Posts Tagged ‘Dovetail Games’

Flight Simulator X Lands On Steam December 18th

By Graham Smith on December 11th, 2014.

Microsoft might long ago have abandoned Flight Simulator X when they dismantled its developer shortly after release, but for the past eight years the game has been supported dutifully by its community and third-party developers. That’s continuing next week when Dovetail Games – famed for Train Simulator and its oodles of DLC – are bringing an updated version of the game to Steam. The slight revision will feature “enhanced multiplayer functionality”, along with Windows 8.1 support and a future of (albeit paid-for) updates.

This obviously has consequences for other third-party Flight Sim X developers, though Dovetail say they’ll make “every effort to ensure that as many of them as possible work”.

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Premature Evaluation: Dovetail Games Fishing

By Marsh Davies on November 10th, 2014.

“Carpe diem,” as the ancient Romans used to say, meaning, “Direct Message the carp”.

Each Monday, Marsh Davies sticks his beak into Steam Early Access and returns with whatever stories and/or pearlescent, writhing grubs he can find. This week, he pops a wriggler onto a hook and tosses it into the gentle waters of Dovetail Games Fishing.

“Welcome to the great indoors,” is Dovetail Games’ pitch for its simulation; all the fun of fishing without the need to cultivate a box of maggots in your fridge and then stand for hours on a mudbank while your core temperature slowly drops.

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Water Witchery: Dovetail Games Fishing On Early Access

By Alice O'Connor on November 7th, 2014.

How tranquil!

Fishing, as I understand it, is not about catching fish. It’s all a macabre ritual to invoke a pleasant Sunday afternoon by the water, isn’t it? The fisher delicately scratches the hook across their fingernail and nods at the white line left by a sharp point. Fingertips descend into maggots, grubbing for a fresh sacrifice, a juicy virgin. Meat and metal meet as, with the greatest of care, they pierce the flesh between the maggot’s eyes. The weighting of the line, the winding of the reels… the rituals are minute and endless. For hours, they stare intently at mirror waters reflecting the sun’s passage across the sky. Silence, solitude, ritual, and contemplation. Witchcraft.

Train Simulator developers Dovetail Games are now dabbling in that magic, having launched their fishing game into Steam Early Access this week. It’s only £4.99 at first.

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Ghost Train Simulator: The Count Of Monster Disco

By Alice O'Connor on October 27th, 2014.

Specdracula!

A dracula wants you to nip out in your ghost train to pick up a few supplies for his Halloween party. That’s a thing. That’s real. It’s 2014’s Halloween gag game from Train Simulator folks Dovetail, and far more extravagant than past ‘Trains vs. Zombies’ offerings. Its name alone deserves its own line:

The Count of Monster Disco.

Cor! That’s a name and a half all right. And if you aren’t already starting to do the Monster Mash in your seat (I heard it was a graveyard smash), seeing the dracula dance will… affect you.

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Training Wheels: Train Simulator 2015 Introducing School

By Alice O'Connor on July 21st, 2014.

Trouble with the thermic syphons, I see.

I sometimes fancy visiting the countryside in the driver’s cab of a virtual train, especially now I’ve seen the new Japanese DLC route inspired by Spirited Away, but know I’ll never put the time into teaching myself to drive one from manuals and tutorial videos.

Almost as if they knew train simulators appear terrifyingly complex from the outside, Dovetail Games have announced they’ll tackle that with Train Simulator 2015. This year’s refresh will bring a train-driving academy teaching how to make choo-choos chug-chug, along with new base routes and trains–including a train from the future.

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The Flare Path: Devoted To Dovetail

By Tim Stone on July 11th, 2014.

Dovetail Games’ vision and mission statements are remarkably similar to The Flare Path’s. Replace “company” with “column”, “hobbies” with “articles”, and “delight and retain customers” with “debag and retrain readers” and they’re pretty much identical. Whether we see eye to eye on flight simulation matters remains to be seen. I was rather hoping that this week’s word slab would serve as a Rosetta Stone to the exciting but enigmatic press release issued by Dovetail on Wednesday. Searching questions were sent Kent-ward, lengthy responses received, yet somehow I still find myself confused by the Chathamites’ aerial intentions. Read the rest of this entry »

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Train Sim Devs Getting Into Planes With Microsoft Tech

By Alice O'Connor on July 10th, 2014.

Trains, Planes & Publishing Deals

Microsoft are shutting down Microsoft Flight in October, they announced only last week It’s a sad, small death for what was once of The Big Names in PC gaming. Well, sort of. This week brings news that as Microsoft Flight prepares to fly off into the sunset, Microsoft’s fly ‘em ups will live on in an unexpected way. Train Simulator creators Dovetail Games have licensed the rights to Microsoft’s tech, planning to start making their own flying machines. They’re also re-releasing ye olde Microsoft Flight Sim X on Steam later this year.

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From Train Lines To Fishing Lines: Dovetail Games Fishing

By Adam Smith on July 4th, 2014.

In Britain, we’re particularly good at ignoring the functional reason for an activity or object so that we can enjoy it as a hobby. Stamps come to mind. We’re not alone in this, of course, but I like to think we’re the best at it. Olympic level trivialisers and meanderers. Dovetail Games, lords of the Train Simulator series, are masters of this art. Trains go from point A to point B, but some people just enjoy being on trains for the the sake of it, or even standing on a platform to spot a particular engine and jot down notes.

Now, in their first step off the beaten tracks, Dovetail are exploring another activity separated from its original function. Fishing for pleasure rather than for supper.

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The Flare Path: Ducks The Issue

By Tim Stone on December 13th, 2013.

Simulatia shook like a flak-jostled Ju 88 on Wednesday afternoon when two long-longed-for sequels turned up within hours of each other. A better organised, less sleep-partial sim correspondent would have dashed-off pithy preliminary assessments of OMSI 2 and Wings Over Flanders Fields in time for his Friday column. Me, I’m still too busy pinching myself, rubbing the Fairey dust from my eyes, and deciding how I feel about two earlier arrivals. Read the rest of this entry »

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