Posts Tagged ‘DreadChase’

Dreadchase Gets Explained A Little Bit

By Jim Rossignol on September 10th, 2013.


Dreadchase developer Stephen Wheadon feels like his game needs to be explained in a little more detail. To that end, he’s sent us a video, which you can see below. He also explains that his 6DoF space game – in which the player has a stealthed space base and sneaky combat ship thing at his disposal – is a cautious mix of stealth and violence: “You can infiltrate hostile bases via hacking, unlocking doors and disabling security systems etc. Alternatively given that you are armed with deadly weaponry you can simply blast through everything, as a rocket launcher acts as a pretty good keycard replacement. The entire environment is fully destructible.” The trade off, Wheadon explains, is scarcity – if you go in shooting you might destroy the stuff you need to steal.

Dreadchase is looking colourfully awesome, and should appear a little later this year. Go watch the video. Or even play the demo.
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Descending: DreadChase Is Unlike Other Games

By Jim Rossignol on February 12th, 2013.


I mean, it’s a bit like FTL and a bit like Descent, but nothing like either of those games at the same time. Creator Stephen Wheadon describes it as: “It is a full 6 degrees of freedom shooter/stealth game that is a spiritual successor to classics like Descent. The player is assigned to escort a mobile base in a journey across space. A large fleet of warships is in pursuit, desperately searching for the base to prevent its escape.” And also this stuff: “The stealth gameplay allows for surprise attacks, evasion and hacking opportunities. Everything is 100% destructible, including large bases (which explode in a satisfying chain reaction of detonations).”

There’s a Greenlight going on here, and there’s a video below, which I suspect you will want to watch. This one looks fascinating.
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