Posts Tagged ‘Dreamfall Chapters’

Journey’s End: Dreamfall Chapters Interview Part 2

By Adam Smith on February 11th, 2013.

The first part was the starter. This is the main course. The conversation continues, as Ragnar Tørnquist, Martin Bruusgaard and Dag Scheve go into detail on the plots and plans at the heart of Dreamfall Chapters. There is a huge amount to read, so sit back and eat your lunch at your desk, or relax with a glass of wine or cup of tea. Thought-topics covered include the magic of the mundane, the origins of storytelling, conflict, maturity, and pointing, clicking and other mechanics.

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Journey’s End: Dreamfall Chapters Interview – Part One

By Adam Smith on February 8th, 2013.

Ragnar Tørnquist founded Red Thread Games with one immediate goal in mind: to finish the story he has been telling for a great part of his adult life. As this interview is published, the Kickstarter for Dreamfall Chapters went live a couple of minutes ago. In readiness, I had a long conversation with Tørnquist, Dreamfall co-writer Dag Scheve and lead designer Martin Bruusgaard earlier this week. The studio is new, the premises are new, but the team are old friends and Dreamfall veterans. In this first part of the interview, we talked about cold hard cash, going indie, Kickstarter and the state of the industry.

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Keep The Faith: Dreamfall Chapters Interview

By Adam Smith on November 1st, 2012.

Sometimes it takes a while to turn the page. Ragnar Tørnquist announced today that his new company, Red Thread Games, will be developing and publishing Dreamfall Chapters, finally continuing the story that began with The Longest Journey. I wanted to know more about the timing, the return to adventure games and what this means for The Secret World, so I spoke to Ragnar about how far along development has already come, psychological RPGs, storytelling and singleplayer social gaming (not what you might think).

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Funcom Unveil The Secret World: Part Two

By Adam Smith on November 28th, 2011.

Even the bright parts of The Secret World have monsters in them

In the first part of this in-depth conversation about The Secret World, the talk focused on the game’s fiction and mythology. As the discussion continues, we explore how different the game will be to other MMOs as well as talking about the importance of lore. After covering connections to Indiana Jones and Tintin, the questions turn to other matters as we wonder aloud how long we may have to wait for more Dreamfall. The interview followed a full day hands-on session with the game and those present were: Marten Bruusgaard, lead designer of The Secret World, lead content designer Joel Bylos and the game’s writer/director, Ragnar Tørnquist. We were also joined by Norwegian journalist Knut Gaute Vardenær.

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Mystery Is Important: Dreamfall Chapters Snippets

By John Walker on February 27th, 2009.

Storytime.

Dreamfall Chapters news comes rarely, and often without detail, but Funcom’s Ragnar Tørnquist has sneaked out a couple more bits and pieces. Bits and pieces he’s quick to stress are unofficial, from him, and not representative of Funcom. First and foremost, that it definitely still exists. In the sense that it hasn’t been given up on. While Funcom is in a bit of turmoil, making a sizeable loss and losing their CFO, it’s good to know that Tørnquist and his The Secret World team (who have a lot in common with his Dreamfall team) are still continuing at full speed. And it’s good to know that the thinking is long-term, and that Chapters is still to come. Now a few more details about how Chapters will work have appeared.

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