Posts Tagged ‘drums of war’

Rolling Out Today: Drums Of War

By Adam Smith on March 20th, 2014.

The last time I mentioned hex-based tactic ‘em up Drums Of War, beta signups had opened. We now return to the heavily interactive and changeable battlefields as the game is released on the Slitherine store. Previous comment thread discussion focused on such noble instruments as the Alphorns of Animosity and Sousaphones of Siege, but twig_reads, an RPS commenter and transcriber of trees, refused to join in the the musical merriment and instead chipped in with, “This looks a bit like Battle For Wesnoth“. twig_reads is correct. The main difference, in my experience, is that open source Wesnoth doesn’t have the same focus on destructible map elements. There are so many campaigns and modules for BoW that it’s impossible to generalise, but Drums of War places a stronger emphasis on skirmishes, often won by timely use of unique abilities.

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Hex-A-Decimate: Drums Of War Beta

By Adam Smith on November 29th, 2013.

Beta signups are now open for Drums of War, a turn-based tactical combat game set in a world of “magic and mythical creatures”. They mean fireballs and orcs. Looking through the screenshots, I was convinced I’d seen the game before but a quick trip to the RPS archives left me covered in dust and regret, but I found no evidence of these particular drums. I suppose one hex-based fantasy game can look a lot like another, but the emphasis on environmental reaction was sending my belfry into a cacophony. Then it hit me – I’d failed to find a previous reference to the game because it had a naff word crammed in front of its now-absent colon. The game was once Crasleen: Drums of War and I rather enjoyed the demo.

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