Posts Tagged ‘dreamy summer nights’

Self-Reflection On Dreamy Summer Nights

By Alice O'Connor on September 23rd, 2014.

So that's where I left my moon!

Without tarot to draw, tea leaves to swirl, crystals to tune, bones to cast, or ants to observe, this summer I turned to video games for divination. I watched between the static of late-night TV, chatted with hitch-hikers, listened to a mountain, sought forest spirits, and even consulted an oracle.

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Prophetic: Glitchhikers Chap Starts Game “EP” With Oracle

By Alice O'Connor on August 6th, 2014.

Do you really want to know?

These dreamy summer nights continue. Today I’m casting procedural prophecies and rolling my eyes back to watch surreal visions in ΘRAΩLE (and that’s the last time I’ll stylise that), spinning forecasts from words like “Knots”, “Earth”, and “Promises” then interpreting dreams of temples, trees, and dagger-pierced hearts. It’s too hot but I can’t stop staring at this gorgeous polygonal fire.

Oracle is the first game of East Van EP, a planned collection by ‘ceMelusine’, one of the folks behind lovely dreamy night game Glitchhikers. £1 gets you Oracle and three games yet to come.

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Eerie Late-Night Public Access TV – 2:22AM

By Alice O'Connor on August 2nd, 2014.

I always fall for Tesco's display of Moons by the checkout.

“Play alone,” 2:22AM instructs. “Play at night.”

Approach in that dreamy state of mind and it flickers into life, drawing you into an eerie late-night public access television show. 2:22AM’s a free game made of little vignettes from mundanities like frying an egg to, well, things more surreal and sinister, mixed with bleary video clips and wrapped up in analogue crackle and tracking errors. It’s wonderful to play in that time when the world’s still and blinks are drawn-out rests for your eyes, dreams creeping in around the edges. But if you’re too drowsy for that, the wonders of video mean you can watch me play.

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Dreamy Driving: Glitchhikers Deluxe On Sale

By Alice O'Connor on August 1st, 2014.

You're listening to Night Drive.

I’ve been lost in dreamy games lately. I’m daydreaming about games like Ruah and Into This Wylde Abyss, then nightplaying Proteus, Purgateus, Heartwood, and Error City Tourist. These dreamy summer nights where I want to wander and drive. Glitchhikers covers that last point.

Glitchhikers is a drive through a strange night, chatting with odd hitch-hikers you pick up from the roadside. It is a late-night possibly-a-bit-tipsy favourite of mine. We’ve talked about it before but never devoted a whole post to saying that it’s wonderful. So here: it’s wonderful. And now it’s on sale until the wee small hours of Sunday morning, giving most of the money to charity.

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First-person Stealth-o-Metafiction: Somewhere

By Alice O'Connor on July 17th, 2014.

What a somewhere that is!

If I could be anywhere right now, it’d be Somewhere. Look at this video game! Now listen to the song which plays on that radio. Now listen to that song while continuing to look at Somewhere.

It’s a first-person “exploration and stealth” game (with leaning and everything) about different perspectives and incomplete understanding, possessing people to see the world through their eyes and turning the world around. We cast our eye over it in March but oh my, two-man team Oleomingus have been very busy since then. Look at all these wonderful things.

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See The Glitchworld: Error City Tourist

By Alice O'Connor on July 7th, 2014.

H-hello.

What did you do this weekend? Was it worthwhile? Did you create? Did you travel? Did you relax? Did you squander it? Did you waste your weekend? Do you not deserve free time? Do you not wish to become better? Why do you wallow in your rut? You should feel guilty. You should get out. See something new. Just wander aimlessly. Or get yourself all worked up over imagined fears.

You can do that this very morning with Error City Tourist, a procedurally-generated walking simulator by Strangethink Software, set in a glitched-out city. It’s free and playable in your browser.

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Follow The White Rabbit: A Spooky Trip Into Heartwood

By Alice O'Connor on June 20th, 2014.

Run, rabbit.

Look, Heartwood will not mean to you what it means to me. As I follow spectral animals through a dark grove, I see so much of designer and programmer Kerry Turner, and my friendship with her: riding a miniature steam train in Hove Park, coming close to tears in a magical doll’s house shop, being those terrible tall women cackling through games events, and things I don’t want to talk about. And through Kerry I met Cara (and through Kerry Cara met Kieron, through whom Cara met you rabble), and look, this game is a keepsake of a friendship for me and I’m being honest about that.

Heartwood won’t mean all of that to you, but you may very well enjoy the dread of being lost in it. It’s short and it’s free, so go see something weird.

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