Posts Tagged ‘Double Fine Productions’

Broken Age Needs More Money, Tries Steam Early Access

By Nathan Grayson on July 3rd, 2013.

Wake up! Double Fine needs money! GET JOBS.

HARK, A TWIST. Once upon a time, Double Fine’s Kickstarter-fueled adventure Broken Age had all the money in the world. Not a single couch cushion abyss was left un-mined, nor a piggy bank kept from the slaughter. But here’s the thing: apparently that wasn’t quite enough. Broken Age is, in effect, on track to go broke. In a new Kickstarter update, Tim Schafer explained: “Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.” Another Kickstarter, however, is out of the question, so Double Fine’s doing the next best thing: Steam Early Access. 

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Tim Schafer In Host Master Deux: Host Harder

By Alec Meer on March 28th, 2013.

the host with the most adventure games under his belt

It’s not actually called Host Harder, but it should have been, right? All I’m saying is Double Fine, if you want to pay me thousands of dollars to spend my days writing lazy comedic subtitles based on the names of 80s action movies, you know where I am. Call me. Any time. Any time at all. Wait, I had to step out for a minute – you didn’t call while I was away, did you? Call again now. I’m right here. Right by the phone. Waiting.

And while I wait, I shall be playing Host Master Deux: Quest For Identity (see what I mean? For God’s sakes, Double Fine), the sequel to the 2009 adventure game-ette about Schafer preparing to host the GDC Award Ceremony.
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On The Power And The Diminishing Returns Of “Indie”

By Lewie Procter on March 8th, 2013.


Something is happening. I’ve noticed it, you may have noticed it, and it’s probably no surprise to anyone who’s ever bought an “indie” record. The corporations with a finger in this delicious pie we call the games industry have been watching what’s happened, too. They’ve been watching the achievements of the likes of Jonathan Blow, 2Dboy, Notch/Mojang and other countless successful indie developers. Now, they’re changing the way the operate. And that is in turn changing how indies operate. Indie gaming will never be the same again. Is this a bad thing?

We talked to Double Fine, Positech, Klei and others to find out. Read the rest of this entry »

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Wot I Think: Brütal Legend

By Alec Meer on March 1st, 2013.

Brütal Legend was Tim Schafer and Double Fine’s follow-up to the cult classic Psychonauts, and tragically denied a PC release. Only now, four years late, it’s suddenly got one. A strange, very hard-to-describe hybrid of hack’n'slash action, real-time strategy and open-world racing/exploring, it’s also an unabashed love letter to the golden age of heavy metal: a tale of a Jack Black-voiced roadie finding himself transported to a fantasy world of demonic tyranny and rock imagery. With a mixed reception on console, will its strategic elements and ramped-up graphics make it a better fit on PC? If you like to gamble, I tell you I’m your man.
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Don’t Forget: Amnesia Fortnight Bundle Released

By Jim Rossignol on February 4th, 2013.


Double Fine have collected up their Amnesia Fortnight prototypes (a two week period where they crafted games voted for by the public) and are selling them as physical and digital editions. The $10 digital pack contains the prototypes Autonomous, Black Lake (pictured), Hack ‘N’ Slash, Spacebase DF-9, and the White Birch, as well as previous prototypes for Brazen, Happy Song, and Costume Quest.

Explanatory video thing below.
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Wot I Think: The Cave

By John Walker on January 24th, 2013.

We’d strongly hoped to bring you a review of the PC build of The Cave before now. Now the PC version is unlocked, and we’ve finally been able to play it, I’m able to tell you wot I think. And the strangest thing? The PC code is significantly better than the dodgy 360 version, making it all the more mysterious that it was kept from us.

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Puzzling: Double Fine Teases Ron Gilbert’s New Game

By Nathan Grayson on May 11th, 2012.

Spelunk is a weird word.
For the longest time, Double Fine’s been hinting at a “secret project” heralding from the gleefully demented brain of Monkey Island veteran Ron Gilbert. But what could it be? A truly next-gen oven mitt? Bread that butters other bread, which in turn butters it back? A bluetooth headset that doesn’t make you look like you deserve to be crushed by a phone factory? Turns out, it’s definitely better than all of those things put together, even though I have no earthly idea what it is yet. I mean, look at that image. Apparently, Game Informer had to assemble it from separate, smaller images. This, I am certain, could revolutionize gaming – provided, of course, Double Fine includes a 37-step tutorial explaining that the small pieces aren’t for eating. I always mess that part up.

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Three Million Dollars Pledged To Double Fine

By Craig Pearson on March 13th, 2012.

In these hands... ALL THE MONEY!
I wonder how Kickstarter will deliver the money that’s been pledged to Double Fine to make their game? The magic number of three million dollars has just been crossed with 11 hours still to go, so the Double Fine Adventure is go. It was “go” a few hours after it launched, so now I’ve rendered the term meaningless. Please strike it from your dictionaries. But back to the question at hand: Kickstarter will have at least three million dollars for Tim Schafer by the end of today’s countdown, and they need to give it to him to make an old school adventure. I hope he’s asked to a creepy mansion and has to perform a series of baffling tasks to get to a treasure chest, and in that chest is a thing, like a giant diamond, and in that diamond is, like, a cheque. That would be pretty sweet. They’ve released the blooper reel from the first video, which is your reward for backing RPS. With your eyes.
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Living Doll: Stacking Is Out On PC

By Jim Rossignol on March 7th, 2012.

Me and my computer, yesterday.
Hello, you. I thought you’d like to know that Stacking is out on Steam. Stacking is Double Fine’s puzzley adventure based on nesting dolls. It’s proper lovely. There’s even “money off” until the 13th. But should you buy it? There’s no demo! Well I played a couple of hours of it on the console box, and it was okay – but don’t take my back-handed recommendation as your guide, instead, look into your heart, and if there is only a clown’s face in there, staring silently back at you, wait for Alec’s Wot I Think, which should turn up later this week.

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Tim Schafer and Ron Gilbert Gabbin’ About Games

By Craig Pearson on February 27th, 2012.

'Whatcha thinkin' 'bout?' 'Games. You?' 'Games.'
John spent this weekend glowing after interviewing Tim Schafer on Friday evening. He’s listening to it right now, so he can make text zaps for your eye goo. But that’s this afternoon-ish. In the here and now I have an interview, the first in a series it seems, by Double Fine’s Tim talking to Double Fine’s Grumpy Gilbert about a genre of game called “Adventure”. It was filmed before the Kickstarter madness propelled their old-school 2D adventure game upwards, so it’s rather humble and nice. I expect the next video to be shot in 3D on a beach, with Tim reclined in a sun lounger while George Clooney reads out the questions and instructs the interviewee to not look directly at Tim. Until that day, here’s everyday Tim and Ron talking about adventure games, in the Double Fine offices.
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