Posts Tagged ‘Dragon Age: Inquisition’

Mass Affect: BioWare On Why It Won’t Give Up Romances

By Nathan Grayson on January 24th, 2014.

My heart will always belong to Thane.

Romance in videogames is weird. For one, it’s often handled in ways that range from awkward to downright offensive, and let’s not even start on how deep the uncanny valley suddenly becomes when plasticine mannequin men/women start making goo-goo eyes at each other. But romance, relationships, and sex are fundamental parts of the human experience. They make and break people, peel back layers of personality and reveal us at our most vulnerable. So I’m glad to see that BioWare has no intention of quitting romance, but I sure do wish they did it better.

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No-One Expects A 30 Minute Video Of Dragon Age Inquisition

By Alec Meer on November 12th, 2013.

Quick, quick, before it’s pulled!

Unless of course this is a clever marketing ruse, wherein giving the impression that this half-hour of in-game Dragon Age 3-ing is somehow illicitly-obtained makes everyone frantically watch every second of it. WE ARE BEING TRICKED DON’T WATCH THIS VIDEO WHATEVER YOU DO
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BioWare On Race, Romance, And (R)Time In Dragon Age

By Nathan Grayson on September 12th, 2013.

Has it really been an entire age since Dragon Age: Inquisition lead designer Mike Laidlaw and I last spoke? Of course not. The first part of our interview went up yesterday. We discussed combat, choice, and exploration, and today we’re delving even deeper into the rabbit hole dragon den of certain doom. Read on to find out how race/sex, crossovers with previous DA games, romance, and more will function in BioWare’s hopeful return to form.

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BioWare On Dragon Age’s Combat, Exploration, Choices

By Nathan Grayson on September 11th, 2013.

BioWare’s finally taken the wraps off Dragon Age: Inquisition, and hey, it looks like it might actually be worth getting excited over. Far from the chaffingly cramped confines of Dragon Age II’s Kirkwall, Inquisition seems rife for roaming – a land that will whet your appetite for exploration and then stuff your intestines with intrigue until you have no choice but to physically ingest a Call of Duty game to correct the balance. Also, combat looks interesting again! There is tactical view. And rolling. Somewhat astonished, I sat down with lead designer Mike Laidlaw to discuss the resurgent role-player’s newfound confidence in tactical combat, wide-open exploration, and choices that actually bar players from a significant portion of the game.

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Dragon Age: Inquisition In Motion

By Jim Rossignol on September 1st, 2013.


UPDATED: Tactical view filmed off screen at PAX added below.

Nothing of the much-touted tactical view, sadly, but it does look rather slick.

Take a look, below. And then perhaps join the discussion over in John’s article from the reveal of the game in London last week.
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One Of Dragon Age’s Big Influences? Planescape Torment

By Nathan Grayson on August 31st, 2013.

Like our fair, occasionally fire-breathing John, I also recently saw Dragon Age: Inquisition in action, and – against all odds – I came away very impressed. Dragon Age: Origins was a very important game to me for a number of reasons, and the crazy thing is that BioWare actually seems to *get* why its return to fantasy’s pointy eared realms made people like me chant(ry) its name to the high heavens. There’s action-y stuff in Inquisition, sure, but also plenty of tactical options (TOP-DOWN VIEW YEAH) and yummy conundrums to scramble my moral compass. But it wasn’t until I spoke with lead designer Mike Laidlaw that I really began feeling good about Inquisition. His favorite game? Planescape Torment. And, if Laidlaw is to be believed, the Black Isle classic’s influence is strong in this one. 

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Eyes On: Dragon Age – Inquisition

By John Walker on August 31st, 2013.

Sometimes you realise it’s just a tricky situation for a developer. You want to show your game, but you’re a year away from finishing, and you’ve got a year’s worth of press to rustle yet. So what do you show? You pick between a few reveals, a lot of what people were expecting, and a healthy dose of ambiguity. And so it was for BioWare’s first reveal of in-game footage from RPG epic Dragon Age: Inquisition. Everything we learned is below.

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Recover Your Lost Worlds With Dragon Age Keep

By Craig Pearson on August 29th, 2013.

That debris is my PC!
The other day, I took part in a trebuchet building competition with some friends. When the Grand Tosser was finished, there was much discussion about what to toss. After some Crabbie’s, it was decided that my PC should be the Tossed One. We loaded it up and flicked it through the air at the castle. As I watched my main source of entertainment and work splinter against the ancient stone, I suddenly remembered that I hadn’t backed up my Dragon Age saves. When the blubbing had stopped, and the cuts I’d received from hugging my broken PC were tended to, I was told about Dragon Age Keep, Bioware’s new thing that means even save games that have been trebuchetedededdd, corrupted, or wiped aren’t the end of your Dragon Age journey. The Keep is a cloud-based service that will let you set-up the story for 2014′s Dragon Age Inquisition.
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I’m Feeling (Cautiously) Optimistic About Dragon Age

By Nathan Grayson on August 21st, 2013.

I want very, very badly for Dragon Age: Inquisition to be good. Great, even. Once upon a time, I found myself in a torrid, fiery love affair with Dragon Age: Origins, but things fizzled when DA II rushed onto the scene (though I did enjoy certain aspects of it more than some). To its credit, however, BioWare has been making some seriously promising, er, promises about its impending no-longer-a-threequel. It will have dragons, yes, and ages certainly, but also oh so much more. Player choice is taking center stage again, and it’s a mantra that apparently flows through character customization, party control, story progression, and even your commanding role as the Inquisitor. Watch some of BioWare’s beardliest faces talk about it below.

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Morri-gone: Dragon Age – Inquisition

By Adam Smith on August 15th, 2013.

Dragon Age: Inquisition won’t be out until Autumn 2014 at the earliest, but that doesn’t mean we can’t poke through the nuggets of information emerging from within the extended development cyclone. In the last week, two significant gobbets of information have emerged from Bioware’s lair. The first, as alluded to in the headline, is the news that Morrigan won’t be a party member, although that’s not to say her witchy ways won’t have a place in the game. The second piece of news wasn’t really news at all to me – Inquisition will contain multiple playable races. I didn’t realise that was a thing that might not be happening but confirmation came in a Game Informer interview.

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BioWare Aiming To Fix Dragon Age’s Choices, Exploration

By Nathan Grayson on July 22nd, 2013.

Also, I get something that I guess vaguely resembles a shirt this time

Dragon Age: Inquisition has pretty much stayed entirely under wraps except in order to briefly emerge and switch out its numerical nametag for a subtitled one. Also, it did the whole razzle-dazzle E3 trailer thing, but only the maddest of fans managed to decipher much from its cinema-tastic showing. For now, then, all we can do is snatch up whatever scraps might fall from BioWare’s silently slithering brood. But how? And where? Well, by offering OXM as bait to the RPG behemoth’s slavering jaws at PAX Australia, of course.

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