Posts Tagged ‘Dragon Age II’

A Frostbitten Land: Dragon Age Not-III Gets A Shiny Trailer

By Alec Meer on March 6th, 2014.

This year? THIS YEAR? Why was I not told of this? (I was. It’s just that I have the memory of a Leveson Inquiry witness these days). Yes, fantasy RPG sequel Dragon Age Inquistion is due this Autumn/Fall, and much as Bioware have some faith-rebuilding to do after the double-whammy of Dragon Age II and Mass Effect Ending-Gate, I really would like a big, fat, indulgent, glossy RPG on my hard drive right now. Will it be Dragon Age Not-III? The trailer below, which focuses on Frostbite 3 engine-powered environments, suggests I will at least be cooing at its surface.
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BioWare’s Gaider On Dragon Age II’s Flaws, Dragon Age III

By Nathan Grayson on March 29th, 2013.

I actually don’t think Dragon Age II was all that terrible. Or rather, I fully understand that elements of it were very, very bad (it had more caves than Ron Gilbert’s The Cave, for instance; and not on purpose), but others were incredibly fascinating. Party members lived their own lives, themes like racism and security-vs-freedom got the spotlight, and your choices really, really didn’t matter all that much. Was it a game whose budgetary and time constraints hung about its neck like a noose, leaving only gasping wisps of potential? Absolutely. But those limits also shaped it, so it was interesting to see a less powerful BioWare craft a narrative about, well, powerlessness. After discussing the baffling impracticality of sexism, Dragon Age lead writer David Gaider and I talked about the ups and downs of Dragon Age II and how they’ve ultimately guided Dragon Age III to a very different place.

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Dragon Age III’s Gaider On The Impracticality Of Sexism

By Nathan Grayson on March 28th, 2013.

All this talk of sexism isn’t going away, nor should it. The gaming industry’s sick, and the symptoms are plain as day. Mystifyingly often, however, the immediate reaction to even the faintest hint of that suggestion is “No, nuh-uh! You just want to censor expression! Give me one good reason we actually need to change.”* Well, if you really want to move beyond “Because jeez, it’s basic human decency to treat someone else the way you’d like to be treated,” Dragon Age III lead writer David Gaider’s got a laundry list of practical reasons for you. 14 years at one of the most influential studios out there, after all, will do that to you. Especially when it’s one that’s certainly not innocent of mistakes and missteps of its own. Prior to Gaider’s GDC talk on the very same subject, I caught up with him to discuss why sexism (and any sort of “-ism,” really) is bad for everyone: you, me, the industry, and of course, women or anyone else directly affected.

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Dragon Age: The Possible Ensequelling

By Alec Meer on August 20th, 2012.

Dragon Age 71r?

↑ that logo is a fake, sorry.

With Mass Effect now concluded, at least until the inevitable announcement of a new trilogy, a first-person shooter and a free-to-play god-knows-what, and SWTOR currently being fitted into its microtransacted iron lung, all eyes turn to the core Bioware team’s next roleplaying move. The smart money is surely on a new Dragon Age game, and tiny wee scraps of hint have seemed to support this. Today we got significantly more than tiny wee scraps, as an alleged survey allegedly leaked by alleged specially-selected community members offers all manner of alleged potential details on a third Dragon Age game.
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Game Logic vs Choice & Consequence

By RPS on November 21st, 2011.

Gameworlds have become ever-more lavish, but has there been a dark price paid for this? Craig Lager believes so. Production values are up but these worlds don’t seem to react to players’ actions as fulsomely as they once did, he worries – are we allowing games’ strange logic to take us for granted? But there is yet hope. Frowned at: Deus Ex: Human Revolution, Dragon Age II, Skyrim. Smiled at: The Witcher 2, Dwarf Fortress, Outcast. Please note these are Craig’s views, not necessarily those of RPS.

In my version of Human Revolution, the police station should be surrounded. There should be SWAT teams, negotiators, probably even an evacuation zone. Adam Jensen’s face should be being projected from every single screen that litters Detroit’s streets as Eliza explains him as being a more-than-prime-suspect in a new, horiffic incident. An hour ago, she would explain, Jensen asked for access to the police morgue and was declined. Now the back door has been broken into, and a path of corpses and hacked computers lead to the morgue in which a body has been clearly tampered with. Instead, Jensen walks into the main lobby and is greeted with “Hello”.
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Dragon Age: Better In Pixels Than Reality

By Alec Meer on October 5th, 2011.

Like Willow, but slightly different

Here’s the trailer for that live-action Dragon Age TV series, starring that woman people on Twitter all have a crush on, and it’s… Well.. It’s. Well. Well, it makes Dragon Age II seem an awful lot more palatable all of a sudden. Bless everyone involved, but the budget’s just not there, is it?

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Day In The Strife: Dragon Age 2 DLC

By Adam Smith on September 16th, 2011.

