Double Fine have returned to Kickstarter for Massive Chalice. They explain that Massive Chalice would be what happened “if turn-based tactics and feudal fantasy had a lovechild, and that offspring founded a mighty century-spanning dynasty.” As such it’s a game of two rather familiar-sounding parts: a strategic part where you – an immortal king battling an invasion of demons – manage your realm, and a turn-based battle where you handle the fighting business of your army of heroes. They’re looking for a mere $725,000. And you can see the pitch video below. It’s quite good. It features a vomiting corporate satan.
Posts Tagged ‘Doublefine’
By Jim Rossignol on May 30th, 2013.
By John Walker on September 4th, 2012.
Mr Ron Gilbert, inventor of clicking, has released a bunch more screenshots of his forthcoming adventure, The Cave. The existence of The Cave does seem something of an anomaly – Doublefine ran their famous Kickstarter campaign on the basis that publishers won’t fund the development of adventure games. And almost simultaneously announced they’re developing a new adventure game published by Sega. Huh. IS the sort of disguise as a platformer really that effective? You can take a look at how it’s shaping up below.
By John Walker on February 7th, 2012.
We mentioned earlier that Tim Schafer would love to make a Pyschonauts 2, but can’t get the funding. Well, Minecraft creator Markus “Notch” Persson spotted our story and suggested to Schafer that they should work together to make it happen. Multimillionaire Persson clearly has the funds to do this, and everyone in the world with their brain in the right place wants to see a sequel to one of the most joyful games of all time, so this is a thing that might actually happen.
Clearly at the moment this is a tweeted offer, not a signed contract, but it’s a massively exciting one. Tim, say yes!
By Adam Smith on September 30th, 2011.
Psychonauts unexpectedly updated itself on Steam today, adding achievements and cloud saves. For our Macintosh brethren, there’s super-exciting news in that the game is now available on OSX, so you too can neglect to buy it. To ensure that your portable iDevices won’t be jealous when they see the mindscapes you’re traversing, Doublefine have also released a Memory Vault Viewer app, which has all the memory slides with new commentary by Tim Schafer and Scott Campbell. Along with the other Steamy updates, there’s also a difficulty tweak to one area of the game. Guess which one? I’ll tell you, but only if you click for more.
By Kieron Gillen on July 15th, 2010.
I zombie-walk into the back of the hall, to have Doublefine’s industry-legendtm Tim Schafer on stage saying something along the lines of “You always have something to learn about hard drinking from the British”. As a pallid spirit powered solely by the ghost of spirits, I fear he has nothing to learn from me – bar, don’t do it. However, we do learn from him – not least, the first information of the four (count ‘em!) games Doublefine are working on.
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By John Walker on October 20th, 2008.
Double Fine, the prettiest and handsomest games developers in all the lands, are responsible for the shiny bauble of jumpy joy that is Psychonauts, and thus shall forever be carried aloft the shoulders of all with taste and dignity. This is in no small part thanks to the boss man, Tim “Big Long List of LucasArts Games” Schafer. And of course they’re currently working on Brutal Legend (although there’s all manner of confusion after Activision/Blizzard, in a move of such spectacular stupidity, dropped it during their Jeff Goldblum/fly styled merge). So another thing they do is put up fun Flash games on their website.
Only three so far, but each is well worth a play. The latest is Tasha’s Game, from the drawing hand of Tasha Harris and the programming mind of Klint Honeychurch. It’s a cute platforming affair with a splendidly new idea in its middle.
By Kieron Gillen on October 16th, 2007.
We don’t link enough to occasional Corporate Paymasters The Escapist, I think. Let’s put that right, as their new issue has a few interviews which are of obvious interest to RPS-heads. Firstly, the have an interview profile on Tim “Grim Fandango/Psychonauts/Walker’s Future Bride” Schafer, where he deals with his decision to leave Lucasarts, start Doublefine and general tribulations. Here’s a quote where he talks about “creative” being used as a curse…
“People would just kinda be like, ‘Oh, it’s very creative.’ And it really seemed like the more you could make your game seem more like something else or more derivative of something else, the more comfortable they would be with it.”
We’ve also got interview profiles with the Sports Interactive guys on their original-Championship Manager/Football Manager dynasty and Running With Scissors about their vomit, sex and death Postal dynasty. And, if you had to choose to read but one feature… you know, I think I’d recommend the Postal one. We’re very aware of the creativity/money problem Schafer elaborates on, but to have Running With Scissors drop the comedy sex-monsters mask and actually argue their artistic corner with quotes like…
If we were in this for the money, then we would have made Doom 48, Unreal 57, Halo 99. You get the picture. We don’t make games for the mainstream, yet they really are very mainstream, if you ever truly play them. I’m proud to be different. There’s a reason why so many people, after they actually play Postal, tell me it’s one of their all-time favorite games.”
As well as arguing about their AI, their flexible and hailing their older, educated, politically-libertarian audience is unexpected, to say the least. More here.