Posts Tagged ‘drinkbox studios’

PC Powerslam: Guacamelee Super Turbo Championship

By Alice O'Connor on August 19th, 2014.

Punch!

When punchy platformer Guacamelee! arrived on PC, it came as a shiny Gold Edition packing DLC from the original console release. But then developers DrinkBox fancied it up again with fancy new things for those fancier new consoles as the Super Turbo Championship Edition, meaning we were stuck with just a plain old really fun game. Ugh! Who wants that! But good news, parity-seekers. This Thursday, the Super and Turboness are coming to PC via Steam. It’ll be a standalone release rather than an upgrade, though DrinkBox will cut $10 off for folks who own the Gold Edition.

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Wot I Think: Guacamelee

By John Walker on October 15th, 2013.

Guacamelee: Gold Edition has been out since before the stars were born, so it’s really about time we let you know Wot One Of Us Thinks. The 2D, side-scrolling Metroidvania is a cut above the rest, a shining example of the form. And also a damned good example of how boss fights can really spoil things. Here’s wot I think:

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Release AVALANCHE: Spelunky, Papers, Guacamelee

By Nathan Grayson on August 9th, 2013.

And yet somehow the game manages to be even drearier than it looks. In a good way.

Are you ready to be positively¬†buried under amazing games? Well too bad. Games are largely distributed via non-physical means now, and that’s a weird thing to do with them anyway. Take your sick, fetishistic disc orgies somewhere else. (Note: RPS does not actually discriminate against fetishes. Just physical media.) There are, however, a lot of brand new, positively excellent games suddenly populating our hobby’s infinitely expanding sea, and you should really just probably play all of them. I quite liked what I played of Papers, Please, the consolefolk enjoyed Guacamelee, and everybody with air in their lungs and a beating heart in their chest loves Spelunky.

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PlayStation Hit Guacamelee Double-Dipping On PC

By Nathan Grayson on July 31st, 2013.

awwww can we keep him

RPS Headline Generatron 5000, are you taking side jobs again? We agreed to let bygones be bygones after those puntastic Leviathan: Warships ads, but come on: Guacamelee? You’re under contract, and you didn’t think we’d notice your obvious handiwork there? This is a heinous betrayal of our trust, and to make matters worse, I can’t even come up with a pun to top it in our headline for the announcement of Guacamelee’s PC version. Heh, top it. As one might some form of snack food with guacamole. ARGH THAT WAS TERRIBLE SEE WHAT YOU’VE MADE ME DO.

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Brief Impressions: Tales From Space: Mutant Blobs Attack

By Craig Pearson on August 17th, 2012.

STARING EYE!
Gosh! No, wait. Gish! That’s better. If there’s an obvious inspiration for Tales From Space: Mutant Blobs Attack, Drinkbox Studios’ cute 2D side-scrolling platformer, it’s that oddly timeless IGF winner. That and Katamari Damacy. But that’s not to say Mutant Blobs Attack doesn’t have its own strengths. It certainly brings a lot to the mutant blob physics puzzler 2d platform genre.
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Roll Up: Mutant Blobs Attack

By Adam Smith on July 30th, 2012.

Resembling a hybrid of Gish and Katamari Damacy, Tales from Space: Mutant Blobs Attack, is a PS Vita title that is set to infiltrate Steam on August 15th. As I’ve never even touched a PS Vita ,I can only report second hand that handheld holders mostly greeted the sci-fi silliness with a hearty roar of approval. The game is apparently more of a platformer than the Katamari Damacy comparison might suggest, although it is necessary to absorb and grow in order to pass obstacles and checkpoints. The short trailer below also shows a glimpse of the top-down minigame levels, enhanced for PC.

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