Rock, Paper, Shotgun

Posts Tagged ‘Doublefine’

Unicorns & Magic Cats: Tasha’s Game

Posted by John Walker on October 20th, 2008.

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That's the rainbow talking, not Tasha.

Double Fine, the prettiest and handsomest games developers in all the lands, are responsible for the shiny bauble of jumpy joy that is Psychonauts, and thus shall forever be carried aloft the shoulders of all with taste and dignity. This is in no small part thanks to the boss man, Tim “Big Long List of LucasArts Games” Schafer. And of course they’re currently working on Brutal Legend (although there’s all manner of confusion after Activision/Blizzard, in a move of such spectacular stupidity, dropped it during their Jeff Goldblum/fly styled merge). So another thing they do is put up fun Flash games on their website.

Only three so far, but each is well worth a play. The latest is Tasha’s Game, from the drawing hand of Tasha Harris and the programming mind of Klint Honeychurch. It’s a cute platforming affair with a splendidly new idea in its middle.

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Endless Escapism

Posted by Kieron Gillen on October 16th, 2007.

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We don’t link enough to occasional Corporate Paymasters The Escapist, I think. Let’s put that right, as their new issue has a few interviews which are of obvious interest to RPS-heads. Firstly, the have an interview profile on Tim “Grim Fandango/Psychonauts/Walker’s Future Bride” Schafer, where he deals with his decision to leave Lucasarts, start Doublefine and general tribulations. Here’s a quote where he talks about “creative” being used as a curse…

“People would just kinda be like, ‘Oh, it’s very creative.’ And it really seemed like the more you could make your game seem more like something else or more derivative of something else, the more comfortable they would be with it.”

We’ve also got interview profiles with the Sports Interactive guys on their original-Championship Manager/Football Manager dynasty and Running With Scissors about their vomit, sex and death Postal dynasty. And, if you had to choose to read but one feature… you know, I think I’d recommend the Postal one. We’re very aware of the creativity/money problem Schafer elaborates on, but to have Running With Scissors drop the comedy sex-monsters mask and actually argue their artistic corner with quotes like…

If we were in this for the money, then we would have made Doom 48, Unreal 57, Halo 99. You get the picture. We don’t make games for the mainstream, yet they really are very mainstream, if you ever truly play them. I’m proud to be different. There’s a reason why so many people, after they actually play Postal, tell me it’s one of their all-time favorite games.”

As well as arguing about their AI, their flexible and hailing their older, educated, politically-libertarian audience is unexpected, to say the least. More here.

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