Posts Tagged ‘Double-Fine’

Broken Age Act II Already Funded, Claims Double Fine

Once upon a time in Prior Age 2013, you might remember that Tim Schafer garnered some Internet scorn by confessing that Broken Age had broken Double Fine’s bank. This despite a Kickstarter so successful that it kickstarted the notion of using Kickstarter for games (Kickstarter). But then Schafer and co, those clever jesters, they hatched a scheme: break the game into two parts (WORDPLAY) and then use the first to fund the second. So, did it work? It’s a multilayered question, a  nigh-ineffable series of concepts, a seemingly simple binary that explodes into mind-boggling complexity, and the answer is yes.

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Double Fine’s Amnesia Fortnight Is Go, Livestreamed

Double Fine’s annual fortnight of pausing all their other work to focus on creating original prototypes has begun. With the pitches whittled down to four, the studio is now divided up into groups to create those games over the next two weeks. And you can watch a lot of it happening. Below.

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Amnesia Fortnight: Four Pitches Advance To Prototype Stage

Yep.

Amnesia Fortnight moves pretty fast. One week ago Double Fine’s yearly-except-when-busy publicly voted game prototype jam started with 31 pitch videos. Now backers have had time to vote, that list has been whittled down to the four games that are going to be developed into a prototype. The winners? Steed, Mnemonic, Dear Leader and Adventure Time creator Pendleton “the person I would most like to meet” Ward’s Little Pink Best Buds.

I’ve embedded the video pitches for each of the selected games below.
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Broken Age Comes Out Today: Are You Going To Buy It?

Today is likely to be one of the most interesting days for Kickstarter watchers. Broken Age, the adventure game that made the crowdfunding format a gaming household name, is out on sale today. Right now, in fact. So the question that’s left to be answered is: how many people are there who are interested in buying it, who weren’t interested in funding it?

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A Game And A Chat Ep 1: Tim Schafer

And now for something completely different. Or, well, actually kinda similar to other stuff you might have seen before, but in video form and on RPS. A Game And A Chat (tentative title, probably) is a weekly live show in which I play a game with a developer and, you know, chat with them. At the same time. I am nothing if not multi-talented. Sometimes the game will be all shiny and new, other times it’ll be aged, haggard, and only tangentially relevant. Who knows? Maybe one day it’ll be a boardgame. Or tag. Or cage-fighting. This first episode, however, is fairly straightforward. Given that Broken Age is about to land in the click-hungry hands of the masses, I thought I’d bring Tim Schafer into the studio. By which I mean my bedroom. Via, er, a webcam. But not like that. Oh jeez just click past the break and watch us discuss Serious Topics while being accused of murder by trees or something. We’re kicking off at 11:00 AM PT/7:00 PM GMT*.

Update: We’re done! The full video is posted below.

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Wot I Think: Broken Age

Having so recently written about the first hour of Broken Age, it doesn’t make too much sense to overly repeat myself here. So it’s well worth reading that first half of this review first. This one continues on from there. So here’s the rest of wot i think:

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Hands On: Broken Age

It’s finally here. Well, if you were a backer. After almost two years since Tim Schafer kickstarted Kickstarter as one of the primary tools for funding independent videogame development, the Double Fine Adventure, Broken Age, is in players’ hands. With $3.3m raised, from 90,000 backers, and a year and a half more development than they planned, the first point and click adventure Schafer has made in twenty years will be out proper on the 28th, but the “beta” is with the backers today. Double Fine have asked both backers and press to hold off talking about most of the game until that latter release date, and it’ll be interesting to see how that goes. But for the moment, here are some early impressions of the first stages of the game.

Edit: Splendid news. Double Fine have lifted the embargo, and we’ll be able to bring you our review very soon.

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Broken Age Pt 1 Launching Next Week For Backers

There’s been some confusion and bad blood over the course of Broken Age‘s emphatically Kickstarted development cycle, but now the end (for the beta version of part one, because this is the year 2014) is nearly in sight. I guess all I can really say at this point is, break an age, Double Fine. You know, because it sounds like… like break a leg? Kinda? And the game is called Broken Age? Sigh, I know that look you’re giving me, entire RPS readership. You’re wordlessly suggesting that I should break my own legs in penance for that abysmal excuse for a joke, and also that you wish fire ants would begin erupting from my eyes, thematically unrelated though that might be. Fine. Fiiiiiiiiiine. But only for you.

