Posts Tagged ‘droqen’

Why Are You So Terrible At EVERYTHING In A Sword Game?

By Nathan Grayson on January 9th, 2014.

If your sword game doesn't include a sword throwing option, it gets an automatic 0/10 from me. No exceptions.

I’ve been meaning to write about A Sword Game since laaaaaaast yeaaaaaar. Or rather, the tail-end of last year, which was like a couple weeks ago. But then the holidays happened, my hands temporarily fell off (as they do every year), and well, here we are. Anyway, ASG is a brilliant little Ludum Dare entry from Starseed Pilgrim dev Droqen. It’s about swords, as many games are, but there’s a twist: you’re laughably incompetent. Good luck keeping ahold of your sword, much less skewering the armies of darkness like so many evil sausages. Baddies, walls, grates – everything can and will send your precious implement clanging away end-over-end. ASG is occasionally frustrating, but mostly it’s just hilarious.

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Wot I Think: Starseed Pilgrim

By Adam Smith on April 19th, 2013.

I didn’t know a great deal about Starseed Pilgrim until its Steam release a couple of days ago. I thought it was a puzzle game. I knew it had bemused John. I was vaguely aware that clever people were urging others to play it and to talk about it. For the last seventy two hours it has dominated my waking thoughts and infiltrated my dreams. It’s a challenging, perplexing game set in a strange space that is illuminated by frequent sparks of genius.

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I Cannot Figure Out What To Do In Starseed Pilgrim

By John Walker on March 14th, 2013.

The game isn’t new, but we’ve stumbled our way past it like the blundering fools we are. Starseed Pilgrim is a puzzle game that offers you a peculiar set of abilities, and no instructions. No guidance how to use the “seeds” you can plant to grown variously coloured blocks, nor any guidance as to what you’re supposed to be doing with them. Finding out is the point of the game. I failed at this game.

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Probability 0 Is A Brutal Platformer With Roguelike Charms

By Nathan Grayson on September 18th, 2012.

Obviously, it's running on Unreal Engine 5.

I sort of hate Probability 0. Not in a bad way, though! I just played a bit of the never-ending roguelike platformer’s freeware version, and it was a very, er, humbling experience. And by “humbling,” I mean there was a lot of cursing, a few sweat-and-spittle-drenched moments of despair, and loud cries of “Fuck this, I quit forever,” followed by instant presses of the retry button. In other words, it’s exactly what you’d expect from a night of torrid passion/sensual life-or-death knife-fighting between a tough-as-nails platformer and a mean-spirited roguelike – randomly generated levels, leveling up, and all. And soon, it’ll be getting a full, non-freeware (read: for money) version with heaps of new features. I’m screaming obscenities at my cat in anticipation.

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