Posts Tagged ‘Dota 2’

Finally: Someone Mixed Dota 2 And Mario Kart

By Nathan Grayson on July 8th, 2014.

It’s like they say, Internet gonna Internet. Thanks to a new and very good Mario Kart, kart racing is once again all the rage these days, and Dota 2 is more popular than all the cool kids in high school put together. What happens when you combine the two? It’s called Dota Dash, and it looks like it works maybe a little. Apparently, however, there’s still a whoooooole lot of work to be done. Video below.

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CBKBeebies: Dota 2 International’s ‘Newcomer’ Commentary

By Alice O'Connor on July 7th, 2014.

Top dad jokes in Dota.

“Furion’s playing rat doto” – four words full of meaning to the well-informed Dota 2 player but to most people, half of those aren’t even words.

Valve’s Dota 2 tournament The International later this month will be by far the highest-paying digital sports competition yet, with a prize pool currently sitting at $10,466,388. It’ll also be the most confusing digital sports competition. What a weird game Dota is. But the pageantry and big numbers will surely lure in the curious and confused, so Valve are planning a special commentary stream aimed at newcomers.

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Wizard Manager 2014: Dota 2 Launches Fantasy League

By Alice O'Connor on May 15th, 2014.

Scanning my Dota screenshots folder, evidently I save a lot of hilarious jokes.

While many developers will talk about treating digital sports like ‘real’ sports, only Valve have fully realised that a real sports culture needs real sports fans. More than simply watching and playing games, sports fans idly think about matches, have favourite players, identify with teams, and will tell everyone who’ll listen that they know better than teams’ managers. Dota 2 already sells virtual team flags to wave, virtual wizard shirts officially endorsed by famous players, and virtual sticker albums to collect pictures of your favourite boys. Now Valve are having a real crack at another sports culture staple, fantasy leagues.

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Got Need Got Got: Dota 2 International 2014 Compendium

By Alice O'Connor on May 12th, 2014.

NEED DENDI

Dota 2 and the International turned my Dotachums into schoolchildren last year. “Dendi. Have you got Dendi? I need Dendi,” would come the Steam messages desperately seeking a picture of the Ukranian player’s face for TI3’s Compendium, a sort of Panini World Cup sticker album for Dota. “I’ll swap you ixmike88 and ChuaN for Dendi!” Valve launched this year’s new Compendium on Friday and it looks like it’ll be ruddy huge, as sales have added over $2 million to The International 2014’s prize pool.

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Dota 2 Patch Tidies Up In Time For The International

By Alice O'Connor on April 28th, 2014.

Angry wizards

To illustrate how delightful/horrifying (delete according to taste) Dota 2‘s complexity is, I like to point to patch notes. Dota 2 and its monozygotic mod twin are still being balanced after a decade, with small changes coalescing into big effects on how we play the game. Have a gander at the changelog for Friday’s sizeable Spring Cleaning update, which affects almost every hero and lots of items with small changes that should ultimately shake the game up for months to come.

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Free To Play, Valve’s Dota Documentary, Is Out And Free

By Graham Smith on March 20th, 2014.

The scene where one man eats his computer is particularly poignant.

Valve tend to approach every project with a similar ethos, regardless of whether they’re making a game, some software, an operating system or, it turns out, a movie. Their first attempt at the latter, a documentary about professional Dota 2 players called Free To Play, spent much of last year being beta tested in front of private audiences, was premiered at The International 3 in Seattle, and then disappeared back into development for another eight months. As of yesterday, it’s now in general release, and available to download for free via Steam.

A trailerThe full movie is embedded below along with some more detail.
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Space Marines On Horses: 17 Mins Of Heroes Of The Storm

By Nathan Grayson on March 5th, 2014.

That poor, poor pony.

Heroes of the Storm‘s developers might have made some major missteps (that they apologized for), but that doesn’t mean the game itself isn’t looking extremely promising. I played a fair amount of Blizzard’s MOB- excuse me, “hero brawler” during BlizzCon, and I found it to be a streamlined approach to an often unwieldy genre that could provide a nice alternative when lengthy LoL or DOTA 2 matches sound unappetizing. But man, it’s still really weird to see Jim Raynor – decked out in full space marine garb, no less – riding a pony whose spine probably looks like a rusted-over sawblade at this point. 17 mins of informatively shoutcasted footage below.

