Posts Tagged ‘Dragon Age: Inquisition’

Sex, Romance, And Faction Wars In Dragon Age Inquisition

By Nathan Grayson on June 23rd, 2014.

Once upon a time, videogames were really horrible at depicting romance and sex. Plot twist: that time is now. Dragon Age: Origins, however, holds the dubious distinction of having some of the worst sex scenes in gaming, not to mention many relationships that ended in BioWare’s patented(ly pernicious) “give gifts until sex falls out” method. On the upside, the developer has been promising much more robust romance options for Dragon Age Inquisition – much more so than in Dragon Age 2, even – but it hasn’t offered much in the way of details. I asked producer Cameron Lee, and we took a ride on the loooooove train – by which I mean we mostly talked about Saints Row IV and also animal genocide in Inquisition. Also I saw Inquisition’s E3 demo and I… have some concerns.

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Dragon Age: Inquisition – Meet The Gang

By Alec Meer on June 13th, 2014.

We’ve had the portentous “the world is ending and flames and demons and things” trailer for Dragon Age not-III, but perhaps more useful is this ‘stand together’ one, which shows off some of the party members you, as a titular Inquisitor, will be travelling/fighting/beast-with-two-backing with during the Bioware RPG. After all the recent hoo-hah about you-know-what, it’s rather heartening to see that Bioware/EA has gone with narration and perspective from the woman version of the player-character for this video. Strange to think how familiar that currently-novel voice will likely to sound to my ears in a few months’ time.
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RPS Verdict: E3 2014 Day Zero, Winners And Losers

By Adam Smith on June 10th, 2014.

The triple A team of Alice, Alec and Adam have spent the last 24 hours absorbing every trailer and piece of footage that has emerged from E3. Now they gather together with Graham ‘G-Man’ Smith to discuss their findings. Does the imminent arrival of a GTA V port please them? Are any of them still wearing socks or has No Man’s Sky blown them clean off? Is Cuphead really the game of the show? And will Valiant Hearts’ dog-in-a-war bring tears to their eyes? Read on for answers to all of those questions, and remarkable insights into the Oculus Rift and much more besides.

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Soulier Than Thou: Dragon Age – Inquisition

By Adam Smith on June 9th, 2014.

Dragon Age: Inquisition’s new trailer makes me think that Bioware’s blood and (b)romance fantasy series has noticed the brooding character standing at the other side of the RPG battlefield. The veteran of a thousand deaths stares back, scars criss-crossing every inch of its face, nostrils included, and then rolls backwards out of the door. Dragon Age looks on enviously. It wants to have cool scars a well – it’s the scars, right? Chicks love the scars – and it wants people to notice when it rolls into a room. That, presumably, is why the E3 video caused me to react with a raised eyebrow and a murmur of “Soul-y shit”.

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“The Case Is Individually Wrapped In Faux Reptile Skin”

By Alec Meer on May 14th, 2014.

You probably should have called it Faux Dragon Skin, Bioware special edition packaging designers. If you’re going to use it a fake reptile to decorate the supermegaultrodeluxe version of Dragon Age: Inquisition’s box, you might as well go for the ultimate fake reptile.

Other than this misstep, EA/Bioware are going all out with the clumsily yet wonderfully-named Dragon Age: Inquisition Inquisitor’s Edition. A lockpick set! A tarot deck! A quill and inkpot! Pretend money! A bloody enormous cloth map!
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Nobody Expects A Dragon Age – Inquisition In-Game Video

By Adam Smith on April 22nd, 2014.

Extreme Last Supper: Inquisition Edition

I remember when Dragon Age trailers were all Marilyn Manson, blood, guts and witchy sex. How things have changed. Or perhaps not. The latest trailer for Dragon Age: Inquisition shows some in-game footage, including a moment of dodge-rolling that made me hanker for Dark Souls II even more than I already am, but it’s mostly bombastic music and high-falutin’ voiceovers. In fact, watch the Origins trailer and this one back to back, switch out ‘Blight’ for ‘Breach’ whenever one or the other occurs, and it doesn’t look all that different. Prettier though. And with less blood and sex.

