Posts Tagged ‘Double Fine Productions’

Tim Schafer On The End Of Spacebase DF-9′s Development

By Graham Smith on September 22nd, 2014.

Dwarf Abort-ress more like.

Last week Double Fine announced that Spacebase DF-9 development was coming to an end. The issue was that hundreds of features that had previously been listed as “maybe possibly” coming to the game were no longer to going to be delivered, replaced instead with the release of the game’s LUA codebase so the community could add content themselves.

People are understandably peeved. Tim Schafer has now commented on the game’s Steam discussion forum in response to some of the common questions about what happened.

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Spacebase DF-9 Development To Cease, Game To Release

By Adam Smith on September 18th, 2014.

Double Fine have announced that development of Spacebase DF-9 is coming to an end and the development plan listing planned features has been removed. The Steam Early Access page has been updated to state that version 1.0 is due for release. It “will be its final major update”, according to the recently updated development plans page. The previous version of that page contained hundreds of features that “might possibly” be implemented at some point. Today’s update makes it clear that any future implementation will be in the hands of the users rather than Double Fine themselves, thanks to a full source code release.

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Hack ‘N’ Slash: Wot I Think

By John Walker on September 11th, 2014.

Double Fine’s devious hacking/programming action puzzler Hack ‘N’ Slash is now out of Early Access and into Version 1.0. I’ve run around jabbing USB sticks into ports all over the place, until I hit a wall of complexity I couldn’t find the will to pass. Here’s wot I think:

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Hack ‘n’ Slash Leaves Early Access, Brings Source Code

By Ben Barrett on September 10th, 2014.

One of the best ideas in videogames today, Hack ‘n’ Slash, has broken out of Early Access and is running amok on Steam proper. It’s a Zelda-like 2D adventure with the ability to modify the code of many of the objects in the world. This is used for, in equal measure, puzzle solving and comedy, able to unlock doors or make NPCs endlessly rotate on the spot. This release version also brings the last chapter of the game, filled with new puzzles and mechanics, as well as updating previous areas with more content. Naturally, a game so meta also shipped with the source code and now has Steam Workshop support, letting us dig deeper into its innards.

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Brawl Of The Wild: Double Fine To Publish Gang Beasts

By Adam Smith on August 19th, 2014.

Gang Beasts, even in pre-release form, is one of the best games I’ve played this year. It’s a multiplayer brawling game, with elements of Dreamcast classic Powerstone in among the wrestling and clumsy acrobatics. Whether you’re struggling to roll a momentarily unconscious foe out of a ferris wheel carriage, or stumbling headfirst into a meat grinder, Gang Beasts is a wonderful combination of applied skill and improvised farce. The next update, which will coincide with a Steam Early Access launch, places the game under the Double Fine umbrella. Details below.

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Yes, Of Course: Grim Fandango Remaster Confirmed For PC

By Alice O'Connor on July 9th, 2014.

Cheer up, it's not the end of the world.

When Double Fine announced during E3 that they were remastering Grim Fandango for release on PlayStations, they carefully hemmed and hawed around saying it’ll be coming to PC too. “Talk about other platforms soon!” Tim Schafer cried, saying something very enthusiastic about working with Sony before leaping out a window and running for the hills. But obviously it will, right? Of course it will. Today Double Fine announced they’ll release their jazzed-up version of the lovely LucasArts adventure game for PC, Mac and Linux alongside the Sonybox versions.

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Grim Fandango Gets New-Fangled At Last, But…

By Alec Meer on June 10th, 2014.

Also in ‘hey, PS4, get orf moi land‘ news, it seems Sony’s latest under-telly monolith has managed to hoover up a surprise remastered version of beautifully bittersweet, death-themed adventure game Grim Fandango. No fair – so many of us PC types have been desperately wailing for these last ten years or so. The last great LucasArts game would enormously benefit from some modern spit’n'polish, especially to see its wonderful, weird scenes looking sharp and clear on our big, high res screens. To think that we may be denied it on our PCs is heartbreaking.

