Posts Tagged ‘Dying Light’

Better Late Than Never: Dying Light Demo Released

Have you played Dying Light [official site]? Techland’s follow-up to Dead Island is pretty good fun, says our Adam. You run and jump and parkour around an open world, killing zombies with guns and fancy knives. If that’s your sort of bag, hey, you might fancy playing its demo, which has finally launched on Steam – eight months after the game’s initial release.

If you have played Dying Light, you might fancy watching 15 minutes of gameplay from its upcoming expansion The Following, which adds a new area and vehicles.

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Dying Light – The Following Adds An Enormous New Map And Customisable Vehicles

As the only member of RPS who recognises the brilliance of Dying Light [official site], I’m probably the only person here who is delighted by the reveal of a huge, meaty expansion. A new map as big as the one in the original, customisably buggies to drive around in and rural areas to sit alongside the urban environment of the base game. I had a very quick play with some of the new weapons at Gamescom – picking people of silently with a crossbow and mowing zombies down with an assault rifle – and took the vehicle for a spin. It’ll be fully customisable, as well as providing a new skilltree to work through. Possibilities include blades on the wheels, a flamethrower on the roof or UV lights on the side panels. Video below.

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Dying Light: The Following’s Vehicular Zombicide

Roadkill.

An expansion named The Following is coming to Dying Light [official site], but developers Techland are being big teasy-teases. You’ll get to mow down zombies in a dinky little dune buggy across a big new map, and that’s about all they’ve said. Though, really, what more would you want them to say? Next week during the big Gamescom show they’ll reveal more, but I imagine it’ll boring details like a guff story you won’t care about. Maybe this terse explanation is the best it’ll sound until you get to play yourself. New map, vehicles, vehicular homicide – dandy.

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Loudspeaker: Dying Light’s Bozak Horde Out May 26th

The first DLC expansion for Dying Light [official site] has now been announced, detailed and dated. It’s called The Bozak Horde and, judging from the teaser trailer below it has a touch of Saw about it, as you’re challenged to complete some sicko’s elaborate game to stay alive. We’re going layers deep into gameception with this one. Succeed and you’ll win a super-stealthy composite bow with magic lightning and explosive arrows.

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Zombify Your Life: Dying Light Mod Tools Released

Mod me good.

Wonderful things, mods. Without them, we’d have far fewer readme files in the world. Today Dying Light [official site] joined in on the mod fun with the release of its official mod tools, which let folks create levels, script quests, and whatnot. You too could make a map of your office and populate it with lookalikes of your office who tell you how cool and ruggedly good-looking you are. But please do remember to write a readme explaining that.

Or, for non-modders, good news: I see a load of new Dying Light things to play coming your way.

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Mod-Me-Defs: Dying Light Mod Tools Coming

Johnny Protagonist engages in the exciting new sport of Xtreme Modding.

Techland, makers of Dying Light [official site], have announced they plan to release official mod tools for the free-running zombie ‘em up. Developers actively encouraging mods rather than simply tolerating them is grand in this day and age, when official support in blockbusters is rarer than it once was, and especially after the kerfuffle surrounding Dying Light mods over the past fortnight (I’ll explain in a bit). They haven’t said yet quite what the tools will support or when they’ll arrive, only that they’ll be “extensive”. Good-o!

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Mod-Me-Do: Dying Light Mod Block & Takedowns Tackled

The zombie represents something and the hand is a mod or look I don't know whatever.

The Dying Light [official site] mod unpleasantness of the past week has been cleared up, and was indeed double whammy of overzealous protection. Developers Techland are doing something about the cheat protection that also blocked legitimate mods, while the Entertainment Software Assocation have nonapologised for copyright takedown notices issue in its name against sites hosting mod downloads. Huzzah! They don’t hate mods, they simply didn’t think things through.

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Mod-Me-Don’t: Dying Light Mod Blocks And Takedowns

So, the pipe represents mods, yeah, which makes the zombie...

Ooh, mods! Lovely, lovely mods. But while mods can add all sorts of lovely new things to games, a game letting folks fiddle its files might also make it vulnerable to cheaty cheats. The difference between a rad dinocop skin and a spiked model is artistic intent. Dying Light [official site] is being a bit overzealous in its attempts to block the bad, though.

The latest update’s changelog includes “blocked cheating by changing game’s data files”, which also blocks things like editing weapons. Some modders have even had mods they uploaded to public file hosts removed through copyright protection laws.

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Wot I Think: Dying Light

Dying Light [official site] is the new zombie game from the creators of the original Dead Island. Adding parkour to the first-person melee combat and crafting of the original, it has the appearance of a game suffering something of an identity crisis, packed with repurposed elements but lacking a clear direction. Review copies arrived late, causing eyebrows to raise in suspicion, and after several days and nights with the game, I’ve emerged with extensive thoughts.

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We Are All The Zombie: Dying Light Pre-Order DLC For All

This guy? Er, how about YOU be the zombie?

Sounded nice, Dying Light‘s ‘Be the Zombie’ mode where you get to invade other players’ co-op games as a super-zombie, didn’t it? Sounded awful, how it’d initially be available as pre-order bonus DLC, didn’t it? In a rare display of stopping-being-silly, that pre-order guff is now off. The mode will be given to everyone for free, developers Techland have announced alongside word of a messy release that’ll see boxed copies delayed by a month in some places.

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Where Do Zombies Come From? Dying Light Explains

Give grandma a hug.

“Where do zombies come from?” my little niece asked the other day. As The Cool Aunt, I thought I could handle this. “Well, small child,” I said, “when two zombies love each other very much, and want to… ah.” Sweat poured down my brow. I started over, “The thing about flesh is… no, no. Okay, so, you may have noticed that people…” If only Dying Light‘s cinematic intro had arrived in trailer form a little sooner, I might be welcome at this year’s family Christmas dinner.

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How Very Soulsian: Dying Light’s Multiplayer Invasions

'I better hide so they don't see how ruddy goofy I look.'

Pretty good game, that there Dark Souls, isn’t it? Pret-ty good games. And influential too. The most obvious trace we’re starting to see in other games is invasions, when some bully from That Internet comes swaggering into your game to ping your knicker elastic, tear pages out your copybook, and stuff you into a locker. We saw it in Watch_Dogs, and now it’s in Dying Light too, Dead Island creators Techland’s new zombie ‘em up.

Sort of. In a pretty gross way, ‘Be the Zombie’ mode is split off into a DLC pack that publishers Warner Bros. are waving around as a pre-order bonus. Without it, you can be invaded but not invade.

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Full Motion Video: Dying Light

Dying Light is a 1-4 player cooperative first-person game set in an urban location that is full of zombies. Under development at Techland and originally conceived as a sequel to Dead Island, it contains all the expected gore and giblets, but also goes in for some of that parkour that the kids use to commute to their office jobs these days. Graham went hands-on at Gamescom and found the controls fussy, which I take to mean that he jumped off a building and landed in a zombie’s gob by mistake. I’m glad to have a sprinkling of doubt because a Mirror’s Edge/Left 4 Dead mash-up is mighty tempting and the brand new video below is brill. Graham keeps expectations in check, like a glum father explaining the queue sizes and fatality rates before a trip to the funfair.

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