Posts Tagged ‘Double Fine Productions’

Premature Evaluation: Massive Chalice

By Marsh Davies on November 24th, 2014.

Glad they went with Massive Chalice over Big Jugs.

Each Monday, Marsh Davies splashes around in the shallow end of the Early Access gene pool and brings back whatever novel splices and/or horrific abominations he can find. This week he crunches chromosomes in fantasy lineage sim and turn-based battler Massive Chalice.

Score one for diversity in games: the realm has just been saved by a nearsighted, asthmatic, drunk lady. Marginalised wheezing pissheads rejoice! (Though do keep an inhaler and bucket close to hand.) Massive Chalice combines XCOM’s turn-based permadeath squad combat with Crusader Kings’ management of bloodlines across multiple generations, inducting heroes into a ruthless breeding program intended to foster a roster of noble characters with superior physiques. But, well, you have to work with what you’ve got and what I’ve got is a malformed, shuffling host of genetic wreckage. For the first time in games, I am among my people.

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Doubleplusbad: Double Fine Layoffs

By Adam Smith on November 24th, 2014.

Grim news emerged from Double Fine at the tail-end of the week, when Tim Schafer confirmed to GamesIndustry.biz that the cancellation of an unannounced project has led to layoffs.

One of our unannounced projects was unexpectedly cancelled by its publisher, forcing us to reduce our staff by 12 people. Our remaining projects–Broken Age, Massive Chalice, and Grim Fandango Remastered, were unaffected…

That’s all the information we have and while there’ll be a brief attempt to squint between the lines below, first up are condolences and best wishes for the future to those affected.

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Open, Pour: Massive Chalice Out In Early Access

By Alice O'Connor on November 13th, 2014.

Strategising.

I wouldn’t pay £17.24 to have a got at a work-in-progress giant cup. A wad of wet clay flapping about on a wheel and the constant risk of a spectral Patrick Swayze? I certainly wouldn’t drink out of that. Massive Chalice, however, is something I might consider paying for an early look at. (Do you see what I did there?) Double Fine’s lineage-o-turn-based-strategy launched into Early Access this week, letting all and sundry command armies and make babies to carry on the fight. Our Alec dubbed it “SEXCOM!” after playing an earlier build last month, the wag. Sure, I’ll play SEXCOM.

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Trick Or Treat: Costume Quest 2 Out Now

By Alice O'Connor on October 7th, 2014.

Boo!

Oh, we can all be cynical about the commercialisation of religious festivals and The Man trying to import American commercial holidays we have no sentimental attachment to, but look. Watch the Costume Quest 2 launch trailer and feel a little bit warm inside about Halloween. Look at those happy little children (admittedly fictional children created by adults) and their adorable little spooky costumes and think “Awww, isn’t that nice?” It’s a proper launch-launch trailer too, none of that ‘weeks in advance’ nonsense, coming this evening just as Double Fine’s RPG launched on Steam for Windows, Mac, and Linux at £10.99.

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Tim Schafer On The End Of Spacebase DF-9’s Development

By Graham Smith on September 22nd, 2014.

Dwarf Abort-ress more like.

Last week Double Fine announced that Spacebase DF-9 development was coming to an end. The issue was that hundreds of features that had previously been listed as “maybe possibly” coming to the game were no longer to going to be delivered, replaced instead with the release of the game’s LUA codebase so the community could add content themselves.

People are understandably peeved. Tim Schafer has now commented on the game’s Steam discussion forum in response to some of the common questions about what happened.

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Spacebase DF-9 Development To Cease, Game To Release

By Adam Smith on September 18th, 2014.

Double Fine have announced that development of Spacebase DF-9 is coming to an end and the development plan listing planned features has been removed. The Steam Early Access page has been updated to state that version 1.0 is due for release. It “will be its final major update”, according to the recently updated development plans page. The previous version of that page contained hundreds of features that “might possibly” be implemented at some point. Today’s update makes it clear that any future implementation will be in the hands of the users rather than Double Fine themselves, thanks to a full source code release.

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Hack ‘N’ Slash: Wot I Think

By John Walker on September 11th, 2014.

Double Fine’s devious hacking/programming action puzzler Hack ‘N’ Slash is now out of Early Access and into Version 1.0. I’ve run around jabbing USB sticks into ports all over the place, until I hit a wall of complexity I couldn’t find the will to pass. Here’s wot I think:

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Hack ‘n’ Slash Leaves Early Access, Brings Source Code

By Ben Barrett on September 10th, 2014.

One of the best ideas in videogames today, Hack ‘n’ Slash, has broken out of Early Access and is running amok on Steam proper. It’s a Zelda-like 2D adventure with the ability to modify the code of many of the objects in the world. This is used for, in equal measure, puzzle solving and comedy, able to unlock doors or make NPCs endlessly rotate on the spot. This release version also brings the last chapter of the game, filled with new puzzles and mechanics, as well as updating previous areas with more content. Naturally, a game so meta also shipped with the source code and now has Steam Workshop support, letting us dig deeper into its innards.

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Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

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Yes, Of Course: Grim Fandango Remaster Confirmed For PC

By Alice O'Connor on July 9th, 2014.

Cheer up, it's not the end of the world.

When Double Fine announced during E3 that they were remastering Grim Fandango for release on PlayStations, they carefully hemmed and hawed around saying it’ll be coming to PC too. “Talk about other platforms soon!” Tim Schafer cried, saying something very enthusiastic about working with Sony before leaping out a window and running for the hills. But obviously it will, right? Of course it will. Today Double Fine announced they’ll release their jazzed-up version of the lovely LucasArts adventure game for PC, Mac and Linux alongside the Sonybox versions.

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Grim Fandango Gets New-Fangled At Last, But…

By Alec Meer on June 10th, 2014.

Also in ‘hey, PS4, get orf moi land‘ news, it seems Sony’s latest under-telly monolith has managed to hoover up a surprise remastered version of beautifully bittersweet, death-themed adventure game Grim Fandango. No fair – so many of us PC types have been desperately wailing for these last ten years or so. The last great LucasArts game would enormously benefit from some modern spit’n’polish, especially to see its wonderful, weird scenes looking sharp and clear on our big, high res screens. To think that we may be denied it on our PCs is heartbreaking.

Fortunately, I spotted an update from Tim Schafer on the matter, clarifying that PS4 won’t be the only platform, when I was only halfway through necking that bottle of bleach, so perhaps I’ll be out of hospital in time to play the strongly-implied PC version.
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Impressions: Hack ‘N’ Slash

By Craig Pearson on May 19th, 2014.

The first thing that happens in Hack ‘N’ Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword’s external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game’s outer layer to manipulate the code beneath the surface. Me? I’ll just lazily use it as a way of introducing the concept and then hop into the game proper. Oh, and I’ll also say it’s great.

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Hack The Planet: Early Access Granted To Hack ‘N’ Slash

By Alice O'Connor on May 7th, 2014.

Hack that bird!

As a Zelda-y action-adventure game, Double Fine’s Hack ‘n’ Slash is impossible to complete. Obstacles are impassable, enemies are unkillable, and puzzles are unsolvable. That’s fine though because oh ho ho, Hack ‘n’ Slash is really a code-hacking puzzle game which happens to be wearing Zelda-green jimjams. Almost a month after its oddly premature launch trailer, Hack ‘n’ is now on Steam Early Access at £14.99.

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