Posts Tagged ‘Double Fine Productions’

Double Fine Recover Iron Brigade, Ditch GFWL

By Alice O'Connor on May 27th, 2015.

Like a video games company keen to own and preserve everything it makes, Double Fine have swooped in to snatch back 2012’s Iron Brigade [official site]. That simile’s perhaps unpoetic and unamusing. Could’ve said “a big protective bird” or tried a 50 Shades of Grey joke that didn’t work and was a good few years behind pop culture.

Anyway, the point is, Double Fine now own The Intellectual Property Formerly Known As Trenched and have started self-publishing it – taking over from Microsoft Studios. To celebrate this, they’ve put it on sale and ripped out the hateful Games for Windows – Live.

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Adventure Time Studio Making A Costume Quest Cartoon

By Emily Gera on May 17th, 2015.

It’s like something you’d heckle in a moment of drunk inspiration while watching Dragon’s Den: What if Double Fine and the guys behind Adventure Time joined forces for some reason?

Double Fine Studios’ Greg Rice has confirmed just that is happening. Frederator Studios, who you might know best as the folks behind Adventure Time and Bravest Warriors, are adapting Costume Quest [official site] for cartoon format. A jubilant Rice wrote: “Wooooo super excited to finally talk about how we’re making a Costume Quest cartoon with Frederator! Been a pleasure!”

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Double Fine Releasing Broken Age Act 2 On April 28th

By Alice O'Connor on March 26th, 2015.

Imagine the comedic potential of the second half of something called Broken Age [official site] coming out. Something about how it’s fixed. Jokes about superglue. Jibes about Double Fine being ‘butterfingers’ warning them not to drop it again. You could reference Atomic Kitten’s Whole Again or Coldplay’s Fix You [no links, not now, not ever -ed.]. Endlessly entertaining.

At the end of the day, all you’d be trying to do is drag out news that Double Fine have announced plans to release the second half of their crowdfunded adventure game on April 28th.

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18-Part Double Fine Documentary Goes Free

By Alec Meer on March 4th, 2015.

Depending on who you ask, the first Double Fine Kickstarter was for an underwhelming adventure game which snaffled up far more money than it needed, or it was for a fascinating warts and all insight into the making of a high profile videogame which at the very least tried to reach for the stars. I’m not sure either stance is particularly accurate – i.e. given the aesthetic quality of the game it’s not at all hard to see how the money got legitimately spent, but equally Broken Age wasn’t the grand point’n’click comeback we’d hoped for – but there’s no question that the extensive and human Making Of documentary series also provided to backers sweetened the deal enormously.

And now the rest of us get to watch it too, for no-pennies.
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Let’s Watch: John Romero Plays Doom

By Alice O'Connor on January 22nd, 2015.

Then, shooting.

I am rapt watching John Romero play and talk about Doom. Over a two-and-a-half-hour Let’s Play series, the hallowed former id Software lead designer and co-programer has gone into fascinating detail on his level design philosophy, technical tricks, the game’s development, and his other work, but it’s equally splendid to hear about stuff that never happened. Here’s an old idea for deathmatch co-op: played on regular levels with monsters around, the only way to score points is to hit the end-level button first, so players swing between cooperating and making a violent break for the finish. Lovely.

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Triple Fine: Day Of The Tentacle Special Edition Announced

By Alice O'Connor on December 8th, 2014.

Double Fine have announced that their Remastered re-release of fine point ‘n’ clicker Grim Fandango will launch on January 27th, then completely overshadowed that with a casual mention that they’re also working on a ‘Special Edition’ of Day of the Tentacle. Crumbs! Whatever ‘Special Edition’ means, the classic LucasArts adventure game will have one next year. Day of the Tentacle was a fine game, but one I got stuck on in my idiotic youth and never finished; here’s my chance. What’s so special about this version is a mystery for now, as it’s announced and little more, but a mystery we can jab and guess at.

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Aaaaaages: Broken Age Act 2 Delayed Till Early 2015

By Graham Smith on December 1st, 2014.

Broken Age has long blown past its originally projected release date, but the documentary series available to backers continues to be a regular and excellent thing. Each episode goes into the development process in great detail – and in doing so, telegraphs news like this long in advance: Act 2 of the adventure game has slipped from the end of the year and into early next.

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Premature Evaluation: Massive Chalice

By Marsh Davies on November 24th, 2014.

Glad they went with Massive Chalice over Big Jugs.

Each Monday, Marsh Davies splashes around in the shallow end of the Early Access gene pool and brings back whatever novel splices and/or horrific abominations he can find. This week he crunches chromosomes in fantasy lineage sim and turn-based battler Massive Chalice.

Score one for diversity in games: the realm has just been saved by a nearsighted, asthmatic, drunk lady. Marginalised wheezing pissheads rejoice! (Though do keep an inhaler and bucket close to hand.) Massive Chalice combines XCOM’s turn-based permadeath squad combat with Crusader Kings’ management of bloodlines across multiple generations, inducting heroes into a ruthless breeding program intended to foster a roster of noble characters with superior physiques. But, well, you have to work with what you’ve got and what I’ve got is a malformed, shuffling host of genetic wreckage. For the first time in games, I am among my people.

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Doubleplusbad: Double Fine Layoffs

By Adam Smith on November 24th, 2014.

Grim news emerged from Double Fine at the tail-end of the week, when Tim Schafer confirmed to GamesIndustry.biz that the cancellation of an unannounced project has led to layoffs.

One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects–Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected…

That’s all the information we have and while there’ll be a brief attempt to squint between the lines below, first up are condolences and best wishes for the future to those affected.

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Open, Pour: Massive Chalice Out In Early Access

By Alice O'Connor on November 13th, 2014.

Strategising.

I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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Trick Or Treat: Costume Quest 2 Out Now

By Alice O'Connor on October 7th, 2014.

Boo!

Oh, we can all be cynical about the commercialisation of religious festivals and The Man trying to import American commercial holidays we have no sentimental attachment to, but look. Watch the Costume Quest 2 launch trailer and feel a little bit warm inside about Halloween. Look at those happy little children (admittedly fictional children created by adults) and their adorable little spooky costumes and think “Awww, isn’t that nice?” It’s a proper launch-launch trailer too, none of that ‘weeks in advance’ nonsense, coming this evening just as Double Fine’s RPG launched on Steam for Windows, Mac, and Linux at £10.99.

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Tim Schafer On The End Of Spacebase DF-9’s Development

By Graham Smith on September 22nd, 2014.

Dwarf Abort-ress more like.

Last week Double Fine announced that Spacebase DF-9 development was coming to an end. The issue was that hundreds of features that had previously been listed as “maybe possibly” coming to the game were no longer to going to be delivered, replaced instead with the release of the game’s LUA codebase so the community could add content themselves.

People are understandably peeved. Tim Schafer has now commented on the game’s Steam discussion forum in response to some of the common questions about what happened.

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Spacebase DF-9 Development To Cease, Game To Release

By Adam Smith on September 18th, 2014.

Double Fine have announced that development of Spacebase DF-9 is coming to an end and the development plan listing planned features has been removed. The Steam Early Access page has been updated to state that version 1.0 is due for release. It “will be its final major update”, according to the recently updated development plans page. The previous version of that page contained hundreds of features that “might possibly” be implemented at some point. Today’s update makes it clear that any future implementation will be in the hands of the users rather than Double Fine themselves, thanks to a full source code release.

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