Posts Tagged ‘Dreamfall’

Wot I Think: Dreamfall Chapters Book Two – Rebels

Conspiracies, rebellion, prejudice and resistance. The worlds of Dreamfall [official site] are on the verge of cataclysmic changes and every decision could tip the balance of power. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen.

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Wot I Think: Dreamfall Chapters – Book One

When you spend so long hoping for the continuation and conclusion of a story that was part of your earlier life, it’s a bittersweet relief to hear that the waiting is finally over. Parting is such sweet sorrow and all that, but it’s beneficial to have some closure. The Longest Journey began a decade and a half ago and Dreamfall Chapters marks the end of that journey.

But not yet. Not quite. Here’s wot I think.

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The Book Starts Here: Dreamfall Chapters

Dreamfall Chapters always sounded like an episodic game thanks to the second word in the title right there. ‘Chapters’ are separated from one another in a way that seems more distinct than pages or paragraphs. The use of ‘Chapters’ was, as I understand it, in keeping with an idea of progression and storytelling rather than separation though. Whatever the semantics might be, Dreamfall Chapters will now be released episodically – split into Books – and the trailer for Book One has just arrived. I recognise these places because I’m the sort of person who wanders around in virtual worlds before they’re released.

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Hands On: Dreamfall Chapters

Dreamfall Chapters opens with a series of nightmares, wasting no time before informing the player of the high stakes and gravity of its multi-threaded plot. It’s a personal story, of family and sacrifice, but the potential consequences are cosmic. In truth, it’s not a single story at all, it’s a collection of stories within stories and about stories, taking the disparate worlds of The Longest Journey and weaving a larger tapestry. I’ve played the first three hours and found something quite different to the point and click adventure I was expecting.

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The Longest Walkthrough: 30 Minutes Of Dreamfall

I always knew that I’d be playing a new Dreamfall game one day. That’s partly because I am a creature of unshakeable optimism but it’s also because Ragnar Tørnquist had a cheeky sparkle in his eye when I asked him how long we’d be waiting for a continuation of the story back in the days before Red Thread existed. On the question of Dreamfall, he had this to say:

We are definitely doing something more with it and I have the design on my computer but we just need to find the right time and the right people. Hopefully within a couple of years it’ll be something we are working on.

Two years later, that design is only a few months away from being on our computers. I’ve embedded a half hour walkthrough of an early area below. It’s looking damn fine.

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Journey’s End: Dreamfall Chapters Interview Part 2

The first part was the starter. This is the main course. The conversation continues, as Ragnar Tørnquist, Martin Bruusgaard and Dag Scheve go into detail on the plots and plans at the heart of Dreamfall Chapters. There is a huge amount to read, so sit back and eat your lunch at your desk, or relax with a glass of wine or cup of tea. Thought-topics covered include the magic of the mundane, the origins of storytelling, conflict, maturity, and pointing, clicking and other mechanics.

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Journey’s End: Dreamfall Chapters Interview – Part One

Ragnar Tørnquist founded Red Thread Games with one immediate goal in mind: to finish the story he has been telling for a great part of his adult life. As this interview is published, the Kickstarter for Dreamfall Chapters went live a couple of minutes ago. In readiness, I had a long conversation with Tørnquist, Dreamfall co-writer Dag Scheve and lead designer Martin Bruusgaard earlier this week. The studio is new, the premises are new, but the team are old friends and Dreamfall veterans. In this first part of the interview, we talked about cold hard cash, going indie, Kickstarter and the state of the industry.

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Keep The Faith: Dreamfall Chapters Interview

Sometimes it takes a while to turn the page. Ragnar Tørnquist announced today that his new company, Red Thread Games, will be developing and publishing Dreamfall Chapters, finally continuing the story that began with The Longest Journey. I wanted to know more about the timing, the return to adventure games and what this means for The Secret World, so I spoke to Ragnar about how far along development has already come, psychological RPGs, storytelling and singleplayer social gaming (not what you might think).

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Funcom Unveil The Secret World: Part Two

Even the bright parts of The Secret World have monsters in them

In the first part of this in-depth conversation about The Secret World, the talk focused on the game’s fiction and mythology. As the discussion continues, we explore how different the game will be to other MMOs as well as talking about the importance of lore. After covering connections to Indiana Jones and Tintin, the questions turn to other matters as we wonder aloud how long we may have to wait for more Dreamfall. The interview followed a full day hands-on session with the game and those present were: Marten Bruusgaard, lead designer of The Secret World, lead content designer Joel Bylos and the game’s writer/director, Ragnar Tørnquist. We were also joined by Norwegian journalist Knut Gaute Vardenær.

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Having A Good Cry

I’m teased for a number of things. Whether it’s Kieron’s most backhanded, “The Funny One”, or Kieron’s calling me a bad healer, or Kieron… Wait, I’m teased by Kieron for a number of things. But perhaps the most common is to suggest that a game is likely to make me cry.

It’s my own fault. I’ve written quite openly about it in the past. I brought it upon myself. But thinking back, I can only think of two occasions when a game has brought me to tears. I may be forgetting something, but as is so often the case with the things for which one is mocked, it’s a pretty rare occurrence. I would much prefer it happened a lot more often.

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