Posts Tagged ‘Duke Nukem Forever’

3D Realms Puts Up Dukes In Legal Battle With Gearbox

By Nathan Grayson on March 27th, 2014.

He'll be your judge, jury, and focus of a series of increasingly heated legal exchanges that culminate in uncertainty surrounding a beloved franchise for years to come.

The plot thickens. Actually, come to think of it, the plot was already quite thick – perhaps even viscous – given that 3D Realms sold the rights to Duke Nukem years ago only to resurface out-of-the-blue with a new Duke Nukem game being developed by Rise of the Triad developer Interceptor, get sued by Gearbox for it, sell its entire business to Interceptor, and allege that the purveyor of borders and lands has no legal ground to stand on. It’s been a mess so far, frankly – a sticky morass of contradictory claims. And now for the latest chapter, in which 3DR and Interceptor claim an agreement over an old project called Duke Nukem Survivor gives them every right to continue absconding with Gearbox’s supplies of gum and frighteningly kickable ass in the night.

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Duke Nukem Forever And Ever, A Mod

By Alec Meer on May 1st, 2013.

Remember Duke Nukem Forever? No, not that one with the poo-throwing; the other one, the one people were excited about 12 years ago. The one in the 2001 trailer which appeared to offer endless impossible, fantastical things. By today’s standards, those things no longer seem impossible and quite a few them seem deeply unsavoury, but it remains a shame that the DNF we got was something entirely different. A group of modders have been busily attempting to rewrite history – by recreating the game that 2001 trailer suggested in good old Duke Nukem 3D. Given they suffered aa degree of 3D Realms-esque hubris in their struggle to finish the thing, are these the first Method Developers?
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Don’t Call It A Comeback: 3D Realms’ Crowd-Funded FPS

By Alec Meer on September 25th, 2012.

Pigs have been flying more often than they probably should lately

I wanted to snarkily write ’3D Realms’ in the title, but when I added the apostrophe it looked like ’3D Realms” and everyone would have thought I’d just forgotten what type of speech mark I was using. Anyway! The 3D Realms name is indeed back, even if it’s currently somewhat unclear as to whether it’s anything more than a name at present. The Duke Nukem dev closed its doors after too many years and too much money spent creating the horrible piss-mountain that was Duke Nukem Forever, but owners including Scott Miller and George Broussard kept some intangible measure of it alive afterwards. And so it is that 3D Realms’ name is attached to crowd-funded, post-apocalyptic shooter Earth No More.
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Borderlands 2′s Best Friends Forever Furore

By Alec Meer on August 13th, 2012.

You can't fight here, this is the war room

Here’s today’s scandal, then. The Mechromancer, a post-release DLC character for Borderlands 2 has been revealed, and one of her skill trees is aimed at making the game more accessible to people who don’t play shooters. Officially, this set of abilities is called ‘Best Friends Forever’, and includes skills such as missed shots having a chance to auto-ricochet into their intended targets – i.e. allowing some victory from imprecise aiming. That’s fine. That’s even quite a good idea for anyone who wants to play the game with someone who isn’t well-versed in such things. I quite want to play it with my Dad, in fact.

The trouble is that a dev at Gearbox unofficially dubbed it ‘the girlfriend mode’ when talking to Eurogamer, which is clearly all kinds of offensive and quickly caused online outrage – definitely justified were the skills truly called ‘girlfriend mode’ but rather less cut and dried if it turns out to be just one guy’s personal (and foolish) nickname for the real title of Best Friends Forever. Gearbox are claiming the drama stems from misinterpretation and sensationalism.
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Fifty Shades of Babe: Duke Nukem Reads E. L. James

By Alec Meer on July 16th, 2012.

