Posts Tagged ‘Double-Fine’

Massive Chalice Spills Out Of Early Access On June 1st

By Jem Alexander on May 15th, 2015.

Anyone else picture a KFC Bargain Bucket whenever you hear the words Massive Chalice [official site]? No? Just me? To be fair, I think about KFC all the time so it’s possible there’s no causation there. Regardless, I’ve already planned to sit down with a massive chalice of chicken when I tuck in to the full release of Massive Chalice’s turn-based genetic tactics on June 1st.

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Why Broken Age Act 2’s Story Is An Awful Mess

By John Walker on April 29th, 2015.

It wasn’t possible for me to get into exactly why Broken Age Act 2’s [official site] story is quite such a betrayal of the first half’s potential in my review. It’s all major spoilers. So, with that in mind, the following article contains plot spoilers up to the very end of Act 2.

While Broken Age Act 2 is a let-down in many ways, not least the dreadful puzzles, for me the complete abandoning of what had seemed so special in the first half is what sucked the most. I’ve explored why.

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Wot I Think: Broken Age Act 2

By John Walker on April 27th, 2015.

Over a year since the first act was belatedly released, Double Fine’s seminal Kickstarter project Broken Age is now complete. Act 1 was bursting with potential, if a somewhat flawed PC adventure. Obviously this review is of the second half of a game, so will contain some light spoilers for the core plot (but avoids most). Can it live up to the potential it suggested in its first half? Here’s wot I think:

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Play It Again, Manny: Grim Fandango Remastered OST

By Alec Meer on April 24th, 2015.

Can you hear the sound of us not talking?

Rare’s the day we post about game soundtracks here, because by sheer coincidence every member of RPS was born without the ability to enjoy music at the same time as watching pixels flash, but I’ll make an exception. Why? Oh, a combination of this one being a little bit special and my being hopelessly mired in the past, I guess.
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MASSIVE CHALICE: Moderate Impressions

By Alec Meer on October 29th, 2014.

MASSIVE CHALICE (their capitals, not mine) is a Kickstarted strategy-roleplaying game from Psychnoauts, Costume Quest and Broken Age dev Double Fine. (Yes, they do seem to be chucking out a game every other week right now, and not without casualties.) Set in a fantasy kingdom besieged by demonic forces, you must raise and then control a defensive army, ideally sourced from the offspring of your best fighters. I’ve spent some time with the ‘premium backer beta.’
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Sad Space Party: Spacebase DF-9 Leaves Early Access

By Alice O'Connor on October 29th, 2014.

Hitting the space bar.

A game’s launch is usually such a happy affair, all streamers and balloons and fruit punch and jelly and ice cream and cartwheeling clowns, but it’s a little bittersweet for Spacebase DF-9. It’s not the game Double Fine wanted it to be, nor the game advertised to Early Access purchasers. DF scaled plans down last month as announced they couldn’t afford to keep making the sim space station, and would simply get it to a stable, finished-ish state then release the source code.

Spacebase DF-9 version 1.0 launched this week, also bringing players a virtual party bag containing the source and a free copy of Hack ‘n’ Slash. HnS owners were given a copy of Spacebase too.

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Wot I Think: Costume Quest 2

By Alec Meer on October 10th, 2014.

Hi there!

Costume Quest 2 is a roleplaying and puzzle game from Psychonauts and Broken Age studio Double Fine. It’s about kids’ Halloween costumes actually transforming them, and thus enabling them to battle time-travelling dentists and candy-snatching aliens, in a fight to save the future from sugar-phobic tyranny. It’s out now.

“Is that a children’s game?” she asked in confusion.

“Uh. Not.. really,” I spluttered in embarrassment. “Sort of. It’s kind of…for everyone.”

Why didn’t I just say “yeah, but so what?”
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Hack ‘N’ Slash’s Early Access Trailer Is Just The Greatest

By Nathan Grayson on April 12th, 2014.

Just watch.