He's not acting his age

BioWare have just released a trailer for a fresh chunk of Dragon Age 2 DLC, Mark of the Assassin. I’m not sure how big a chunk is – in fact, all I know about this one is that it involves an “impregnable fortress” that you’ll end up pregnating, “monsters” that you’ll end up killing and an elf voiced by Felicia Day, she of The Guild and Dr Horrible, among other things (presumably) that I don’t know about. In fact, that seems to be the main selling point. It’s mentioned well before any details regarding content other than voice recordings. In fact, it’s pretty much the only detail mentioned at all, apart from the fact that this is “story” DLC rather than “item” DLC. Who wants more Dragon Age narrative? Anyone? See what you can glean below.

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Bioware’s Dragon Age III Plans Collated

By Jim Rossignol on August 30th, 2011.


Yes, obviously there’s going to be a third game. It’s a long way off, still. But what are they going to do with it? Match-3 puzzler? We should be so lucky. Instead it’s going to feature an art style similar to DA2, and you’ll be able to full tinker with the loadouts of your party members. Fighting will also be encounter-based, rather than surviving waves of enemies. Hooray!

You see, using my sneaky internet-enabled “eyes” to read this comprehensive thread on NeoGaf, I am able reveal that the game is about “Saving the world from… itself” (you have to include a little pause there when speaking aloud, with dramatic turn to camera) and that whether you play as a set character as in Dragon Age II, or as a player-created character, has yet to be decided and will based on player feedback. Hmm, I think I’ll use my magical ear-trumpet to collect that feedback for you from the howling winds of the internet, Bioware: player-created character. Lots more detail in the thread. There might even be co-op! Maybe. A yes please there, too.

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The Fade: Dragon Age II Gone From Steam

By Alec Meer on July 27th, 2011.

Caption: This is a man with a sword. I am on *fire* today.

Oh, I hope this isn’t a sign of a dark, headline-writing times to come. I don’t want to spend the rest of 2011 writing ‘Game X Gone From Steam’ every other day. The latest departure from the packed ranks of Steam is EA and Bioware’s Dragon Age II – and right on the eve of the launch of its new DLC Legacy.

Something which may be no coincidence.

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Make It Stop: BioWare NWN Forums Hacked

By Alec Meer on June 24th, 2011.

that's exactly what a hacker looks like

This is a depressing year to be on the internet. And a doubly-depressing one to be a newswriter on the internet. The latest (but, let’s not bloody kid ourselves, not last) game company to suffer the peculiar ire/amusement of hackers is Bioware. Fortunately, only a very specific bit of Bioware, so don’t panic too much: their 10-year-old Neverwinter Nights forum. It actually happened a little earlier this month, but now Bioware are alerting everyone affected and opening up about exactly what details were compromised. You may have thought, following the initial talk of this hack, that it was no big deal for you, but if you used to play NwN you might well have left passwords, email addresses, phone numbers or CD keys in the information these imps have made off with. Credit card details are apparently safe, however. Full Bioware statement below.
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Wahey: Dragon Age: Legends Made Fun

By Alec Meer on May 17th, 2011.

It didn't ask me for money! Not even once!

Now this is more like it. Dragon Age: Legends, the Facebook game intended to a) promote Dragon Age II and b) suck out your very soul, has been remixed by indie chaps Pixelante, creators of the lovely Pixel Legions. (But not the same lot as Auntie Pixelante aka Anna Anthropythat would be something). The net result? Dragon Age: Legends becomes a romping good time, a festival of monster-splatting and levelling up rather than a glacially-paced exercise in begging.
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Itemised Billing: Dragon Age 2 Item DLC Out

By Quintin Smith on April 28th, 2011.

It was the last time any dragon would agree to play Stuck In The Mud with a hero.

Bioware have released the first post-launch piece of downloadable content for Dragon Age II, Item Pack #1. For some £2.50 a pop, several “unique” items relating to each of the game’s three classes (Warrior, Rogue and Mage) could be yours! That’s the Warrior gear you can see up there. On the plus side, it reminds me of Morrowind’s Ordinators, who were top-quality fascists to a man. On the down side, I’m not sure I can imagine a less interesting bit of bonus content, and the “#1″ unsettles me. If you haven’t yet read John’s studious analysis of what he think Went Wrong with Dragon Age II, it’s definitely worth a read.

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Free Mass Effect 2 For Dragon Age II Owners

By John Walker on April 6th, 2011.

Knees not included.

Coo – want Mass Effect 2 for free? If you’ve bought Dragon Age II, then it’s already yours for the taking. Indeed, even if you buy a copy of Dragon Age II now, before 30th April, you can get the superb space-RPG for zero dollarpounds as well. This is, BioWare say, how they’re celebrating their having sold one million copies of DA2 in two weeks.

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