Posts Tagged ‘Double Fine Productions’

Impressions: Hack ‘N’ Slash

By Craig Pearson on May 19th, 2014.

The first thing that happens in Hack ‘N’ Slash is the player is given a weapon, a sword, and then it breaks. Beneath the sword’s external stabby part is a USB interface. A smarter person would point out how this is a microcosm of the game, because you solve puzzles by peeling away the game’s outer layer to manipulate the code beneath the surface. Me? I’ll just lazily use it as a way of introducing the concept and then hop into the game proper. Oh, and I’ll also say it’s great.

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Hack The Planet: Early Access Granted To Hack ‘N’ Slash

By Alice O'Connor on May 7th, 2014.

Hack that bird!

As a Zelda-y action-adventure game, Double Fine’s Hack ‘n’ Slash is impossible to complete. Obstacles are impassable, enemies are unkillable, and puzzles are unsolvable. That’s fine though because oh ho ho, Hack ‘n’ Slash is really a code-hacking puzzle game which happens to be wearing Zelda-green jimjams. Almost a month after its oddly premature launch trailer, Hack ‘n’ is now on Steam Early Access at £14.99.

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How Health Troubles And Obamacare Gave Life To Last Life

By Nathan Grayson on April 28th, 2014.

Last Life is an exceedingly promising looking cyberpunk noir adventure game being published by Double Fine. As is often the case with these things, you’re solving a murder. As is significantly less often the case with these things, it’s your own. The game’s utopian, dystopian, MarsTopian future posits that humans have figured out how to 3D print new bodies, thus making The End significantly less… final. It’s an interesting conceit for a mystery plot, but it turns out that the rabbit hole runs much deeper for creator Sam Farmer. An abiding love for transhumanism practically bleeds out of him, and there’s a very good reason for this: he’s been struggling with a chronic disease for most of his life. His health issues are always right behind him, lunging to drag him down, hold him back. But this life doesn’t offer do-overs, so he’s done holding back. 

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Introducing Last Life, Aka ‘Kentucky Route Zero In Space’

By Nathan Grayson on April 10th, 2014.

You might remember that we liked sleepy-as-the-night, sharp-as-a-knife adventure Kentucky Route Zero quite a lot. We even gave it game of the year, doncha know. So when Last Life creator Sam Farmer told me his game was best described as “Kentucky Route Zero in space,” I nearly warbled with glee. The noir-themed tale of a detective trying to solve the mystery of his own murder has Double Fine‘s blessing and backing, and it’s taking to Kickstarter for one more boost. I sat down with Farmer for what turned out to be his first interview ever, and we discussed Last Life’s universe and story, Sherlock-style inspection mechanics, Double Fine’s involvement, what it means to be “noir,” and transhumanism. It’s all below.

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Double Fine Helps Escape Goat 2 Escape Onto Steam

By Nathan Grayson on March 25th, 2014.

Sure is rainy underground

It’s official: goats are taking over gaming. Between Goat Simulator, Escape Goat 2, and not really anything else, there’s no escaping it. They’re everywhere, by which I mean in more than zero places. But in Escape Goat especially, the bearded beasts of burden appear to be far more than a conduit for cheap laughs. Magical Time Bean’s goatroidvania sequel looks downright lavish, with strong systems underpinning attractive visuals and, you know, goats. There’s a launch trailer in the trap (and goat) ridden labyrinths below.

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The Lighthouse Customer: Spacebase DF-9

By Christopher Livingston on March 10th, 2014.

In space, everyone can hear you scream. They're just used to it.

Each Monday, Chris Livingston visits an early access game and reports back with stories about whatever he finds inside. This week, space station simulation in Spacebase DF-9.

It’s been a rough week for my little space station. We were boarded by a squad of Kill Bots who, as you might expect, tried to kill all non-bots. A massive fire in the life support chamber nearly knocked out the oxygen supply. Now, an alien parasite has appeared, and even though my security chief easily killed it, I’m left to wonder how the bug even got aboard. Perhaps it burrowed in through that hole in the hull? The one my security chief was just sucked out of to his death? That’s probably how.
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The RPS Verdict: Double Fine’s Broken Age, Act 1

By Alec Meer on February 12th, 2014.

From the distant, waterlogged land of Bath Spa, John Walker sits at a keyboard and dreams of another world. A world by the sea. A world where 95% of its male population are bearded and wear Converse. Untold distances away, in said sea-neighbouring world of Brighton, Alec Meer also sits at a keyboard and imagines a tourist-besieged town made up of yellow buildings and fading magazine publishers.

