Posts Tagged ‘Dungeonland’

Brazilian Bundle: Super BR Jam

By Adam Smith on November 25th, 2013.

There was a time when I spent most of my day posting about bundles, to the extent that I didn’t actually play any new games at all. I’d just list the contents of whatever bundle landed in my inbox, embed a video and check that the ‘pay what you want’ offer actually let people submit less than a dollar. Then I’d hit the publish button and move onto the next big thing. Which would be another bundle. I thought all of that was in my past but the Super BR Jam has caught my eye, with a decent set of commercial titles for anyone paying more than $5 and the results of the jam (now finished) available whatever the price paid. Dungeonland, Magicka, The Showdown Effect and Knights of Pen and Paper all have Paradox in common, and plenty of people probably own them already, but the standout is Qasir al-Wasat, which I wish I’d pointed more eyes toward when I played the demo.

Read the rest of this entry »

, , , , , , .

31 Comments »

Dungeonland Now Free To Play, If You Squint A Bit

By Alec Meer on November 13th, 2013.

Here’s what I know about Dungeonland:

 

 

 

As such, I am definitely the man to tell you that it’s now gone semi-free-to-play.
Read the rest of this entry »

, , .

8 Comments »

Dungeonland Gets Infinite Dungeon, Free Goodies

By Nathan Grayson on May 22nd, 2013.

Paradox’s Dungeonland might have some quirks, bugs, and a giant happiness-slurping maw where a functional single-player mode should be, but it’s a fine time on the whole. The arcade-y, asymmetrical ARPG even manages to be quite a stern test of swords and smarts – at least, for as long as it lasts. On the upside, developer Critical Studio’s been packing its overwhelmingly purple loot pinata with additional stuff since day one, which brings us to the present. A present. Both. Dungeonland’s latest update adds a never-ending dungeon, a casual mode for those who’d rather not be thrown to the razor-clawed wolf monsters, an achievement-like Star system, and a smattering of other bits and bobs. There’s a trailer, but I’ve hidden it behind a toothy gauntlet of merciless traps. Can you reach it? Do you have the guts?

Read the rest of this entry »

, , .

6 Comments »

Critical Paradox: Critical Explain Dungeonland

By Jim Rossignol on February 15th, 2013.


With Dungeonland having recently appeared in the gold-filled crypts of the internet, to a mixed critical reception, we thought we should catch up with developers Critical Studio, and see how they’d been getting on. This is their first game, so what had they learned? My questions were answered jointly by Mark Venturelli and Gabriel Texeira.

There’s a few new videos down there, too.

Read the rest of this entry »

, , , .

26 Comments »

You Must Be This Existent To Ride The Dungeonland

By Nathan Grayson on January 30th, 2013.

I have never been more arou-- I mean frightened by a cow.

Are you real? For clarity’s sake, I’m talking complete authenticity, here. Flesh, blood, bones, an un-cleavable tether to this plane of existence – all the necessary basics. If someone’s gone back in time and successfully executed you, present you is still eligible so long as you’re not disappearing hands-first. OK, do we have everything all squared away? Good, good. Then welcome to Dungeonland. Whereas before it was only open to a select few, its whimsical bounties are now yours for the taking so long as you exist. Have a (fairly amusing) peek at what you’re in for after the break.

Read the rest of this entry »

, , .

54 Comments »

Step Right Up: Dungeonland Out This Month

By Nathan Grayson on January 9th, 2013.

I like that the street lamps are wearing little hats.

I got a chance to go hands-on with Paradox’s Dungeonland some many firework-and-goblin-giblet-obscured moons ago, and I actually had quite a time with it. That said, I don’t think it’s made its way onto many radars, and that’s a shame. No, it didn’t strike me as particularly earth-shaking, but playing as the dungeon master (or maestro, as he’s now being called) against a hapless group of friends could at least rattle a mid-sized landmass or two, I think. So yes, you should keep an eye on it. Here, I will even help you – free of charge and everything. After the break, you’ll find a trailer. Now, I’m not saying it’s necessarily a magic mountain of Dungeonland footage, but when I note that it would make almost zero sense for it to be anything else, I might be implying it a little.

Read the rest of this entry »

, , , .

9 Comments »

Clicky Mouse: Dungeonland Livestream Highlights

By Adam Smith on December 7th, 2012.

Did you miss the livestream of Dungeonland, the multiplayer fantasy theme park game with lashings of murder and (probably) lashings? There’s no need to create paradoxical quandaries by travelling back in time using the modified toaster in your basement because Paradox were clever enough to record the whole thing. They even spliced a highlights package together because they know your time is precious. That’s why you tinkered with the toaster, after all, to regain the wasted days of your youth. The edited version is below but if you do have time to spare, you can watch a replay of the whole event over at Twitch.tv.

