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Posts Tagged ‘Dreamfall’

Funcom Unveil The Secret World: Part Two

By Adam Smith on November 28th, 2011.

Even the bright parts of The Secret World have monsters in them

In the first part of this in-depth conversation about The Secret World, the talk focused on the game’s fiction and mythology. As the discussion continues, we explore how different the game will be to other MMOs as well as talking about the importance of lore. After covering connections to Indiana Jones and Tintin, the questions turn to other matters as we wonder aloud how long we may have to wait for more Dreamfall. The interview followed a full day hands-on session with the game and those present were: Marten Bruusgaard, lead designer of The Secret World, lead content designer Joel Bylos and the game’s writer/director, Ragnar Tørnquist. We were also joined by Norwegian journalist Knut Gaute Vardenær.

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Having A Good Cry

By John Walker on August 3rd, 2009.

I’m teased for a number of things. Whether it’s Kieron’s most backhanded, “The Funny One”, or Kieron’s calling me a bad healer, or Kieron… Wait, I’m teased by Kieron for a number of things. But perhaps the most common is to suggest that a game is likely to make me cry.

It’s my own fault. I’ve written quite openly about it in the past. I brought it upon myself. But thinking back, I can only think of two occasions when a game has brought me to tears. I may be forgetting something, but as is so often the case with the things for which one is mocked, it’s a pretty rare occurrence. I would much prefer it happened a lot more often.

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Ragnar Tørnquist On… Dreamfall & Faith

By John Walker on August 20th, 2008.

He's basically her ventrilloquism puppet.

In this final part of our interview with Ragnar Tørnquist, we begin by discussing why he writes female characters for the leads in his games. Then we move on to get to grips with the story behind Dreamfall, the problems with the game, and eventually the roll of faith in Ragnar’s games. We finish by discussing the potential for Dreamfall Chapters. It’s been a while, but just in case the below contains complete spoilers for both The Longest Journey and Dreamfall.

Before we begin, I want to get sappy for a moment. It was a dream come true for me to discuss TLJ and Dreamfall like this. Both games had their flaws, but I will argue until death that barely any other game parallels their storytelling. As the faith model below should show, Ragnar and his team care about story in a way that should embarrass the crap out of most developers. Story matters to me, and I tip my hat to Ragnar and Funcom for letting it matter so much to them.

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Ragnar Tørnquist On… The Longest Journey

By John Walker on August 19th, 2008.

Life size! Zoe too.

In part two of our interview with The Longest Journey creator, and project lead on The Secret World, Ragnar Tørnquist, we get down to discussing The Longest Journey and Dreamfall. TLJ is a game that’s very special to me, and one I credit as having affected my life.

What follows is the most involved discussion of the game, and its sequel Dreamfall, I’ve seen from Ragnar, talking about the philosophy behind the game, the messages it contained, what it’s like to have aged ten years and reflect, and not least the news that The Longest Journey started life as a platform game. We’re joined by Dag Scheve midway through, which derails the conversation impressively. And if you look carefully, there’s also some more exclusive snippets about The Secret World hidden in there.

RPS: How old were you where you when you started developing The Longest Journey?

Ragnar: I was 25.

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Why The Internet Is Great

By John Walker on September 4th, 2007.

Exciting news for every reader! Browsing Ragnar Tørnquist’s blog, I spied in the comments links to something I’d never thought might exist:

The Longest Journey Cosplay.

First there’s alvane‘s April Ryan:

Is she an elf?

And then there’s devildocry‘s Zoe Castillo:

Sigh.

That is all.

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