Somehow, the two writers’ minds reach each other across the gulf of space and time. And they have something they must discuss: Double Fine’s Kickstarted revivalist adventure game, Broken Age, whose first ‘Act’ was released last week. They talk of its two lead characters, they talk of its unfinished nature, they talk of its puzzles, they talk of what they wanted but what they got, they talk of shrunken heads and peaches.
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Amnesia Fortnight 2014 Offers 31 New Double Fine Pitches

By Graham Smith on February 7th, 2014.

Also Breach looks a lot like Heat Signature.

Amnesia Fortnight is two weeks every year during which Double Fine allow their entire staff to pitch and make game prototypes, with the goal of eventually expanding a few of those games, and maybe turning some into a full retail release. It’s the process through which Costume Quest and Stacking were born; it was opened to public voting and documenting last year, birthing Spacebase; and it’s now back for another while around.

As per last year, that means you can buy your way into the process via a pay-what-you-want Humble page. That let’s you vote on which of the 31 prototypes get developed (including 4 by Adventure Time creator Pendleton Ward), and perhaps most excitingly lets you watch the 2 Player documentaries of the entire process.

I’ve embedded Double Fine’s introductory video a few of the best pitch videos and trailers for a couple of games below.
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Broken Age Needs More Money, Tries Steam Early Access

By Nathan Grayson on July 3rd, 2013.

Wake up! Double Fine needs money! GET JOBS.

HARK, A TWIST. Once upon a time, Double Fine’s Kickstarter-fueled adventure Broken Age had all the money in the world. Not a single couch cushion abyss was left un-mined, nor a piggy bank kept from the slaughter. But here’s the thing: apparently that wasn’t quite enough. Broken Age is, in effect, on track to go broke. In a new Kickstarter update, Tim Schafer explained: “Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money.” Another Kickstarter, however, is out of the question, so Double Fine’s doing the next best thing: Steam Early Access. 

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Tim Schafer In Host Master Deux: Host Harder

By Alec Meer on March 28th, 2013.

the host with the most adventure games under his belt

It’s not actually called Host Harder, but it should have been, right? All I’m saying is Double Fine, if you want to pay me thousands of dollars to spend my days writing lazy comedic subtitles based on the names of 80s action movies, you know where I am. Call me. Any time. Any time at all. Wait, I had to step out for a minute – you didn’t call while I was away, did you? Call again now. I’m right here. Right by the phone. Waiting.

And while I wait, I shall be playing Host Master Deux: Quest For Identity (see what I mean? For God’s sakes, Double Fine), the sequel to the 2009 adventure game-ette about Schafer preparing to host the GDC Award Ceremony.
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On The Power And The Diminishing Returns Of “Indie”

By Lewie Procter on March 8th, 2013.


Something is happening. I’ve noticed it, you may have noticed it, and it’s probably no surprise to anyone who’s ever bought an “indie” record. The corporations with a finger in this delicious pie we call the games industry have been watching what’s happened, too. They’ve been watching the achievements of the likes of Jonathan Blow, 2Dboy, Notch/Mojang and other countless successful indie developers. Now, they’re changing the way the operate. And that is in turn changing how indies operate. Indie gaming will never be the same again. Is this a bad thing?

We talked to Double Fine, Positech, Klei and others to find out. Read the rest of this entry »

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Wot I Think: Brütal Legend

By Alec Meer on March 1st, 2013.

Brütal Legend was Tim Schafer and Double Fine’s follow-up to the cult classic Psychonauts, and tragically denied a PC release. Only now, four years late, it’s suddenly got one. A strange, very hard-to-describe hybrid of hack’n’slash action, real-time strategy and open-world racing/exploring, it’s also an unabashed love letter to the golden age of heavy metal: a tale of a Jack Black-voiced roadie finding himself transported to a fantasy world of demonic tyranny and rock imagery. With a mixed reception on console, will its strategic elements and ramped-up graphics make it a better fit on PC? If you like to gamble, I tell you I’m your man.
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Don’t Forget: Amnesia Fortnight Bundle Released

By Jim Rossignol on February 4th, 2013.


Double Fine have collected up their Amnesia Fortnight prototypes (a two week period where they crafted games voted for by the public) and are selling them as physical and digital editions. The $10 digital pack contains the prototypes Autonomous, Black Lake (pictured), Hack ‘N’ Slash, Spacebase DF-9, and the White Birch, as well as previous prototypes for Brazen, Happy Song, and Costume Quest.

Explanatory video thing below.
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