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Double Fine’s Hack ‘N’ Slash Is Not Actually A Hack ‘N’ Slash

Can you solve a screenshot?

Oh Double Fine, you clever masters of language’s darkest arts, I see – and indeed, understand the true ramifications – of what you did there. You said a thing that sounded like one thing, but it actually meant something entirely different. How cunning, how deceptive. Language, my friends, will never be the same. The Amnesia-Fortnight-born Hack ‘N’ Slash isn’t a top-down action-packed hack-and-slash at all. Instead, it’s an adventure puzzler about hacking – like, with computers and stuff. What’s next? An RPG about rocket-propelled grenades? A Metroidvania that’s actually Metroid and Castlevania duct-taped together? A shooter that’s about shooing-away Ters, whatever those are? This is a brave new world.

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DF On Stacking And Costume Quest: ‘Anything Is Possible’

I, for one, think it's pretty obvious what's going on here.

Hey! Did you hear the news about Stacking and Costume Quest? No? Oh, right, that’s because I’m still in the process of reporting it. Well, the short version is, Double Fine – after what Tim Schafer describes as “a daring and top-secret midnight raid” on Nordic Games HQ – has reclaimed full rights to both Stacking and Costume Quest. Distribution, production, whatever else goes into making a game – all that good stuff. So what happens now? I got in touch with Double Fine to (double) find out.

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Stardystopia: Thoughts On Doublefine’s Spacebase DF-9

In Spacebase, no-one can hear you scream ‘but it’s only an alpha.’
Spacebase is pre-beta. You just won’t believe how vastly, hugely, mind- bogglingly pre-beta it is.
Spacebase: the unfinal build.
My god, it’s full of missing features.
They should’ve sent a QA guy. So alpha. So alpha… I had no idea.

I’ve been playing Doublefine’s new strategy-management game Spacebase DF-9, which launched on Steam’s oft-abused Early Access service yesterday. I’m comfortable with saying that now probably isn’t the right time to buy it – i.e. it feels too early for early access – but I’m equally comfortable with appreciating what it’s ultimately aiming to do even if it’s nowhere near doing it yet.
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Reveal: Double Fine’s Sci-Fi Dwarf Fortress, Spacebase DF-9

Double Fine does not, cannot, will not stop. Not for me, not for you, not for Death (which is why we’ll probably never see another Grim Fandango). Recently, we’ve seen the international house of chuckles both branch out from and return to its roots in Massive Chalice and Broken Age, respectively, but let’s not forget about Amnesia Fortnight. Last year, Tim Schafer and co teamed up with Humble Bundle to let players vote on prototypes, essentially deciding which games would win a golden ticket into full-scale development. Spacebase DF-9 is set to be the first fruit of those labors, and what a delectable thing it’s looking to be. Think Dwarf Fortress, but (for now) a bit simpler, far easier to parse, and in space. Oh, and it should be on Steam Early Access riiiight abouuuut… now. Video walkthrough with project lead JP LeBreton, interview, and more below. 

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How Kickstarter Got Gay Marriage Into Massive Chalice

In Double Fine’s Massive Chalice, heroes follow one of (videogame) life’s most well-worn paths: fight demons, fight demons, fight demons. But these heroes age, and their blood slowly ceases its boiling. They grow old and begin to seek out someone else to warm their weary bones. Also, to birth and raise the most powerful combat babies in all the realm because, you know, demons. Still, it’s a rather traditionally minded system at heart, so I had to ask: where do gay couples enter the picture, if at all? Massive Chalice lead Brad Muir was honest: that issue totally slipped his mind… at first. But then Kickstarter backers swooped in to save the day. Hurrah! It is, however, an ending that Muir doesn’t think would’ve been quite so happy had a traditional publisher been in the mix.

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