Posts Tagged ‘Double-Fine’

MASSIVE CHALICE: Moderate Impressions

By Alec Meer on October 29th, 2014.

MASSIVE CHALICE (their capitals, not mine) is a Kickstarted strategy-roleplaying game from Psychnoauts, Costume Quest and Broken Age dev Double Fine. (Yes, they do seem to be chucking out a game every other week right now, and not without casualties.) Set in a fantasy kingdom besieged by demonic forces, you must raise and then control a defensive army, ideally sourced from the offspring of your best fighters. I’ve spent some time with the ‘premium backer beta.’
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Sad Space Party: Spacebase DF-9 Leaves Early Access

By Alice O'Connor on October 29th, 2014.

Hitting the space bar.

A game’s launch is usually such a happy affair, all streamers and balloons and fruit punch and jelly and ice cream and cartwheeling clowns, but it’s a little bittersweet for Spacebase DF-9. It’s not the game Double Fine wanted it to be, nor the game advertised to Early Access purchasers. DF scaled plans down last month as announced they couldn’t afford to keep making the sim space station, and would simply get it to a stable, finished-ish state then release the source code.

Spacebase DF-9 version 1.0 launched this week, also bringing players a virtual party bag containing the source and a free copy of Hack ‘n’ Slash. HnS owners were given a copy of Spacebase too.

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Wot I Think: Costume Quest 2

By Alec Meer on October 10th, 2014.

Hi there!

Costume Quest 2 is a roleplaying and puzzle game from Psychonauts and Broken Age studio Double Fine. It’s about kids’ Halloween costumes actually transforming them, and thus enabling them to battle time-travelling dentists and candy-snatching aliens, in a fight to save the future from sugar-phobic tyranny. It’s out now.

“Is that a children’s game?” she asked in confusion.

“Uh. Not.. really,” I spluttered in embarrassment. “Sort of. It’s kind of…for everyone.”

Why didn’t I just say “yeah, but so what?”
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Hack ‘N’ Slash’s Early Access Trailer Is Just The Greatest

By Nathan Grayson on April 12th, 2014.

Just watch.

Double Fine’s Hack ‘N’ Slash piqued my curiosity when I saw (and video-ed) its ultra-clever hacking antics last month, and soon it will give you the keys to its sparkling kingdom of 1s and 0s. Since it’s a videogame, that of course means a trailer is in order, lest people just stand in place, slack-jawed, like racers who’ve yet to hear a starting gun. In the modern gaming world, we are lost without trailers. They tell us where to go, what to buy, how to live. It’s a chilling thought, but look! A funny video on the Internet and huh what was I even talking about again?

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Double Fine’s Hack ‘N’ Slash Is Not What It Seems

By Nathan Grayson on March 25th, 2014.

Double Fine can’t stop announcing games. They refuse. Tim Schafer and co have so many dollops of digital glee in the oven, in fact, that you might have entirely forgotten about Hack ‘N’ Slash. It is not, as you might expect, a game about hacking and slashing or even gently bopping on the head in a way that implies mild disapproval. Rather, the entire world – the entire game – is hackable. It might look like The Legend of Zelda (that’s intentional), but it plays like… well, pretty much nothing I’ve ever seen. You wield a giant USB stick that lets you dig around in the code of enemies and objects in the game world. And it’s *real* code. You can and probably will crash the entire game, though save state trickery keeps that from ruining the whole experience. Honestly, it’s a bit tough to wrap your mind around at times. Go below for an explanation and demo from lead designer Brandon Dillon.

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Game Dev Super Group Finally Announces Game

By Nathan Grayson on March 14th, 2014.

I hope they end up calling it Firewatch: Origins

Campo Santo is a new studio made up of top tier talent from – DEEP BREATH – Double Fine, Klei, Telltale, and 2K Marin. OK, that didn’t require much air to say out loud at all and I can type without breathing for probably, like, hours, but you get the idea. With the powers of Mark of the Ninja lead Nels Anderson, Walking Dead: Season One leads Sean Vanaman and Jake Rodkin, ex-Irrational and Double Fine man Chris Remo, and artist Olly Moss (among others) combined, we get a story-based mystery about isolation, the creeping unknown, and human relationships set in… rural Wyoming. Huh. It’s called Firewatch, and it seems interesting. I think. Also incredibly orange. Scant first details below.

