Did you know that the costumes the Alliance soldiers wear in the Firefly episode The Train Job were originally used in Starship Troopers? That sort of recycling happens all the time in movies and TV. I’m a person of limited imagination, so when I first spotted Techland’s Dying Light, it appeared to me that they had swathes of zombie material lying around from Dead Island and decided to reshape it into a game about free-running past the undead. I still kind of stand by that. Whatever its inception, the fleet-footed zombie dodger is coming out pretty soon, and there’s a wee teaser trailer for you below.
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Posts Tagged ‘Dying Light’
By Craig Pearson on February 10th, 2014.
By Nathan Grayson on August 17th, 2013.
Oh my, Techland’s totally-not-a-Dead-Island-sequel-despite-being-set-on-an-island-of-the-dead game Dying Light actually looks good. Really good. After Dead Island: Riptide capsized into a swirling maelstrom of disappointment, I was expecting the worst, but I think I’m actually excited. For another zombie game. Will wonders never cease? Techland’s put out 12 minutes of gameplay footage, and its blend of Mirror’s-Edge-inspired sprintleaping, undead slide-kicking, and sheer, adrenaline-soaked night flight terror looks wonderfully promising. Watch below.
By Nathan Grayson on June 8th, 2013.
You know how Dead Island dev Techland can’t resist pairing zombies with CG trailers and dismally sad twists even though their games aren’t at all about the latter two things? Well, they’ve done it again, though I will admit that Dying Light seems to have clambered into the Realm Where Gameplay Dares Not Tread with a bit more of its overarching concept intact. Running! Jumping! Thwacking with objects that weren’t designed with thwacking in mind! You’ll find all of that Mirror’s-Edge-meets-zombies action with a shiny, cut-heavy makeover after the break.
By Nathan Grayson on May 24th, 2013.
ZOMBIES ARE EVERYWHERE. In the schools, under your refrigerator, buried deep within the collective cultural conscience. Especially that last one, which is probably why a new zombie game gets announced every 0.4674 seconds. That brings us to the current undead re-deadifier du seconde: Dying Light. It comes from Techland and takes place in a balmy, bloody tropical setting, but it’s not part of the Dead Island series. The main differences? Fleet-footed, Mirror’s-Edge-esque parkour and a Minecraft-like survival element. Don’t worry, though: you can still make an electrified machete.