Posts Tagged ‘Dragon Commander’

Reptile High Club: Dragon Commander Out Today

By Adam Smith on August 6th, 2013.

I shouldn’t be surprised that Dragon Commander is out today, after all, we seem to be have been writing about it forever. Somehow, because it had been spotted in the incubation chambers of press events so often, I’d started to believe this was one speckled egg that might never hatch. Alec’s most recent preview identified the game thusly – “Dragon Commander’s a bit like an over-friendly dog that jumps up at you, headbutts you in the crotch, licks you on the eye and then farts in helpless excitement when you come home.” Is that a seven out of ten? It’s an odd game but there’s an unexpectedly descriptive launch trailer below that summarises incredibly well.

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Burn The Press: Dragon Commander’s Interactive Trailer

By Craig Pearson on July 11th, 2013.

You 'orrible little man
My favourite thing about this interactive trailer for Divinity: Dragon Commander is the music it plays while you consider your position. It reminds me of dramatic quiz show music, adding a frisson of tension to the already taut situation you’re asked to involve yourself in. It makes me want to ask Noel Edmonds for his opinion on the matter, which is how all decisions should be made. You’re asked to mediate on a political dispute: the press are reporting on the more sensationalist aspects of the world’s leader’s lives. Should you allow them to continue, or should you stop them from printing? Listen to the arguments and make a decision. As a gamer, I’d imagine you have annotations on Youtube turned off. They’ll need to be on for this to work
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Hands-On: Dragon Commander

By Alec Meer on July 9th, 2013.

Dragon Commander is a real time strategy game with a turn-based campaign map and third-person aerial combat from the makers of Divine Divinity. Somehow, that makes a lot more sense in practice than it does on paper. I’ve been playing some unfinished early code.
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Have A Half Hour Of Dragon Commander

By Craig Pearson on June 27th, 2013.

What's Dragon for 'Left a bit'?
Hooray for the person who decided that dragons can have jetpacks. I get the impression that the from that moment on, Divinity: Dragon Commander was set on a path to Sillyville. Any further questions about lore were probably answered by the lead developer pointing to artwork of a dragon blasting jets out from his backpack and then a shrug. It’s a decision that ends at the inevitable cul-de-sac of an overly verbose and racist lizard man trying to get out of having a party with an imp, as is shown in this video. I’d imagined this offshoot of the Divinity series to be a lot less personable, but there’s plenty of of political maneuvering in 30 minute play through, as well as a pile of characters to talk to and make plans with before the Dragons are released.
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Interview: Dragon Commander Commander

By Jim Rossignol on January 26th, 2012.


Swen Vincke is the bossman at Larian, they of the Divinity games and now ambitious Dragon Commander, and he’s taking his studio in a bold new direction: free of the publisher contract, they are going to develop and publish the game themselves. Vincke talks about this strategy – and few other issues like the real reason people said the PC was “dead” – in this wide-ranging and fascinating interview.
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Larian: Retail Important To Indie PC Studios

By Jim Rossignol on January 25th, 2012.


In an interview to be published tomorrow on RPS, Larian boss Swen Vincke argues that digital delivery should not necessarily be seen as the dominant channel for PC games distribution, and argues that retail could be valuable for self-publishing studios such as his: “Nowadays people are all talking about the indie revolution and the power of digital distribution, but retail has always been the powerbase of publishers and remains very important as a sales channel. It is still the dominant sales channel, in fact.”

When asked whether retail was still an option for self-publishing on PC he replied: “Of course it is! We did a deal in Germany with a local distributor for the last Divinity game and we sold more than 100,000 units in Germany alone. Convert that into revenue. That’s quite a lot of revenue.” Larian are intending to self-fund and publish Dragon Commander, after having moved toward self-publishing their previous games and taking more revenue than they would have done with a straight up publisher deal. More tomorrow!

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The Jet Set: Dragon Commander Videos

By Adam Smith on September 5th, 2011.

The Princess Died

If dragons with jetpacks and skeleton princesses are your favourite things, Dragon Commander is being created specifically for you. It’s not often such niche tastes are accounted for, so count yourself very lucky indeed. Alec was pleasantly surprised during his encounter with Larian Studios’ RPG, strategy, dragon-action hybrid at Gamescom a couple of weeks ago and now a developer walkthrough has found its way online in video form. It’s the same section of the game that Alec saw so there’s nothing explicitly new here, but it’s good to realise the article wasn’t the product of a fever-dream. The world map truly is reminiscent of Small World and there really is a skeleton princess wearing fruit wedged into a corset in order to crudely simulate the fully-fleshed female form. It’s in two parts and is well worth a watch, if only for the nonchalant way in which the jetpack is introduced.

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Diviner Divinity: Dragon Commander Preview

By Alec Meer on August 24th, 2011.

Yeah, they've heard of Dino Riders. It's an influence, apparently.

If I hadn’t spent an hour playing Saint’s Row: The Third, Larian Studios’ Dragon Commander would comfortably be the oddest game I saw at Gamescom. It’s not odd through and through, however – in fact it’s a focused, ambitious and visually gorgeous brew of roleplaying, strategy and aerial combat, with all manner of batshit silliness peppered about its surface.

It’s already found some notoriety due to the decision to feature a dragon fitted with a jetpack. Smiles Farhang Namdar, lead game designer, “that caused a lot of comments on your site!” It is, however, a decision I am 100% behind. It looks great, it justifies the roaring speed that dragon is capable of, and it makes Dragon Commander instantly distinctive, not rote fantasy. There’s so much more going on than improbable dragon mobility aids, however.
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Divinity II Devs Declare Dragon Commander

By John Walker on August 11th, 2011.

If only Dommander was a word.

Divinity II devs, Larian Studios, have announced their next game. Continuing their fondness for winged lizards, this time it’s all about “massive dragon combat” in Dragon Commander. A turn-based strategy-cum-RPG, it’s of course set in the Divinity universe – although within what they’re calling an “Art Nouveau/Steampunk world” – and they’re promising it will “break new ground”. You can see the first video of it below.

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