Posts Tagged ‘Dreamfall’

The Longest Walkthrough: 30 Minutes Of Dreamfall

By Adam Smith on January 8th, 2014.

I always knew that I’d be playing a new Dreamfall game one day. That’s partly because I am a creature of unshakeable optimism but it’s also because Ragnar Tørnquist had a cheeky sparkle in his eye when I asked him how long we’d be waiting for a continuation of the story back in the days before Red Thread existed. On the question of Dreamfall, he had this to say:

We are definitely doing something more with it and I have the design on my computer but we just need to find the right time and the right people. Hopefully within a couple of years it’ll be something we are working on.

Two years later, that design is only a few months away from being on our computers. I’ve embedded a half hour walkthrough of an early area below. It’s looking damn fine.

Read the rest of this entry »

, , , .

31 Comments »

Journey’s End: Dreamfall Chapters Interview Part 2

By Adam Smith on February 11th, 2013.

The first part was the starter. This is the main course. The conversation continues, as Ragnar Tørnquist, Martin Bruusgaard and Dag Scheve go into detail on the plots and plans at the heart of Dreamfall Chapters. There is a huge amount to read, so sit back and eat your lunch at your desk, or relax with a glass of wine or cup of tea. Thought-topics covered include the magic of the mundane, the origins of storytelling, conflict, maturity, and pointing, clicking and other mechanics.

Read the rest of this entry »

, , , , , , .

34 Comments »

Journey’s End: Dreamfall Chapters Interview – Part One

By Adam Smith on February 8th, 2013.

Ragnar Tørnquist founded Red Thread Games with one immediate goal in mind: to finish the story he has been telling for a great part of his adult life. As this interview is published, the Kickstarter for Dreamfall Chapters went live a couple of minutes ago. In readiness, I had a long conversation with Tørnquist, Dreamfall co-writer Dag Scheve and lead designer Martin Bruusgaard earlier this week. The studio is new, the premises are new, but the team are old friends and Dreamfall veterans. In this first part of the interview, we talked about cold hard cash, going indie, Kickstarter and the state of the industry.

Read the rest of this entry »

, , , , , , .

124 Comments »

Keep The Faith: Dreamfall Chapters Interview

By Adam Smith on November 1st, 2012.

Sometimes it takes a while to turn the page. Ragnar Tørnquist announced today that his new company, Red Thread Games, will be developing and publishing Dreamfall Chapters, finally continuing the story that began with The Longest Journey. I wanted to know more about the timing, the return to adventure games and what this means for The Secret World, so I spoke to Ragnar about how far along development has already come, psychological RPGs, storytelling and singleplayer social gaming (not what you might think).

Read the rest of this entry »

, , , , , , .

70 Comments »

Funcom Unveil The Secret World: Part Two

By Adam Smith on November 28th, 2011.

Even the bright parts of The Secret World have monsters in them

In the first part of this in-depth conversation about The Secret World, the talk focused on the game’s fiction and mythology. As the discussion continues, we explore how different the game will be to other MMOs as well as talking about the importance of lore. After covering connections to Indiana Jones and Tintin, the questions turn to other matters as we wonder aloud how long we may have to wait for more Dreamfall. The interview followed a full day hands-on session with the game and those present were: Marten Bruusgaard, lead designer of The Secret World, lead content designer Joel Bylos and the game’s writer/director, Ragnar Tørnquist. We were also joined by Norwegian journalist Knut Gaute Vardenær.

Read the rest of this entry »

, , , , , , .

22 Comments »

Having A Good Cry

By John Walker on August 3rd, 2009.

I’m teased for a number of things. Whether it’s Kieron’s most backhanded, “The Funny One”, or Kieron’s calling me a bad healer, or Kieron… Wait, I’m teased by Kieron for a number of things. But perhaps the most common is to suggest that a game is likely to make me cry.

It’s my own fault. I’ve written quite openly about it in the past. I brought it upon myself. But thinking back, I can only think of two occasions when a game has brought me to tears. I may be forgetting something, but as is so often the case with the things for which one is mocked, it’s a pretty rare occurrence. I would much prefer it happened a lot more often.

Read the rest of this entry »

, , , .

257 Comments »

Ragnar Tørnquist On… Dreamfall & Faith

By John Walker on August 20th, 2008.

He's basically her ventrilloquism puppet.

In this final part of our interview with Ragnar Tørnquist, we begin by discussing why he writes female characters for the leads in his games. Then we move on to get to grips with the story behind Dreamfall, the problems with the game, and eventually the roll of faith in Ragnar’s games. We finish by discussing the potential for Dreamfall Chapters. It’s been a while, but just in case the below contains complete spoilers for both The Longest Journey and Dreamfall.

Before we begin, I want to get sappy for a moment. It was a dream come true for me to discuss TLJ and Dreamfall like this. Both games had their flaws, but I will argue until death that barely any other game parallels their storytelling. As the faith model below should show, Ragnar and his team care about story in a way that should embarrass the crap out of most developers. Story matters to me, and I tip my hat to Ragnar and Funcom for letting it matter so much to them.

Read the rest of this entry »

, , , , .

75 Comments »

Ragnar Tørnquist On… The Longest Journey

By John Walker on August 19th, 2008.

Life size! Zoe too.

In part two of our interview with The Longest Journey creator, and project lead on The Secret World, Ragnar Tørnquist, we get down to discussing The Longest Journey and Dreamfall. TLJ is a game that’s very special to me, and one I credit as having affected my life.

What follows is the most involved discussion of the game, and its sequel Dreamfall, I’ve seen from Ragnar, talking about the philosophy behind the game, the messages it contained, what it’s like to have aged ten years and reflect, and not least the news that The Longest Journey started life as a platform game. We’re joined by Dag Scheve midway through, which derails the conversation impressively. And if you look carefully, there’s also some more exclusive snippets about The Secret World hidden in there.

RPS: How old were you where you when you started developing The Longest Journey?

Ragnar: I was 25.

Read the rest of this entry »

, , , , .

46 Comments »

Why The Internet Is Great

By John Walker on September 4th, 2007.

Exciting news for every reader! Browsing Ragnar Tørnquist’s blog, I spied in the comments links to something I’d never thought might exist:

The Longest Journey Cosplay.

First there’s alvane‘s April Ryan:

Is she an elf?

And then there’s devildocry‘s Zoe Castillo:

Sigh.

That is all.

, , , .

18 Comments »