The other day, I took part in a trebuchet building competition with some friends. When the Grand Tosser was finished, there was much discussion about what to toss. After some Crabbie’s, it was decided that my PC should be the Tossed One. We loaded it up and flicked it through the air at the castle. As I watched my main source of entertainment and work splinter against the ancient stone, I suddenly remembered that I hadn’t backed up my Dragon Age saves. When the blubbing had stopped, and the cuts I’d received from hugging my broken PC were tended to, I was told about Dragon Age Keep, Bioware’s new thing that means even save games that have been trebuchetedededdd, corrupted, or wiped aren’t the end of your Dragon Age journey. The Keep is a cloud-based service that will let you set-up the story for 2014′s Dragon Age Inquisition.
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Posts Tagged ‘Dragon Age III: Inquisition’
By Craig Pearson on August 29th, 2013.
By Nathan Grayson on July 22nd, 2013.
Dragon Age: Inquisition has pretty much stayed entirely under wraps except in order to briefly emerge and switch out its numerical nametag for a subtitled one. Also, it did the whole razzle-dazzle E3 trailer thing, but only the maddest of fans managed to decipher much from its cinema-tastic showing. For now, then, all we can do is snatch up whatever scraps might fall from BioWare’s silently slithering brood. But how? And where? Well, by offering OXM as bait to the RPG behemoth’s slavering jaws at PAX Australia, of course.
By Nathan Grayson on March 29th, 2013.
I actually don’t think Dragon Age II was all that terrible. Or rather, I fully understand that elements of it were very, very bad (it had more caves than Ron Gilbert’s The Cave, for instance; and not on purpose), but others were incredibly fascinating. Party members lived their own lives, themes like racism and security-vs-freedom got the spotlight, and your choices really, really didn’t matter all that much. Was it a game whose budgetary and time constraints hung about its neck like a noose, leaving only gasping wisps of potential? Absolutely. But those limits also shaped it, so it was interesting to see a less powerful BioWare craft a narrative about, well, powerlessness. After discussing the baffling impracticality of sexism, Dragon Age lead writer David Gaider and I talked about the ups and downs of Dragon Age II and how they’ve ultimately guided Dragon Age III to a very different place.
By Nathan Grayson on March 28th, 2013.
All this talk of sexism isn’t going away, nor should it. The gaming industry’s sick, and the symptoms are plain as day. Mystifyingly often, however, the immediate reaction to even the faintest hint of that suggestion is “No, nuh-uh! You just want to censor expression! Give me one good reason we actually need to change.”* Well, if you really want to move beyond “Because jeez, it’s basic human decency to treat someone else the way you’d like to be treated,” Dragon Age III lead writer David Gaider’s got a laundry list of practical reasons for you. 14 years at one of the most influential studios out there, after all, will do that to you. Especially when it’s one that’s certainly not innocent of mistakes and missteps of its own. Prior to Gaider’s GDC talk on the very same subject, I caught up with him to discuss why sexism (and any sort of “-ism,” really) is bad for everyone: you, me, the industry, and of course, women or anyone else directly affected.
By John Walker on September 17th, 2012.
BioWare have just officially announced Dragon Age 3. It has, of course, already been discussed in public as long ago as April, making an official announcement a touch silly. But it does at least have a name now. Dragon Age III: Inquisition, and it will be made in the Frostbite 2 engine. Which if you were of a curt enough mind, you might describe as the first full Dragon Age sequel.