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Valve: The Movie Coming To A Steam Near You In March

By Nathan Grayson on February 20th, 2014.

At some point, we’re just going to have to accept the fact that Valve is all. Where once it was merely a humble game developer, it now has a synonymous-with-PC-gaming storefront, its own series of console-ish boxes, a mini-convention, a virtual reality department, the largest collection of virtual hats on Earth, and every number in human history all the way up to 2. Oh, and now it’s got its own movie too, because why not? Free To Play: The Movie is a high-budget Valve production about three DOTA 2 pros. Color me intrigued. And also purple. I am feeling very purple right now.

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Valve Talks SteamOS And Diretide, Defends Communication

By Nathan Grayson on January 10th, 2014.

Valve is a strange company. The mega-dev has always paddled against the inundating current of conventional wisdom, but it gets especially odd when it defies its own internal logic. Oh yeah, also infuriating. As we’ve observed on multiple occasions, the house that Newell built is often extremely open, responsive, and communicative… except when it’s really, really not. Half-Life 3, a recent bout of (still-unexplained) layoffs, Diretide, etc. These lapses don’t make Valve a Bad Guy or anything, but they do strain the developer’s relationship with its 65-million-strong audience. It’s an odd dichotomy that’s more relevant than ever with the evolution of Steam Machines and SteamOS apparently in the community’s hands. So I decided to ask Valve a simple question: What gives?

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Dota You Want It, Baby: No More Queues For Valve’s Moba

By Alec Meer on December 17th, 2013.

INT: Valve HQ, midnight. GABE NEWELL, DOUG LOMBARDI, MARC LAIDLAW, CHET FALISZEK, ERIK WOLPAW, ROBIN WALKER, SAXTON HALE and MR G. MANN sit astride their genetically-engineered red and black-striped lynx, supping liquid gold from goblets carved out of velicoraptor skulls.

NEWELL: Gentlemen! I have gathered you here today to discuss my gravest concern. The day we have long awaited is here.

ALL: [Anxious muttering, some shouting.]

NEWELL: [Holds up a hand. The room falls quiet immediately.] No, please, silence. It’s true. The time has come. We have made… [bows head. In pride? In shame? In reverence?] We have made enough money. We need no more. There is nothing we could do with more. Nothing is beyond our reach. Our work is done. Complete our last remaining project, and then we shall shut the doors on our mighty empire.
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Frostivus For The Rest Of Us: Dota 2 Holiday Event Returns

By Graham Smith on December 10th, 2013.

The Airing of Grief-ances?

Valve have learnt their lesson from Diretide: don’t deny the Dota 2 community their holiday celebrations. That means that Frostivus is back. The holiday event is traditionally quite lovely. Last year’s Frostivus started normally before being taken over by The Greeviling, an update and game mode in which players can use their Greevil a secondary hero. At this point, I’d normally make a crack about how I don’t understand any of this and don’t care, but truthfully, I do understand it. It’s just easier to be flippant than explain all the context. Instead, this time, I’ll take door number three and link to the Dota 2 wiki page about the Greeviling event.

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Riot Changes Mind On Pro LoL Streams, But Issues Persist

By Nathan Grayson on December 9th, 2013.

The witch is dead, League of Legends pros can once again stream whatever they want, and eSports is saved! OK, maybe I’m exaggerating a little bit, but I really didn’t like the potential implications of Riot’s decision to contractually forbid its pros from streaming Dota 2, Hearthstone, World of Tanks, and tens of other extremely popular games. Fortunately, after copious uproarious outcry, Riot decided to rethink its portentously controlling decision. Now pros are able to stream whatever strikes their fancy or tickles their murder bones, though certain sponsorships/promotional angles are still off-limits. This is admittedly much better, but I’m still concerned about Riot’s position near the top of the eSports food chain. Allow me to explain why.

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Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

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