Posts Tagged ‘Duke Nukem Forever’

Parody Pack: Duke DLC Detailed

Haha, jokes are funny.
The Gearbox forums have announced the inevitability of the Icons Parody Pack, a multiplayer add-on for Duke Nukem Forever. It’ll contain new maps and game modes, and be available in the autumn at some point. The post explains that the DLC will be free “to all First Access Club members who registered their FAC membership before Duke Nukem Forever launched in their country (subject to availability).” Presumably everyone else will have an option to buy it. More details below.
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RPS Asks: Cloud Gaming = PC Gaming?

My god, it's full of videoclips

Pay attention, students – here’s your homework for today. Cloud gaming services such as OnLive and Gaikai: discuss. They’re on the rise, and approaching the point where they’re not just a fascinating gimmick but a viable way of playing high-end games at reasonable graphical quality. But what do they mean for PC gaming? Indeed, can they be considered PC gaming? And most of all – how seriously should we, and you, be taking them?
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Shake It, Maybe: Duke Nukem Foreveryone

Boss boss, man. Bossman.
Well, the demo at least, which is now on Steam. Duke Nukem Forever, in case you’ve not heard of it, is the sequel to popular 1996-shooter, Duke Nukem 3D. The sequel was originally developed by 3D Realms, and then, later by another like-minded Dallas-based studio, Gearbox Software. The game charts the adventures of Duke Nukem (who is not actually a duke, as far as my research is able to determine) as he attempts to fight space-aliens, pig-men, and to rescue sexy ladies from certain unpleasantness. The demo is a sampler of Duke’s comedy-action delights, previously only available to people who previously pre-ordered the game, maybe, or bought Borderlands or something. I dunno. Whatever.

Good morning, by the way, Internet.

Duke Nukem’s Awkward PR Fallout

No kissing and making up here, eh? Oh god, hang on - those are sisters. EW

Come the first breaking of news that the Redner Group, a US PR firm representing 2K Games, had publicly announced that “Too many went too far with their [Duke Nukem Forever] reviews…we are reviewing who gets games next time and who doesn’t based on today’s venom”, the glacial RPS hivemind elected not to post about it. An unfortunate spat involving a PR firm and sites from another country: no need to seek drama from such a thing. But now it’s rolling on – despite a public apology, 2K dropped Redner and announced as such on Twitter, adding that “We maintain a mutually respectful relationship with the press and will continue to do so. We don’t condone The Redner Group’s actions at all.” This then led to Eurogamer revealing that they’d been “blacklisted” by 2K themselves (EG chose not to say why), something that “seems to be standard practice.” Blimey.

Then, after a few days of silence, Redner boss Jim Redner last night cropped up on Wired defending and clarifying his outburst – plus claiming that a journalist who went ‘too far’ should “have to pay for his actions.”
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Wot I Think: Duke Nukem Forever

After a short wait and a bit of help from Gearbox, the new shooter from 3D Realms has quietly arrived on PC and console. It stars one Duke Nukem, a man of ACTION, BABES, BICEPS and MILLIONS OF MINI-GAMES. Is it worth a look and some of your money? Let’s see.
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The Duke Nukem As-I-Play LiveBlog

Update: that’s it for now, folks. I’ll try to do some more over the weekend. I must be honest and admit I don’t want to though. So far it’s a bizarre, often witless mess of scatty, wasted ideas, clunky writing and surprisingly little action. Here’s hoping it improves now I’m out of the backtrack-heavy casino bit, though.

Eventually, via dark magicks, I have made Duke Nuke Forever on Steam work. I’ll be playing it on and off during the day, and sharing my thoughts in the below liveblog. No need to refresh the page – just watch and let it happen. And, hopefully, laugh and think about how clever I am. Or how witless and inaccurate I am. That can happen too.
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It’s Here (Or Is It?) – Duke Nukem Forever

Congrats, man

Today’s the day. Today is the day. The day that over a decade of abject silliness is finally resolved: Duke Nukem Forever has been released. Good grief! It’s actually happened. It’s available in shops, whatever they are, right now, and also on Steam. Unfortunately, a number of players, myself included, are experiencing a problem wherein over 100 game files – including the main .exe – are not downloaded, thus preventing access to the game. (Yes, I’ve tried validating and redownloading; no, it didn’t work). Graaaaaaaah! A final, cosmic joke perhaps? I hope you’re not prey to it, but it does mean my plans to run an as-I-play liveblog have been denied for the time being.

So, anyone fired it up yet? How’s it seem? And how does it feel, to be playing this game of such infamy?

Hail To The Thing: On The Duke Nukem Demo

All those years and they couldn't create two different character models? Oh, wait, I see.

Duke Nukem? He’s a goddamned wimp. Gets wrecked on just one can of beer, can’t push a cart up a small hill unless he takes everything out of it first, can’t travel across a desert without his precious car, and he plays with human excretion. He’s back, in a 1.5Gb, two-level demo released today but only to people who preordered Duke Nukem Forever or bought specific editions of Borderlands – and apparently he’s a massive wuss.

Wait. Waiiiiiiiiiiit. I just played Duke Nukem Forever. What is this I don’t even
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It’s The Duke Nukem Forever Launch Trailer

The small print on the label reads 'Come get some on your face!' Just fyi

This doesn’t get any less surreal, does it?
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The Slow, Strange Death Of The Demo

Floppies are cool, and you know it

I miss demos. I miss them so much. I wouldn’t be here, writing these words, if it weren’t for demos: how else could a sport-fearing, skinny young misery with only the slightest pittance for pocketmoney have found his way into playing video games? Once, my bedroom was littered with floppy discs, each and every one of which had at some point led to me standing outside a game shop, counting pennies with a quivering hand, praying I had enough.

Granted, magazines were the gateway drug back then, when there was no way to watch a trailer or scour Facebook for new screenshots, but later in life the web too seemed an infinite fount of sampled digital delights, and led to any number of purchases of those games that seemed the most absorbing – or simply because the demo ended, apparently expertly, at a point which left me urgently hungry for more. Those days are gone.
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