Double Fine’s Hack ‘N’ Slash piqued my curiosity when I saw (and video-ed) its ultra-clever hacking antics last month, and soon it will give you the keys to its sparkling kingdom of 1s and 0s. Since it’s a videogame, that of course means a trailer is in order, lest people just stand in place, slack-jawed, like racers who’ve yet to hear a starting gun. In the modern gaming world, we are lost without trailers. They tell us where to go, what to buy, how to live. It’s a chilling thought, but look! A funny video on the Internet and huh what was I even talking about again?

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Double Fine’s Hack ‘N’ Slash Is Not What It Seems

By Nathan Grayson on March 25th, 2014.

Double Fine can’t stop announcing games. They refuse. Tim Schafer and co have so many dollops of digital glee in the oven, in fact, that you might have entirely forgotten about Hack ‘N’ Slash. It is not, as you might expect, a game about hacking and slashing or even gently bopping on the head in a way that implies mild disapproval. Rather, the entire world – the entire game – is hackable. It might look like The Legend of Zelda (that’s intentional), but it plays like… well, pretty much nothing I’ve ever seen. You wield a giant USB stick that lets you dig around in the code of enemies and objects in the game world. And it’s *real* code. You can and probably will crash the entire game, though save state trickery keeps that from ruining the whole experience. Honestly, it’s a bit tough to wrap your mind around at times. Go below for an explanation and demo from lead designer Brandon Dillon.

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Game Dev Super Group Finally Announces Game

By Nathan Grayson on March 14th, 2014.

I hope they end up calling it Firewatch: Origins

Campo Santo is a new studio made up of top tier talent from – DEEP BREATH – Double Fine, Klei, Telltale, and 2K Marin. OK, that didn’t require much air to say out loud at all and I can type without breathing for probably, like, hours, but you get the idea. With the powers of Mark of the Ninja lead Nels Anderson, Walking Dead: Season One leads Sean Vanaman and Jake Rodkin, ex-Irrational and Double Fine man Chris Remo, and artist Olly Moss (among others) combined, we get a story-based mystery about isolation, the creeping unknown, and human relationships set in… rural Wyoming. Huh. It’s called Firewatch, and it seems interesting. I think. Also incredibly orange. Scant first details below.

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Costume Quest 2! Costume Quest 2! Costume Que–

By Nathan Grayson on March 11th, 2014.

Flower petals glued to the eyeballs? Now that's some Halloween dedication.

Ahem. So as you may have already surmised, there is going to be a Costume Quest 2. The original Costume Quest was a delightful Halloween-themed role-playing romp from Double Fine that warmed hearts and had Alec’s internal, infernal grin factory working over time. But it was also a rather insubstantial snack of a game, all things considered. A sticky-sweet Halloween treat, but far from the sumptuous meal it could’ve been. That in mind, I’m very, very, very excited that Double Fine is carving a second Costume Quest from its colossal game development pumpkin. I doubt it’ll be some sprawling mega-opus, but I certainly won’t say no to a slightly improved stroll down the darkest of child-friendly candy-filled alleys.

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Double Fine’s Unused ‘Bad Golf 2′ Idea Being Made By Fans

By Alec Meer on February 25th, 2014.

Perhaps Bad Golf 2 will prove to be the One Direction of Double Fine’s latest Amnesia Fortnight prototype-off. Not selected as a winning project in the X-Factorish voting, it seemed destined to never become a reality – until fans decided to make it anyway. And now it’s generating more headlines than any of the ‘official’ picks did.

Fortunately, Double Fine have given it their blessing. I.e. they haven’t sent a pack of lawyers after it.
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Broken Age Act II Already Funded, Claims Double Fine

By Nathan Grayson on February 22nd, 2014.

Once upon a time in Prior Age 2013, you might remember that Tim Schafer garnered some Internet scorn by confessing that Broken Age had broken Double Fine’s bank. This despite a Kickstarter so successful that it kickstarted the notion of using Kickstarter for games (Kickstarter). But then Schafer and co, those clever jesters, they hatched a scheme: break the game into two parts (WORDPLAY) and then use the first to fund the second. So, did it work? It’s a multilayered question, a  nigh-ineffable series of concepts, a seemingly simple binary that explodes into mind-boggling complexity, and the answer is yes.

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