructor. Obviously, flashbanging the granny annex between 12.15 and 13.00 (Bargain Hunt) and 14.00 and 15.00 (Bergerac) is strictly forbidden, and anyone caught sniggering at the mantelpiece photo of Tim (the one where he’s wearing the knitted swimming trunks) will be instantly evicted. Read the rest of this entry »

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The Flare Path: Broach And Clear

By Tim Stone on February 15th, 2013.

Thanks to a pair of heavily patched barrage balloons and an antique ex-Latvian Army Bofors gun, yesterday passed uneventfully in the Flare Path household. Using the derelict abattoir across the valley as cover, Cupid tried one pop-up attack, but a flurry of 40mm fury quickly sent him packing. “The little rascal really needs to work on his tactics” I thought to myself as, back at my desk, I perused correspondence from Eagle Dynamics’ Matt Wagner and KillHouse Games’ Dan Dimitrescu. “Either that or trade-in those arrows for Brimstones.”
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