Posts Tagged ‘Double-Fine’

Hands On: Broken Age

It’s finally here. Well, if you were a backer. After almost two years since Tim Schafer kickstarted Kickstarter as one of the primary tools for funding independent videogame development, the Double Fine Adventure, Broken Age, is in players’ hands. With $3.3m raised, from 90,000 backers, and a year and a half more development than they planned, the first point and click adventure Schafer has made in twenty years will be out proper on the 28th, but the “beta” is with the backers today. Double Fine have asked both backers and press to hold off talking about most of the game until that latter release date, and it’ll be interesting to see how that goes. But for the moment, here are some early impressions of the first stages of the game.

Edit: Splendid news. Double Fine have lifted the embargo, and we’ll be able to bring you our review very soon.

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Broken Age Pt 1 Launching Next Week For Backers

There’s been some confusion and bad blood over the course of Broken Age‘s emphatically Kickstarted development cycle, but now the end (for the beta version of part one, because this is the year 2014) is nearly in sight. I guess all I can really say at this point is, break an age, Double Fine. You know, because it sounds like… like break a leg? Kinda? And the game is called Broken Age? Sigh, I know that look you’re giving me, entire RPS readership. You’re wordlessly suggesting that I should break my own legs in penance for that abysmal excuse for a joke, and also that you wish fire ants would begin erupting from my eyes, thematically unrelated though that might be. Fine. Fiiiiiiiiiine. But only for you.

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Double Fine’s Hack ‘N’ Slash Is Not Actually A Hack ‘N’ Slash

Can you solve a screenshot?

Oh Double Fine, you clever masters of language’s darkest arts, I see – and indeed, understand the true ramifications – of what you did there. You said a thing that sounded like one thing, but it actually meant something entirely different. How cunning, how deceptive. Language, my friends, will never be the same. The Amnesia-Fortnight-born Hack ‘N’ Slash isn’t a top-down action-packed hack-and-slash at all. Instead, it’s an adventure puzzler about hacking – like, with computers and stuff. What’s next? An RPG about rocket-propelled grenades? A Metroidvania that’s actually Metroid and Castlevania duct-taped together? A shooter that’s about shooing-away Ters, whatever those are? This is a brave new world.

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DF On Stacking And Costume Quest: ‘Anything Is Possible’

I, for one, think it's pretty obvious what's going on here.

Hey! Did you hear the news about Stacking and Costume Quest? No? Oh, right, that’s because I’m still in the process of reporting it. Well, the short version is, Double Fine – after what Tim Schafer describes as “a daring and top-secret midnight raid” on Nordic Games HQ – has reclaimed full rights to both Stacking and Costume Quest. Distribution, production, whatever else goes into making a game – all that good stuff. So what happens now? I got in touch with Double Fine to (double) find out.

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Stardystopia: Thoughts On Doublefine’s Spacebase DF-9

In Spacebase, no-one can hear you scream ‘but it’s only an alpha.’
Spacebase is pre-beta. You just won’t believe how vastly, hugely, mind- bogglingly pre-beta it is.
Spacebase: the unfinal build.
My god, it’s full of missing features.
They should’ve sent a QA guy. So alpha. So alpha… I had no idea.

I’ve been playing Doublefine’s new strategy-management game Spacebase DF-9, which launched on Steam’s oft-abused Early Access service yesterday. I’m comfortable with saying that now probably isn’t the right time to buy it – i.e. it feels too early for early access – but I’m equally comfortable with appreciating what it’s ultimately aiming to do even if it’s nowhere near doing it yet.
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Reveal: Double Fine’s Sci-Fi Dwarf Fortress, Spacebase DF-9

Double Fine does not, cannot, will not stop. Not for me, not for you, not for Death (which is why we’ll probably never see another Grim Fandango). Recently, we’ve seen the international house of chuckles both branch out from and return to its roots in Massive Chalice and Broken Age, respectively, but let’s not forget about Amnesia Fortnight. Last year, Tim Schafer and co teamed up with Humble Bundle to let players vote on prototypes, essentially deciding which games would win a golden ticket into full-scale development. Spacebase DF-9 is set to be the first fruit of those labors, and what a delectable thing it’s looking to be. Think Dwarf Fortress, but (for now) a bit simpler, far easier to parse, and in space. Oh, and it should be on Steam Early Access riiiight abouuuut… now. Video walkthrough with project lead JP LeBreton, interview, and more below. 

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How Kickstarter Got Gay Marriage Into Massive Chalice

In Double Fine’s Massive Chalice, heroes follow one of (videogame) life’s most well-worn paths: fight demons, fight demons, fight demons. But these heroes age, and their blood slowly ceases its boiling. They grow old and begin to seek out someone else to warm their weary bones. Also, to birth and raise the most powerful combat babies in all the realm because, you know, demons. Still, it’s a rather traditionally minded system at heart, so I had to ask: where do gay couples enter the picture, if at all? Massive Chalice lead Brad Muir was honest: that issue totally slipped his mind… at first. But then Kickstarter backers swooped in to save the day. Hurrah! It is, however, an ending that Muir doesn’t think would’ve been quite so happy had a traditional publisher been in the mix.

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DF’s Massive Chalice Funded, Skipping Stretch Goals

It must take a pretty cool grandma to knit someone a scarf made of ghosts.

We live in a terrifyingly inconsistent, frequently unpredictable world. Whether it’s a walk in the park or the ending to a Game of Thrones season, nothing goes according to plan and usually lots of people die. But there is some solace to be found – a few unflinching bastions of stability in a swirling storm of madness. I guess what I’m trying to say is, I wasn’t particularly worried that Double Fine’s second Kickstarter would fail. Given the rather groundbreaking history that preceded it, Massive Chalice seemed destined for success. $725,000 (and counting) later, here we are. So then, what’s next? Why, a stretch goal mountain that only ski lifts made of money can scale, right? Wrong, surprisingly.

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Don’t Go Broke Age: The Humble Double Fine Bundle

“Double Fine?” someone somewhere has probably said at some point maybe. “Who do they think they are, claiming to be twice as fine as the rest of us? I’m no fool. I don’t believe it for a second.” But, Mr Somewhere, what if you’re wrong? Then you’ll just look silly, your only solace coming in the fact that going off the grid in shame would be simple, given that you have the least Google-able name of all time. Clearly, the only solution to your conundrum is a test. You need to play most of Double Fine’s back catalog, but your gleaming shield of skepticism must be kept aloft. Buying these games full price would only create suspicion that you might harbor legitimate interest. We can’t have that. The solution? A new Humble Double Fine Bundle. It’s offering all of the laugh factory’s PC games except Iron Brigade on a pay-what-you-want basis, and a pre-purchase of Broken Age if you’re willing to part with $35. Exceedingly strange, vaguely arousing video after the break.

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Double Fine’s Broken Age Receives Trailerage

Double Fine must be celebrating their crowdfunded adventure game’s birthday, or some other sort of coming-of-Broken-Age event, because the game has received lots of gifts this week. First it was an actual name and a website, and now there’s a trailer. Lucky Broken Age! Nobody has ever made a trailer about me and I’ve had more birthdays than I care to remember. This is my first proper look at the art style and I think it’s absolutely delightful.

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