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Costume Quest 2! Costume Quest 2! Costume Que–

By Nathan Grayson on March 11th, 2014.

Flower petals glued to the eyeballs? Now that's some Halloween dedication.

Ahem. So as you may have already surmised, there is going to be a Costume Quest 2. The original Costume Quest was a delightful Halloween-themed role-playing romp from Double Fine that warmed hearts and had Alec’s internal, infernal grin factory working over time. But it was also a rather insubstantial snack of a game, all things considered. A sticky-sweet Halloween treat, but far from the sumptuous meal it could’ve been. That in mind, I’m very, very, very excited that Double Fine is carving a second Costume Quest from its colossal game development pumpkin. I doubt it’ll be some sprawling mega-opus, but I certainly won’t say no to a slightly improved stroll down the darkest of child-friendly candy-filled alleys.

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Double Fine’s Unused ‘Bad Golf 2′ Idea Being Made By Fans

By Alec Meer on February 25th, 2014.

Perhaps Bad Golf 2 will prove to be the One Direction of Double Fine’s latest Amnesia Fortnight prototype-off. Not selected as a winning project in the X-Factorish voting, it seemed destined to never become a reality – until fans decided to make it anyway. And now it’s generating more headlines than any of the ‘official’ picks did.

Fortunately, Double Fine have given it their blessing. I.e. they haven’t sent a pack of lawyers after it.
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Broken Age Act II Already Funded, Claims Double Fine

By Nathan Grayson on February 22nd, 2014.

Once upon a time in Prior Age 2013, you might remember that Tim Schafer garnered some Internet scorn by confessing that Broken Age had broken Double Fine’s bank. This despite a Kickstarter so successful that it kickstarted the notion of using Kickstarter for games (Kickstarter). But then Schafer and co, those clever jesters, they hatched a scheme: break the game into two parts (WORDPLAY) and then use the first to fund the second. So, did it work? It’s a multilayered question, a  nigh-ineffable series of concepts, a seemingly simple binary that explodes into mind-boggling complexity, and the answer is yes.

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Double Fine’s Amnesia Fortnight Is Go, Livestreamed

By John Walker on February 19th, 2014.

Double Fine’s annual fortnight of pausing all their other work to focus on creating original prototypes has begun. With the pitches whittled down to four, the studio is now divided up into groups to create those games over the next two weeks. And you can watch a lot of it happening. Below.

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Amnesia Fortnight: Four Pitches Advance To Prototype Stage

By Graham Smith on February 14th, 2014.

Yep.

Amnesia Fortnight moves pretty fast. One week ago Double Fine’s yearly-except-when-busy publicly voted game prototype jam started with 31 pitch videos. Now backers have had time to vote, that list has been whittled down to the four games that are going to be developed into a prototype. The winners? Steed, Mnemonic, Dear Leader and Adventure Time creator Pendleton “the person I would most like to meet” Ward’s Little Pink Best Buds.

I’ve embedded the video pitches for each of the selected games below.
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Broken Age Comes Out Today: Are You Going To Buy It?

By John Walker on January 28th, 2014.

Today is likely to be one of the most interesting days for Kickstarter watchers. Broken Age, the adventure game that made the crowdfunding format a gaming household name, is out on sale today. Right now, in fact. So the question that’s left to be answered is: how many people are there who are interested in buying it, who weren’t interested in funding it?

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A Game And A Chat Ep 1: Tim Schafer

By Nathan Grayson on January 22nd, 2014.

And now for something completely different. Or, well, actually kinda similar to other stuff you might have seen before, but in video form and on RPS. A Game And A Chat (tentative title, probably) is a weekly live show in which I play a game with a developer and, you know, chat with them. At the same time. I am nothing if not multi-talented. Sometimes the game will be all shiny and new, other times it’ll be aged, haggard, and only tangentially relevant. Who knows? Maybe one day it’ll be a boardgame. Or tag. Or cage-fighting. This first episode, however, is fairly straightforward. Given that Broken Age is about to land in the click-hungry hands of the masses, I thought I’d bring Tim Schafer into the studio. By which I mean my bedroom. Via, er, a webcam. But not like that. Oh jeez just click past the break and watch us discuss Serious Topics while being accused of murder by trees or something. We’re kicking off at 11:00 AM PT/7:00 PM GMT*.

Update: We’re done! The full video is posted below.

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