Bloody typical. I’ve only just kicked my Realm of the Mad God habit, and then another permadeath RPG comes along and imprisons my mind with compulsion, combat and crits. Dungeons of Dredmor, released yesterday, is far closer to the traditional roguelike model, though it’s left behind the complicated controls and key combinations of the genre’s steelier-eyed denizens in favour of something altogether more accessible. But no less punishing.
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