I’ve spent some time this morning playing with a pre-alpha build of Ironcast, the Victorian steam-mech game that I hoped would be the successor to Puzzle Quest that I’ve craved for so long. It’s certainly a handsome game, with a great deal of attention lavished on the world and its characters. There are two commanders available in the build and mechs with various in-built abilities and equipment loadouts. Combat is tactically intricate in comparison to many Match 3 games, due to a reliance on gathering resources that are used to activate various pieces of equipment and weaponry, rather than simply aiming for victorious cascades. It’s a powerful tonic and still in need of a final funding push.