Posts Tagged ‘Dwarf Fortress’

The Games That Got Away

By Alec Meer on May 15th, 2015.

Pathologic

Maybe it’s just a symptom of getting old, but increasingly I want to revisit games I feel I could yet get more out of far more than I want to play something new. I’ve got these two awful tendencies: one is to run away from something if it’s too demanding, and another is to be so preoccupied with collecting or unlocking everything that I don’t stop and smell the flowers. I deny myself appreciation for and insight about some games because I’m too worried that I’m missing out on some infinitely more ephemeral aspect of them, like whatever’s behind that door or what that high-level spell does. So these are just a few of the games I want to play again, in an impossible world where I had the time to.
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Dwarf Fortress Developers Launch Patreon For Support

By Graham Smith on April 29th, 2015.

Dwarf Fortress [official site] has been donation funded since 2007 and according to its monthly status updates regularly pulls in more than $3000 each month. It costs a lot of money to develop and distribute the beguiling dwarven strategy game, however, and perhaps you’ve been one of the people wanting a new way to toss optional dollars in its direction. In which case, good news: Bay 12 have set up a Patreon for the game.

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The 50 Best Strategy Games Ever Made

By Adam Smith on April 24th, 2015.

An entirely objective ranking of the 50 best PC strategy games ever made. From intricate wargames to soothing peacegames, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best. The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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RPS Chat: Why Proc Gen Poetry Matters In Dwarf Fortress

By RPS on March 19th, 2015.

Dwarf Fortress is a titan of PC games, famous for among other things its complexity, its decades-long development plan and its procedural world generation. In light of some coming additions – procedural, culture-specific forms of poetry and dance – Adam and Graham decided to discuss why such seemingly minor detail is exciting and important.

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Dwarf Fortress Getting Procedural Poetry Analysis

By Graham Smith on February 16th, 2015.

It’s rare that we post about an update to a game that isn’t already available for download, but no game other than Dwarf Fortress [official site] so often tempts me to break with tradition and post every future changelog item. I’m only so strong, you know? That’s why I’m posting about the coming addition of dwarven poetry now that developer Tarn Adams has shown a little of how the system works.

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Have You Played… Dwarf Fortress?

By Graham Smith on January 29th, 2015.

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Which of the Dwarf Fortress sub-games should I play today: the fortress mode which has come to define the entire project; the adventure mode I’ve argued before is an easy gateway to the game’s simulatory wonders; the fictional encyclopedia it creates at world gen, full of procedural histories; perhaps the arena mode, where you can pit the game’s real and fantasy creatures against each other, to see who would win in a fight between a dragon and half a dozen elephants?

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Jobs Worth: Dwarf Fortress Update 0.40.20 Released

By Graham Smith on December 19th, 2014.

Dwarf Fortress updates come in two flavours: those that impress non-players with changes to world generation or patch notes about spitting dwarves, and those that impressive experienced players by changing some small UI or control thing in a small but significant way. Version 0.40.20 is the latter, because it allows you to set job priorities and it makes it so dwarves will regularly change activity in order to complete whatever is most important.

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What I Write About When I Write About Games

By Adam Smith on November 2nd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Dwarf Fortress Update, The First In Two Years, Is Out Now

By Graham Smith on July 8th, 2014.

Graham, earlier.

“The mind has been rewritten quite a bit,” starts one of the patch notes for the new Dwarf Fortress update. The first addition to the fantasy simulation game in two years, version 0.40.01 offers sweeping generation to world generation and simulation, combat and movement, fortresses, trees and, yes, the mind. Step below for a dive into the game’s wonderful patch notes, and for more barely coherent rambling about how great this game is.

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Control Dwarf Fortress With Isometric Graphics And Mouse

By Graham Smith on June 26th, 2014.

Dwarf Fortress is not as hard to play as you think it is, but there’s no denying that its ASCII graphics lack modern clarity. Chances are that if you’ve played the game any time in the last two years, you did so not using a vanilla install, but by partnering the complicated fantasy simulation with third-party tools like DwarfTherapist or Stonesense.

As of earlier this week, Stonesense just became a lot more powerful. It previously let you visualise your world with isometric sprite graphics in a separate piece of software, but now that angled art can be integrated directly in the game itself. Best of all, it can be used not just as a visualiser but as an interface to control part of the game.

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First Dwarf Fortress Update In Two Years Arrives Next Month

By Graham Smith on June 2nd, 2014.

I bet there'll be new ways to stab things too!

Dwarf Fortress has long been one of game development’s most interesting blogs, owing to its creators’ propensity for adding absurd amounts of detail to their fantasy world simulator. But for the past two years, none of those updates have actually been available to play. That’s about to change. In this month’s Bay 12 Report, Toady One says that a new update including all those various tweaks and expansions is finally just around the corner.

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Dwarf Fortress: The Detailed Roguelike That’s Easy To Play

By Graham Smith on April 16th, 2014.

Dwarf Fortress is famous for producing anecdotes by the minute. The two-man, twelve-year, donation-funded indie project weaves together procedurally generated geography, civilizations and histories to create a rich fantasy world. It simulates its characters – standard fare like dwarves, elves, goblins, etc. – down to the most minute detail, and when all its systems combine, the results are often hilarious, occasionally tragic, and always surprising.

It’s also blissfully easy to play. The game is free to download and easy to install, the UI comes with a detailed and handy help system, and there’s a community wiki full of guides – not that you’ll need them. I started from scratch last night and was having fun immediately. Let me tell you about my experience.

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DevLog Watch: XenoRaptor, Citybound, Dwarf Fortress

By Graham Smith on April 7th, 2014.

How colourful videogames are. Even ASCII.

It’s Monday and, if you have the same system shocked headache as I do, you might find it comforting to peruse a selection of in-development games. There are videos, there are GIFs (but only one!), there are fine anecdotes. There are promises of a brighter future somewhere on the horizon. It’s videogaming ibuprofen.

Cyberdragons! Colour blindness! Dwarven rumours!

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