Fortunately, I spotted an update from Tim Schafer on the matter, clarifying that PS4 won’t be the only platform, when I was only halfway through necking that bottle of bleach, so perhaps I’ll be out of hospital in time to play the strongly-implied PC version.
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Impressions: Hack ‘N’ Slash

By Craig Pearson on May 19th, 2014.

The first thing that happens in Hack ‘N’ Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword’s external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game’s outer layer to manipulate the code beneath the surface. Me? I’ll just lazily use it as a way of introducing the concept and then hop into the game proper. Oh, and I’ll also say it’s great.

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Hack The Planet: Early Access Granted To Hack ‘N’ Slash

By Alice O'Connor on May 7th, 2014.

Hack that bird!

As a Zelda-y action-adventure game, Double Fine’s Hack ‘n’ Slash is impossible to complete. Obstacles are impassable, enemies are unkillable, and puzzles are unsolvable. That’s fine though because oh ho ho, Hack ‘n’ Slash is really a code-hacking puzzle game which happens to be wearing Zelda-green jimjams. Almost a month after its oddly premature launch trailer, Hack ‘n’ is now on Steam Early Access at £14.99.

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How Health Troubles And Obamacare Gave Life To Last Life

By Nathan Grayson on April 28th, 2014.

Last Life is an exceedingly promising looking cyberpunk noir adventure game being published by Double Fine. As is often the case with these things, you’re solving a murder. As is significantly less often the case with these things, it’s your own. The game’s utopian, dystopian, MarsTopian future posits that humans have figured out how to 3D print new bodies, thus making The End significantly less… final. It’s an interesting conceit for a mystery plot, but it turns out that the rabbit hole runs much deeper for creator Sam Farmer. An abiding love for transhumanism practically bleeds out of him, and there’s a very good reason for this: he’s been struggling with a chronic disease for most of his life. His health issues are always right behind him, lunging to drag him down, hold him back. But this life doesn’t offer do-overs, so he’s done holding back. 

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Introducing Last Life, Aka ‘Kentucky Route Zero In Space’

By Nathan Grayson on April 10th, 2014.

You might remember that we liked sleepy-as-the-night, sharp-as-a-knife adventure Kentucky Route Zero quite a lot. We even gave it game of the year, doncha know. So when Last Life creator Sam Farmer told me his game was best described as “Kentucky Route Zero in space,” I nearly warbled with glee. The noir-themed tale of a detective trying to solve the mystery of his own murder has Double Fine‘s blessing and backing, and it’s taking to Kickstarter for one more boost. I sat down with Farmer for what turned out to be his first interview ever, and we discussed Last Life’s universe and story, Sherlock-style inspection mechanics, Double Fine’s involvement, what it means to be “noir,” and transhumanism. It’s all below.

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Double Fine Helps Escape Goat 2 Escape Onto Steam

By Nathan Grayson on March 25th, 2014.

Sure is rainy underground

It’s official: goats are taking over gaming. Between Goat Simulator, Escape Goat 2, and not really anything else, there’s no escaping it. They’re everywhere, by which I mean in more than zero places. But in Escape Goat especially, the bearded beasts of burden appear to be far more than a conduit for cheap laughs. Magical Time Bean’s goatroidvania sequel looks downright lavish, with strong systems underpinning attractive visuals and, you know, goats. There’s a launch trailer in the trap (and goat) ridden labyrinths below.

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The Lighthouse Customer: Spacebase DF-9

By Christopher Livingston on March 10th, 2014.

In space, everyone can hear you scream. They're just used to it.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station simulation in Spacebase DF-9.

It’s been a rough week for my little space station. We were boarded by a squad of Kill Bots who, as you might expect, tried to kill all non-bots. A massive fire in the life support chamber nearly knocked out the oxygen supply. Now, an alien parasite has appeared, and even though my security chief easily killed it, I’m left to wonder how the bug even got aboard. Perhaps it burrowed in through that hole in the hull? The one my security chief was just sucked out of to his death? That’s probably how.
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