I thought about photoshopping an image, but my brain balked at the terrible and possibly illegal possibilities

I had been worried that Duke Nukem would never, ever make me laugh again. Then I listened to his voice actor Jon St. John reading an extract from ubiquitous rutting tome 50 Shades of Gray in character as Duke, and a multitude of recent sins were forgiven.
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Also: Dukem Nukem DLC On Tuesday

By Jim Rossignol on December 10th, 2011.


Speaking of that DLC stuff, Duke Nukem is destined to expand for the price of $10, next Tuesday. The DLC, which is called The Doctor Who Cloned me, features a new single player campaign (although presumably it’s only short compared to the main campaign) as well as a bunch of multiplayer maps. Gearbox explain the setting thusly: “Deep in the heart of Area 51, Dr Proton has been hatching his evil plan. Fueled by new ego boosts, Duke is ready to take on evil clones, aliens queens and anything else that comes his way in order to save the world and his babes!”

Mmm!

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Duke Nukem’s Four Guns Forever

By Alec Meer on July 29th, 2011.

Twice the weapons, twice the fun? Or just the same amount of fun but with a bit more mouse wheel scrolling?

There are many reasons to criticise Duke Nukem Forever. The incoherence, the leaden dialogue, the back-tracking, the unconvincing claimed satire of its attitude towards women, the half-baked mini-games, the oppressive linearity… and, perhaps most acutely for those who were more prepared to forgive such follies due to their fondness for the character and his earlier games, the strict two-weapon carry limit. I can’t imagine there’s much hope of DNF’s recharging health being thrown out, but Duke’s arsenal is about to be made a little less puny…
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Parody Pack: Duke DLC Detailed

By Jim Rossignol on July 27th, 2011.

Haha, jokes are funny.
The Gearbox forums have announced the inevitability of the Icons Parody Pack, a multiplayer add-on for Duke Nukem Forever. It’ll contain new maps and game modes, and be available in the autumn at some point. The post explains that the DLC will be free “to all First Access Club members who registered their FAC membership before Duke Nukem Forever launched in their country (subject to availability).” Presumably everyone else will have an option to buy it. More details below.
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RPS Asks: Cloud Gaming = PC Gaming?

By Alec Meer on June 22nd, 2011.

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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Shake It, Maybe: Duke Nukem Foreveryone

By Jim Rossignol on June 22nd, 2011.

Boss boss, man. Bossman.
Well, the demo at least, which is now on Steam. Duke Nukem Forever, in case you’ve not heard of it, is the sequel to popular 1996-shooter, Duke Nukem 3D. The sequel was originally developed by 3D Realms, and then, later by another like-minded Dallas-based studio, Gearbox Software. The game charts the adventures of Duke Nukem (who is not actually a duke, as far as my research is able to determine) as he attempts to fight space-aliens, pig-men, and to rescue sexy ladies from certain unpleasantness. The demo is a sampler of Duke’s comedy-action delights, previously only available to people who previously pre-ordered the game, maybe, or bought Borderlands or something. I dunno. Whatever.

Good morning, by the way, Internet.

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Duke Nukem’s Awkward PR Fallout

By Alec Meer on June 21st, 2011.

No kissing and making up here, eh? Oh god, hang on - those are sisters. EW

Come the first breaking of news that the Redner Group, a US PR firm representing 2K Games, had publicly announced that “Too many went too far with their [Duke Nukem Forever] reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom”, the glacial RPS hivemind elected not to post about it. An unfortunate spat involving a PR firm and sites from another country: no need to seek drama from such a thing. But now it’s rolling on – despite a public apology, 2K dropped Redner and announced as such on Twitter, adding that “We maintain a mutually respectful relationship with the press and will continue to do so. We don’t condone The Redner Group’s actions at all.” This then led to Eurogamer revealing that they’d been “blacklisted” by 2K themselves (EG chose not to say why), something that “seems to be standard practice.” Blimey.

Then, after a few days of silence, Redner boss Jim Redner last night cropped up on Wired defending and clarifying his outburst – plus claiming that a journalist who went ‘too far’ should “have to pay for his actions.”
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