Posts Tagged ‘dreamkiller’

How To Shoot People For Free

By Alec Meer on December 11th, 2009.

Ah, the free weekend – a delectable demonstration that traditional box-bound videogaming is a relic of yesterday. It’s stupidly simple to download a few gigabytes of game within just a couple of hours, then dispose of it without concern. It’s done fine things for the likes of Team Fortress 2, Killing Floor and Unreal Tournament 3, so any bugger with an ounce of sense is trying the same thing. Currently, the unrespected Dreamkiller is at it until the end of the weekend – pick it up from Steam. Could a cheery overload of multiplay fun save it from its bad word of mouth? Plus, next weekend, Crysis Wars – the online component of Crysis: Warhead – goes free to play for 10 days. No Steam required there, but you do need to sign up to official fansite MyCrisis.

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Still Awake? Dreamkiller Trailer

By John Walker on September 25th, 2009.

This is how all my dreams appear too.

It’s nice to see that Dreamkiller is heading in the direction I hoped: stupid and proud of it. Whether it will be all that and worth playing remains to be seen – opinion is quite divided on Painkiller (and more so on Painkiller: Overdose developed by Dreamkiller devs, Mindware). With Serious Sam 3 on the way, there’s perhaps fresh interest in an old-school zero-gimmicks FPS, and beyond the ridiculous premise (psychologist enters patients’ dreams, shoots monsters and blows shit up) this is as traditional as could be. As the new trailer shows, the team behind it certainly aren’t aiming for anything highbrow.

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First-Person Sleeper: Dreamkiller Trailer

By Jim Rossignol on August 18th, 2009.


This is an interesting trailer for Dreamkiller, if you’re interested in poorly imagined juxtapositions of media. It goes a bit spooky bed-time story to start off with, setting up a splendid atmosphere of psych-horror and then: Painkiller-esque ultra-death. According to the brief “Gamers will take on the role of Alice Drake, a psychologist with the extraordinary ability to enter the minds of her patients and combat the ravenous foes haunting their dreams. Utilizing a host of fantastic weapons and her own special abilities, Alice confronts our common demons only to discover an even deeper menace reigns within.” And that means dreams of miniguns, dreams of bulbous-headed baby monsters being fragged into the beyond, dreams of baddies going boom.

Actually I used to have FPS dreams when I was playing Quake III regularly, but these days I seem to have more RPG and RTS dreams. That means something, but I just don’t know what.
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Mind If I Come In: Dreamkiller

By John Walker on June 30th, 2009.

Seems very familiar.

Yesterday saw the rather subdued announcement of a new game from Painkiller: Overdose developers Mindware Studios, a “mega-bloodbath” called Dreamkiller. Subdued since the game tantalisingly teased as a cross between the brainless shooty nonsense of Painkiller and cerebral entertainment of Psychonauts is mentioned on neither the developer nor the publisher‘s websites. Which seems an odd tactic. Anyway, more details below.

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