In a move that I suspect will seem wise in hindsight, Dungeon Defenders 2 is not going to be a MOBA, despite initial glowing neon signposts in that direction. In a big old blog post on the game’s site, Trendy’s Dave Loyd talks about what it’s actually going to be, sort of: “Originally it was being developed as a MOBA-style PVP game, but we reviewed the project and decided to turn the ship, refocusing our efforts on a true sequel. I’m happy to announce today that Dungeon Defenders II is in development!” So that’s a tower defense game with co-op run-around-fighting elements, in case you were confused. You played the original game, right? Well, more of that. Loyd explains: “We generated tons of ideas and ultimately created The Five Pillars of Dungeon Defenders II. We define these pillars as axioms, rules by which all game features are assessed, and which must be upheld at all times.” Pillars are always handy for upholding things, anyway. So that’s going to help.
Trailer in the dungeon of this particular blogpost. It shows us things.
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