Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.
A few days back I was reading through Skeleton King’s lore and picking over his evolution through the years. It pulled me into a wider train of thought about Dota lore and how the game itself doesn’t go in for a particular obvious narrative conceit. You are a team of wizards – some of whom know each other – and you want to kick over the other team’s base. What the base does, what the team does after winning or losing, why the characters are on Radiant or Dire side – none of that gets addressed over the course of a match. But why is that the case, and would Dota 2 benefit from a little more lore?