Posts Tagged ‘Dragon Age Legends’

EA Closes The Book On Dragon Age Legends

By Nathan Grayson on May 22nd, 2012.

The Darkspawn have fewer hearts because they can't actually understand the power of love.

Alec didn’t care for Dragon Age Legends too terribly much, and apparently, neither did most of you. As such, to be perfectly honest, it’s no great tragedy to hear that the Facebook-friend-unfriendly spin-off is headed for the big server farm in the sky. Unsurprisingly – especially given EA’s previous track record with these things – the legend of Legends has hit the end of the line because it “doesn’t make enough revenue to sustain itself.” So then, nothing to see here, worth a throwaway mention and little else, move along, etc, right? Not entirely. There are some potentially far-reaching ramifications here – many of which spring from an incoming single-player standalone version EA’s releasing to compensate.

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Wahey: Dragon Age: Legends Made Fun

By Alec Meer on May 17th, 2011.

It didn't ask me for money! Not even once!

Now this is more like it. Dragon Age: Legends, the Facebook game intended to a) promote Dragon Age II and b) suck out your very soul, has been remixed by indie chaps Pixelante, creators of the lovely Pixel Legions. (But not the same lot as Auntie Pixelante aka Anna Anthropythat would be something). The net result? Dragon Age: Legends becomes a romping good time, a festival of monster-splatting and levelling up rather than a glacially-paced exercise in begging.
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Please Stop It: Dragon Age Legends

By Alec Meer on March 16th, 2011.

Also, the combat's rubbish

I’d heard decent things about EA’s Facebook-based Dragon Age side-project, Legends. I am scarcely free from cyncism about Facebook gaming in its current form – so uncomfortably dependent on building compulsive play then charging to continue immediately -but I by no means believe it won’t improve. I am always willing to look and see where it’s going.

A big license and the promise of deeper mechanics sounded like it might be taking the genre/platform somewhere newer. In a way, it does – but it’s also a large and frightening backwards step for roleplaying games.
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