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BioWare’s Heir On Sexism, Racism, Homophobia In Games

By Nathan Grayson on March 27th, 2014.

GDC was jam-packed with brilliant talks, and I missed far too many of them because infinity appointments beckoned. One of the absolute best I *did* see, however, was Mass Effect 4 designer Manveer Heir making an impassioned plea to developers for more diversity in games. He gave a talk equal parts well-reasoned and resolute, arguing not that all games should change their icky ways, but that our industry’s predominate pattern needs to shift away from generic leads and hurtful stereotypes. “I sincerely hope that you are ready for that challenge, because I sure as hell am!” he bellowed before being mobbed by fellow designers. I caught up with Heir afterward to discuss some of his talk’s finer points and how BioWare’s become more sensitive to these issues as time has progressed.

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A Frostbitten Land: Dragon Age Not-III Gets A Shiny Trailer

By Alec Meer on March 6th, 2014.

This year? THIS YEAR? Why was I not told of this? (I was. It’s just that I have the memory of a Leveson Inquiry witness these days). Yes, fantasy RPG sequel Dragon Age Inquistion is due this Autumn/Fall, and much as Bioware have some faith-rebuilding to do after the double-whammy of Dragon Age II and Mass Effect Ending-Gate, I really would like a big, fat, indulgent, glossy RPG on my hard drive right now. Will it be Dragon Age Not-III? The trailer below, which focuses on Frostbite 3 engine-powered environments, suggests I will at least be cooing at its surface.
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Mass Affect: BioWare On Why It Won’t Give Up Romances

By Nathan Grayson on January 24th, 2014.

My heart will always belong to Thane.

Romance in videogames is weird. For one, it’s often handled in ways that range from awkward to downright offensive, and let’s not even start on how deep the uncanny valley suddenly becomes when plasticine mannequin men/women start making goo-goo eyes at each other. But romance, relationships, and sex are fundamental parts of the human experience. They make and break people, peel back layers of personality and reveal us at our most vulnerable. So I’m glad to see that BioWare has no intention of quitting romance, but I sure do wish they did it better.

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No-One Expects A 30 Minute Video Of Dragon Age Inquisition

By Alec Meer on November 12th, 2013.

Quick, quick, before it’s pulled!

Unless of course this is a clever marketing ruse, wherein giving the impression that this half-hour of in-game Dragon Age 3-ing is somehow illicitly-obtained makes everyone frantically watch every second of it. WE ARE BEING TRICKED DON’T WATCH THIS VIDEO WHATEVER YOU DO
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BioWare On Race, Romance, And (R)Time In Dragon Age

By Nathan Grayson on September 12th, 2013.

Has it really been an entire age since Dragon Age: Inquisition lead designer Mike Laidlaw and I last spoke? Of course not. The first part of our interview went up yesterday. We discussed combat, choice, and exploration, and today we’re delving even deeper into the rabbit hole dragon den of certain doom. Read on to find out how race/sex, crossovers with previous DA games, romance, and more will function in BioWare’s hopeful return to form.

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BioWare On Dragon Age’s Combat, Exploration, Choices

By Nathan Grayson on September 11th, 2013.

BioWare’s finally taken the wraps off Dragon Age: Inquisition, and hey, it looks like it might actually be worth getting excited over. Far from the chaffingly cramped confines of Dragon Age II’s Kirkwall, Inquisition seems rife for roaming – a land that will whet your appetite for exploration and then stuff your intestines with intrigue until you have no choice but to physically ingest a Call of Duty game to correct the balance. Also, combat looks interesting again! There is tactical view. And rolling. Somewhat astonished, I sat down with lead designer Mike Laidlaw to discuss the resurgent role-player’s newfound confidence in tactical combat, wide-open exploration, and choices that actually bar players from a significant portion of the game.

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Dragon Age: Inquisition In Motion

By Jim Rossignol on September 1st, 2013.


UPDATED: Tactical view filmed off screen at PAX added below.

Nothing of the much-touted tactical view, sadly, but it does look rather slick.

Take a look, below. And then perhaps join the discussion over in John’s article from the reveal of the game in London last week.
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