Read the rest of this entry »

, , .

1 Comment »

D’aww! Dungeonland Developers Did Documentary Diary

By Jim Rossignol on November 29th, 2012.


Dungeonland developers Critical Studio have take some time out of crafting their rather cute cartoon dungeon-crawling game to tell us about their rather cute cartoon dungeon-crawling game. The premise is that it’s a medieval/fantasy themepark in which you undertake themeparkisations of normal dungeon-crawling activities. Only the themeparkness is a trick, and it’s actually there to allow the Evil Overload to kill of the adventurers! Oh no! This bit sounds interesting: “three players must work as a team to survive their visit to an adventurers’ theme park, where the horrible monsters on duty will challenge their skills in combat. The fourth player, however, will work against them as the park’s fiendish Dungeon-Master.” And our kid Craig had a look at it over here.

You can even sign up to the beta, if you want.
Read the rest of this entry »

, .

5 Comments »

Step Right Up: Dungeonland Beta Signups

By Adam Smith on November 9th, 2012.

Unlike intrepid magely adventurer Craig Pearson, I haven’t played Dungeonland but when Paradox publish a fantasy-themed game in which players co-operate and die pathetically and hilariously, I reserve the right to compare that game to Magicka. Of course, I also reserve the right to say it doesn’t actually sound all that similar to that particular four-player farce, with an emphasis on unique class abilities rather than confused sorcericide. Beta signups for the theme park themed ARPG are now open. A random selection of applicants will receive access and signups close on December 1st. You can also watch a video below. It’s not new or anything like that, I just thought someone might have missed it.

Read the rest of this entry »

, , , .

7 Comments »

Paradox’s Plan To Finally Squash Its Bug Problem

By Nathan Grayson on August 9th, 2012.

Paradox has made an unlikely business out of almost exclusively publishing wonderfully off-kilter PC exclusives, but it’s not all sunshine and (Wars of) roses. Stability has never been the Swedish conglomerate’s strongsuit, and games like Sword of the Stars II, King Arthur II, and Magicka have generated an ugly cloud of bugs that swarms around its reputation, slowly but surely devouring goodwill bit-by-bit. But, contrary to how things might appear, Paradox is very, very aware of this. So after a nice, long chat about DLC, senior producer Gordon Van Dyke and I caught up again – both to follow up and to discuss the fairly drastic measures Paradox is taking to squash its bug problem once and for all.

Read the rest of this entry »

, , , , , .

77 Comments »

A Day In The Dungeons Of Mount Paradox

By Nathan Grayson on August 2nd, 2012.

Recently, Paradox descended upon San Francisco with fire and sword, and – in the process – trapped me inside an honest-to-goodness dungeon. Admittedly, it looked a lot like a quaint yet upscale bar/music venue, but I knew the score: each and every journalist there was tethered to a row of diabolical calculation machines, and the loudspeakers crushed our spirits by first blaring Iron Maiden – the music of revolution – and then quickly giving way to Bon Jovi. Eventually, with patience and planning, I escaped. But by then, six hours had passed, and I was a different man. While there, however, I composed a series of letters, unsure if I’d ever see the light of day again.

Read the rest of this entry »

, , , , , , .

21 Comments »

Hands-on: Dungeonland

By Craig Pearson on May 2nd, 2012.


I am a Mage, Ex-PC Zone writer and current Continue magazine editor Paul Presley is a Warrior, and Paul Dean of Sit Down & Shut Up is another Mage. He should have selected the Rogue: despite Dungeonland‘s cute set-up, a theme-park set, co-operative action RPG, it’s a harsh game that needs the three corners of the set-up to work, but an errant button press launched our ill-formed group before he could rectify it. We stand shoulder to shoulder, a group of brave standy adventurers until a PR lady comes along and organises seating, and then we sit down to face the giant worms, the not so menacing but explosive frogs, and rest of the dungeon master’s menagerie. It doesn’t go well.
Read the rest of this entry »

, , , .

33 Comments »

Paradox Party: Four Games Streamed Tonight

By Craig Pearson on March 28th, 2012.

Better than Eastenders
Paradox Interactive are getting a taste for the limelight. Mmm, citrussy. Tonight at 8PM CEST, which my brain refuses to accept is 7pm UK time, they’ll be showing off four of their upcoming games on their Twitch TV channel. There’s something for everyone, as long as you like 2D shooters, dwarf-based strategy, co-op action adventures , or competitive RTS. Do you like those? I’m interested in The Showdown Effect, personally. He’s dreamy.
Read the rest of this entry »

, , , , .

19 Comments »